Laborer windows uses integer to display small fractional values that are always less than 1.

  • Laborer windows uses integer to display small fractional values that are always less than 1.

    Bug occurs in window showing predicted returns.
    All enchanted resources are shown as 0-1 because they will always be small percentages. (maybe except t4.1 in black zone villages)

    You guys have actively created algorithm that translates floating point values into integer ranges just to display values that will always be in the range 0-1

    I'm dissapoint :(
    'Cacatio Matutina Est Tamquam Medicina'
    X/