Make more content for Solo players!

  • Make more content for Solo players!

    Please make more content for Solo players. Most players = Solo players are gone because you always only focus on guilds, gvg and stuff.
    Most of the players are solo players. So please change game that you get you player base back.
    Transporting T4, T5, T6, etc special good items what you can find in hidden stashes failed because you did not put restriction that you can only sell it in wrong city buy 50% of rice. Nobody is trasporting them because profit is to low.
    Also there is no quests to do when you pay Solo.
    Crafting in so pointless because all market prices is so down, even making food is pointless these days.
    I have payed this game beginning from second alpha and i like the game. I hate that you dont put restrictions in right places so players can really enjoy the game.
    I am also concerned ganking, there should be mayor penalties when you kill like 1 person with 3 or more players. Maybe - 2 mil silver in their account or something, each. and if they dont have silver then balace goes negative and they cant buy stuff, until balance goes positive and it is payd off.
    In red red zones there should be some kind of protection stone what you can use that when you die you lose only 3 items in your whole inventory and what you wear because if not most people cant use good gear, it is just way too expensive to lose.
    This stone would be moster drop and rare. But i better buy this stone for 50k or something but i an use full rare gear on me hoping that i randomly drop something else but my gear.
    Crafting recipes would be cool that you can buld something special what others cant. or you can modify bit different or something. Otherwise all is crafting same things and you cant get market place adavntage even if you have 100% helms and 100% helm specialist.
    Think how you can make this game more interesting so people really want to trasport goods to other cityes, in massive scale. And go and do special guests wiht themselves or with partner so they dont need whole guild amy to do some quest.
    I am so worryed about Solo players, so so much people are gone because you only focus on gvg and guild stuff.

    More ideas please, lets help developers to make this game better so the old and new Solo players can come back and make this game interesting again.
    And almost all markets are down because most is selling too low and there is no way to be different in price at marketplace. If i am good in one thing then let me be also different so other players cant craft same things. Figure it out, make more choices, more add ons or something, private recipes or that i can try out different recipes or something.

    Thanks!
    Smile because sun shines every day!
    There is some days where you just cant see the sun because of, but remember, sun always shines, every day!
  • I also liked that .1 .2 .3 to get better gear. aslo to craft better gear there should be much much harder to get. Otherwise all can craft everything and there is no market advantage. Crafing should be so hard that it takes 3-5 years to get one thing to 100 then there will be really crafting specialists who will be worth their effort and can make name for themselves.
    Smile because sun shines every day!
    There is some days where you just cant see the sun because of, but remember, sun always shines, every day!
  • Albion has lost its magic. Its really sad they nerfed the game before release for all the care bears that didn't want to spend 500 hours grinding. Nothing in this game is an achievement anymore. i remember back in alpha being so proud of myself for getting my t4 bow to .3, nowadays all it takes 30 minutes of grinding to get your to bow to t4 then you can just to go the market and buy the 4.3. no accomplishment at all.
    In-game Name: Mat
  • i will agree. Maybe there should be one more server and it is Hardcore server where everything is really hard and you have to play and have strategy to get something. Where uncommon materials are spawning maybe once a week and rares once in two weeks and exceptionals once a month or something but whe you craft with these materials also your weapon power is much much significally increased not just a tiny tiny tiny little bit that you barely notice.
    Check out these old games developers: Helbreath, about crafting, zemstone of sacrifice and Lineage 2 how it will afffect if you enchant your weapons, how biiig difference it should be, also how you can fail to upgrade your weapon, it should be veeeery rare to use good weapon so you can be proud to have it and also you are really strong that gankers cant take it from you so easely.

    Also black zones should be nar each royal continent bio, so every biom has its own special resource black zone maps. it wuld make cityes work, each city has ony one kind of resource nearby and thats it. then market trade and specialisation would be valuable. Not taht you can gather different resources near your town. Only rock, only ore, only fiber, only wood. And then it would work, trade and different market resource values etc. Carleon would be only trading city where you have to fight trough mosters to get in or something. not just go in and get good market prices, it is risk to sell, trade there but reward is also higher. Or maybe Carleon would be pvp zone all over, only maketplace, chest and if you have home plot there is safe, otherwise i is full pvp zone :)
    Smile because sun shines every day!
    There is some days where you just cant see the sun because of, but remember, sun always shines, every day!

    The post was edited 2 times, last by FriendlyFoe ().

