Angepinnt Testserver Patch Notes - Nimue Update

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    • Testserver Patch Notes - Nimue Update

      Nimue Update - November 2018

      Features

      Crystal Realm Battles

      The Crystal Realm is a brand-new 5v5 guild-versus-guild arena, accessible from Watchtower territories while a GvG Season is in progress. Any guild with a Watchtower territory can choose to take part in these battles, allowing a greater number of teams to participate in GvG fights. All participants receive a proportionate share of the loot, and teams are matched based on a ranking system that includes a team's current Watchtower level.
      For more details on Crystal Realm Battles, please see this forum post: A Brief Guide to Crystal Realm Battles

      Party Finder

      The Party Finder is a lobby system that lets players create and join parties for a broad range of open-world activities. Built for solo players, small groups, and guilds, this feature allows for a broad range of gameplay options, ranging from spontaneous dungeon and Hellgate raids to organized guild activities and roleplay. **KNOWN ISSUE: in the current staging version, applications to join a party you have created are not visible. This means that the "Auto-Accept" button must be set to "On" for players to join your party, and that any player who wants to will be able to join your party automatically. This issue will be fixed during the week of 12 November.

      Guild Logo Change/Preview

      Guild logos can now be changed after creation, and can also be previewed on capes, shields, mounts, and banners during the design process. Changing a pre-existing guild logo costs 3000 Gold and has a cooldown period of 48 hours before it can be changed again.

      Other Features

      Target Markers: Allies, enemy players, and enemy NPCs can now be marked with six different icons to allow for increased visibility and control, particularly during open-world ZvZ and PvE fights. These markers can also be assigned to hotkeys for on-the-fly use during combat.

      Party Members' Roles: Combat roles (Defensive, Fighter, and Healer) now display for party members while in the open world. These roles can be overwritten or changed to "No Role" as desired.

      Guardian Aspects: These smaller versions of Tier 6 raid Guardians spawn randomly throughout the open world, giving smaller groups an opportunity to earn valuable resources.

      Mob Faction Capes: These capes are crafted using crests dropped by elite mobs, along with a regular cape and a City Heart resource. They offer unique passive spells to support various combat builds.

      New Custom Match Map: Nimue brings a new Custom Match map (system name: resources2), set in a mountain biome watchtower territory with a different layout than the existing resource map.
      As a reminder, to start a custom match, form a party of five and invite another party of five by typing the following:
      /cm [otherpartyleadername] [mapname]
      Example: /cm PrintsKaspian resources2

      Improvements
      • Buildings, crops, animals, furniture, and laborers can now be placed via cursor (PC, Mac and Linux only)
      • Premade parties now persist through instanced clusters (Arena, Expeditions, custom matches, etc.)
      • Specific lines can now be locked in chat, and up to 10,000 lines of chat history can now be viewed
      • Party leaders now have a leader icon on their nameplate and appear on the minimap as a blue dot
      • Faction zergs are now displayed on the minimap with faction-based colors
      • Numerous NPCs have full voiceover lines, and several have been reworked with new character models and animations
      • Merchant buildings have increased exterior lighting effects for improved visibility at night
      • The Faction Trade Mission building has been removed, and Trade Missions are now available directly from the Faction NPC (in a new tab)
      • Stack and sort buttons have been added to the inventory UI, and you can also move items between your inventory and other containers without stacking by using ALT + left click
      • Minimap ping has received a visual overhaul, making it more visible and easier to pinpoint. Ping is now sent to all party members, and a hotkey (Default: P) has been added to send minimap ping of own position
      • Guild UI now displays location of guild island (at top of Territory tab)
      • Guild Account and Siphoned Energy Supply now have logs
      • Added the option to select which nodes should auto-learn (note: all nodes are off by default; auto-learn must be turned on generally AND individual nodes must be toggled on as well)
      • Hovering over a category in the Marketplace or Black Market will now reveal its subcategories
      • Retaliate attack now instantly claims ownerless territories
      • When placing farm animals, a preview of the animal now appears (as with crops)
      Changes

