Okay, lets do this!
I propose creating secondary skills for each skill tree... gathering, fighting and other (even farming). Think about it like Perks or special abillities...
They are unlocked once u reach some point in upgrading in trees... like... 10 gathering in stone t4 or skinn t5.
This are sepparate skills that u can obtain BY DOING QUESTING in zones red\black.... like... 10 gathering in stone will alow you to find quest giver in woob zones and take quest for SUPAR skills.
Aaaaaand... Variations of skills:
1) Imroved gathering yeld or damage or speed of gathering or speed in general.
2) Add more Kg to... lets say... stone boots
3) Make females like you more....
4) Possibly even get you 1 slot (with Kg limitations) wich YOU DO NOT LOSE when killed and transported with you in your house after death OR is protected from looting in like 30 mins...
5) passive buffs that increase you Kg limit and speed in city areas....
6) Ability to see special caves, wich you may enter (they randomly generated) and inside its realy big gathering mob wich u can kill and wich contain like 5x more resourses then requllar mob.
Mkay thats it for now.... The reason behind all of this - make some meaning behind upgrading your 456 rock gathering stuff.... besides just +% of statistics.
PS: I suggest you think REALY hard before typing something in dis thread.
I propose creating secondary skills for each skill tree... gathering, fighting and other (even farming). Think about it like Perks or special abillities...
They are unlocked once u reach some point in upgrading in trees... like... 10 gathering in stone t4 or skinn t5.
This are sepparate skills that u can obtain BY DOING QUESTING in zones red\black.... like... 10 gathering in stone will alow you to find quest giver in woob zones and take quest for SUPAR skills.
Aaaaaand... Variations of skills:
1) Imroved gathering yeld or damage or speed of gathering or speed in general.
2) Add more Kg to... lets say... stone boots
3) Make females like you more....
4) Possibly even get you 1 slot (with Kg limitations) wich YOU DO NOT LOSE when killed and transported with you in your house after death OR is protected from looting in like 30 mins...
5) passive buffs that increase you Kg limit and speed in city areas....
6) Ability to see special caves, wich you may enter (they randomly generated) and inside its realy big gathering mob wich u can kill and wich contain like 5x more resourses then requllar mob.
Mkay thats it for now.... The reason behind all of this - make some meaning behind upgrading your 456 rock gathering stuff.... besides just +% of statistics.
PS: I suggest you think REALY hard before typing something in dis thread.