  • FriendlyFoe wrote:


    I am also concerned ganking, there should be mayor penalties when you kill like 1 person with 3 or more players. Maybe - 2 mil silver in their account or something, each. and if they dont have silver then balace goes negative and they cant buy stuff, until balance goes positive and it is payd off.
    Fusionbomb - GM of Morbidly_Obese

    T8 Axe/Sickle/Pickaxe/Skinning/Stone
    T7 Fishing

    400 Holy Spec
  • You can laugh all you want, but because people grind months and then buy good gear finally and then some gankers assholes use unfair advantage they die. Thats why we have so few players. It si not fair play. If there was regulation then it would be ok. Zemstone of sacrifice like in Helbrath, very very old game would be nice. It means that if you die you dont lose anything more that this zemstone of sacrifice. There could also be system that if there is more players in pvp fight than three, then zemstone drops if it is in your bag. if there is 2 vs a party groups or 3 vs 3 then it would not drop. So this stone will protect you if you have attacked more than 2 people. Also it will activate if 2 people attacks and someone heals the attackers, because it is also ganking then, too unfair.

    We dont want to play game where just some players have fun. We want to play geame where is lots and lots of people who enjoy the game and want to play it long time.
    Smile because sun shines every day!
    There is some days where you just cant see the sun because of, but remember, sun always shines, every day!
  • You dont get the point here. 95% of players = most of the platyers have left because there is too much ganking, PVP 1 vs 1 and 2 vs 1 is OK, ganking 3 vs 1 or more is NOT OK!
    If we want that Albion Online stays and most players dont quit we have to change something.

    Or else Albion is dead soon. You can play then and see how in Royal continent cityes there is 5-10 people and in Carleon there is 50 people. Have fun then.

    Most people i am sure of it want back the good times where there was hundreds of people in Royal continent cityes and Carleon was like big city with lots of people. People want trasport betwen cityes , life back , trades back, excitement back. Now, there just is not enough it like we can see, becasue cityes are empty, also maps and market is shrinking rapidly.

    So lets focus on solutions not what i or someone else can do to make game interesting.

    We have to think fast is how to save this game, DEVELOPERS; THIS IS FOR YOU TO UNDERSTAND, TO SOLVE THIS PROBLEM!!! We, as players can only suggest good changes, but if you DEVELOPERS dont listen, Albion Online will die like most same kind games, because there just is not ENOUGH players involved.
    Smile because sun shines every day!
    There is some days where you just cant see the sun because of, but remember, sun always shines, every day!

    The post was edited 1 time, last by FriendlyFoe ().

  • AO has continued to be made more casual and removed grind to get ppl who aren't pvping to pvp. To make pvp access easy. The map was ruined and pve was reduced to this crap grind that is really similar to grinding a char in a NES rpg from 80s. Now we have quick access to end game and small groups as well as solo is crap. Thanks to direwolves even solo pvp is kinda crap. Just pick a target you know you can kill and not be immersed in a risky environment conducive to violent interaction with unkowns.....that's risk great.
  • FriendlyFoe wrote:

    P
    I am also concerned ganking, there should be mayor penalties when you kill like 1 person with 3 or more players. Maybe - 2 mil silver in their account or something, each. and if they dont have silver then balace goes negative and they cant buy stuff, until balance goes positive and it is payd off.
    In red red zones there should be some kind of protection stone what you can use that when you die you lose only 3 items in your whole inventory and what you wear because if not most people cant use good gear, it is just way too expensive to lose.
    This stone would be moster drop and rare. But i better buy this stone for 50k or something but i an use full rare gear on me hoping that i randomly drop something else but my gear.
    C
    Thanks!
    U need other game then that go play tetris perhaps...no ganking there
  • FriendlyFoe wrote:

    Crafing should be so hard that it takes 3-5 years to get one thing to 100 then there will be really crafting specialists who will be worth their effort and can make name for themselves.

    FriendlyFoe wrote:

    there should be mayor penalties when you kill like 1 person with 3 or more players. Maybe - 2 mil silver in their account or something, each. and if they dont have silver then balace goes negative and they cant buy stuff, until balance goes positive and it is payd off.

    In red red zones there should be some kind of protection stone what you can use that when you die you lose only 3 items in your whole inventory and what you wear because if not most people cant use good gear, it is just way too expensive to lose.
    breeeeh LOL really?

    I really wanna know what kind of drugs you are using so I can stay faar away from that shit lol

    The post was edited 1 time, last by RamasSoKehur ().

  • When thinking of solo content I would really like to see 3 things.

    1) Dungeons that span multiple zones and exit into them. This was a really fun part of the beta and gave interesting escape/chase options. Passable solo and with harder routes possibly for certain zones such as bz passages between islands or something.

    2) larger dungeons with multiple layers. Starting with a soloable layer large enough for ppl to putz about in while looking for a party. Progressing down are the mobs get harder to force groups to merge or bigger guild parties. Put faction bosses and such down there too. We used to have dungeons that encouraged random parties and socialization. They were great. I'd like to see new and better ones back.

    3) I want the Necroplolises back. Best dgs ever.

    In an mmo solo isn't necessarily alone.