      Tier 8 Resource Redistribution
      • T8 resources that were in territories have been redistributed into the open world
      • High-end regions in the Outlands (the faction homebases and the regions around them) now spawn tier 8 resources regularly
      • Since territories are now boosted with Crystal Realm Battles, this is an opportunity to make tier 8 resource harvesting more interesting and more fairly accessible for all guilds
      Tier 5 Resource Changes
      • Nodes can now have up to 5 charges (up from 4)
      • Chance of rare resources is doubled in nodes that spawn in Tier 5 zones on the Royal Continent
      • For example, for rarity level 1 resources:
        • Yellow Zones: 12% → 24%
        • red: 20% → 40%
      Arena Improvements

      The Arena system has received some updates based on player feedback:
      • A team of 5 players queueing for the Arena will now be matched only against other teams of 5 players.
      • Groups of 1,2 or 3 players will be matched against other teams build from 1,2 or 3 player groups.
      • Groups of 4 players will not be able to queue from now on.
      • A kill is now worth 2 tickets (increased from 1).
      • Each of the first three wins per day will now reward the following:
        • 3x Arena Tokens
        • 3x Journeyman's Tome of Insight (each worth 5000 Fame, non-tradable)
        • 1x Adept's Bag of Silver (worth 10,000 Silver, non-tradable)
      These rewards are comparable to a similar time investment in Albions Group Expeditions. They should give a certain incentive but by no means offer a better Fame or Silver farming method compared to open-world activities.

      Faction Boss changes

      All Faction Warfare Outpost Bosses have had their specific mechanics adjusted so that groups of fewer than three players now have a viable chance of surviving these encounters. With this change, very experienced solo players or skilled groups of two should now have a better chance of taking part in outpost battles.

      Additional Changes and Updates
      • Construction NPCs are hard at work building the upcoming Champions' Hall near the Caerleon Realmgate
      • Significantly improved the rewards from Treasure Sites and Relic Chests
      • Increased the chance of Soul & Relic artifacts in Hellgate chests and boss loot
      • Equipment is now locked during duels, and cannot be changed while a duel is active
      • Committing suicide no longer unlocks the "Welcome to Albion" achievement
      • After death, the screen goes black and you cannot hear surrounding sounds
      • Removed quality and crafting time for battlemounts
      • Removed legacy battlemounts from the game, meaning these mounts can no longer be exchanged for siphoned energy
      • Keeper Cultivators now have their own enrage spell
      • Keeper Sharpeyes now auto-attack between spells
      Balance Changes

      For the current state of balance changes for the Nimue update, please see this post in the NDA Balance Playtests thread: NDA Balance Playtests

      Fixes
      • Fixed an issue where Watchtower Guards' Warcry spell was buffing friendly characters
      • Fixed an issue where the Watchtower UI did not open during the Territory Unclaimable event
      • Fixed issues with loot UI where contents did not display correctly, furniture items appeared as damaged, and UI did not refresh correctly when opening multiple loot chests
      • Debuff of Protection of the Fiends now correctly affects caster - previously the debuff only lasted 1s
      • Focus Restoration Potions can now be used while mounted
      • Holy Touch now heals characters under the effects of Block as intended
      • Numerous additional graphical, UI, localization, audio, and animation fixes

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von Dagother ()

    • Ok lets test out the new Bow Q and rest of the changes.

      Edit: Tested the Balance NDA changes;
      The new skills bring beautiful animations, great job Designer!

      Mace -
      Q Smash - Looks good, nice damage.
      Bugs - If used the skill towards 1 direction, after started casting, you spam right click (facing) different direction, the damage will hit the new direction. Intended or a bug?
      If you hit a player - he become purple, looks like a pierce effect (Threat effect). Intended or a bug?
      E Deep Leap - love the animation, really nice damage, brings something new to the table.
      Bug - Wrong tooltip info.

      Mage robe Purging shield - great skill.
      CD - abit too high, 40 secs will work better. The resistance given compared to Frost Shield is 25% less, yet the timer is the same.

      Bow Deadly Shot -
      Pros:
      The skill feels very good, its fast, the range is awesome, feels like a real bow. I like the direction it goes.
      It works with Explosive Arrows, triggers AOE additional damage.

      Cons:
      Damage is low, if we compare to Heavy Crossbow Q its 25% less damage.
      CD is high, 3 seconds compared to Explosive Bolt 2 seconds.

      Does the extra 45% range (15m vs 22m) worth a loss of 25% damage + 50% longer CD ?



      *referring to 5v5 scenario.

      prntscr.com/lgfw7c

      That all for now.
      CocaDoo

      Dieser Beitrag wurde bereits 3 mal editiert, zuletzt von TenBaRosh () aus folgendem Grund: More information after testing.

    • Retroman schrieb:

      Armors:
      • Removed the spell Berserker (Mage Robe)
      • Added the spell Purging Shield (Mage Robe)
        • Creates a purging shield on you. Increases your resistances for 6s. While the shield is active, enemies lose all buffs whenever they damage you. (Does not remove enemy heal effects)
          • (Cooldown: 60s)


      Would this mean that someone wearing a mage robe can pop Purging Shield and attack someone wearing a Hunter Hood or Assassin Jacket with their reflects up, and by attacking them, they take damage themselves, and Hunter Hood's Retaliate and Assassin Jacket's flaming shield would be removed?

      If so, any changes to them? To all leather armors, really.

      Feels pretty strong if it counters most leather chest spells. Stalker Jacket, Hellion Jacket, Specter Jacket, Mercenary Jacket. Any jacket using flaming shield. Not to mention melee in a zvz against 10+ who can purge the hell out of you.
    • PrintsKaspian schrieb:

      Mob Faction Capes: These capes are crafted using crests dropped by elite mobs, along with a regular cape and a City Heart resource. They offer unique passive spells to support various combat builds.
      current tool-tip does not indicate how long the spell/buff lasts for (i.e demon cape = for t7 its 142 dmg every 0.5 sec, but does not say for how long)
      DarthMagus - T8 Stone;
      Solo Bloodletter PVP
    • PrintsKaspian schrieb:



      Faction Boss changes

      All Faction Warfare Outpost Bosses have had their specific mechanics adjusted so that groups of fewer than three players now have a viable chance of surviving these encounters. With this change, very experienced solo players or skilled groups of two should now have a better chance of taking part in outpost battles.
      Still can't solo them way too much Hp, unless you are playing a healer
    • TenBaRosh schrieb:

      Ok lets test out the new Bow Q and rest of the changes.

      Edit: Tested the Balance NDA changes;
      The new skills bring beautiful animations, great job Designer!

      Mace -
      Q Smash - Looks good, nice damage.
      Bugs - If used the skill towards 1 direction, after started casting, you spam right click (facing) different direction, the damage will hit the new direction. Intended or a bug?
      If you hit a player - he become purple, looks like a pierce effect (Threat effect). Intended or a bug?
      E Deep Leap - love the animation, really nice damage, brings something new to the table.
      Bug - Wrong tooltip info.

      Mage robe Purging shield - great skill.
      CD - abit too high, 40 secs will work better. The resistance given compared to Frost Shield is 25% less, yet the timer is the same.

      Bow Deadly Shot -
      Pros:
      The skill feels very good, its fast, the range is awesome, feels like a real bow. I like the direction it goes.
      It works with Explosive Arrows, triggers AOE additional damage.

      Cons:
      Damage is low, if we compare to Heavy Crossbow Q its 25% less damage.
      CD is high, 3 seconds compared to Explosive Bolt 2 seconds.

      Does the extra 45% range (15m vs 22m) worth a loss of 25% damage + 50% longer CD ?



      *referring to 5v5 scenario.

      prntscr.com/lgfw7c

      That all for now.
      Sbow has been the only weapon that hasn't been nerfed for some reason. If you ignore the fact it's been a stable choice through every meta you're insane.
      Xbows don't need anymore love.
    • the increased enchant rate in royals for t5 is still not the fix we need ran through the zones still underwelming maybe add it back to the black zones

      the world mini bosses could give more fame only 5k no prem with 3 people for the effort it took to kill should be more rewarding

      the zones around the raid zones that spawn t8 terroirties are still spawning t8 inside the zones randomly but no hide in the steppe zones


      time freeze on the new arcane does not appear to be working proper enemy is still walking around and moving