[08. August 2018] Merlyn Patch #1 - Ver. 1.12.365 / REV 123575

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  • [08. August 2018] Merlyn Patch #1 - Ver. 1.12.365 / REV 123575

    Merlyn Patch #1 - Ver. 1.12.365 / REV 123575 - 8 August 2018

    Changes

    • Centered the Marketplace UI (and corresponding popups) and added display of player's current Silver
    • Regional maps now display both user and associate fees for buildings to disallow scamming via charging high associate fees and setting all players as associates
    • When receiving an invitation for a duel with a Silver wager, the Silver value now appears in red to make it more distinguishable from duels without wagers
    • Updated icons for territories in Guild UI: added icons for castles and cities
    • The "Likely Returns" window for Laborers now includes all possible resource types, not just the primary one
    • Added a confirmation message when canceling Marketplace orders
    • All input sliders now update their position while typing (not just when submitting / deselecting)
    Balance Changes

    Armors
    • Mercenary Jacket:
      • CC Resistance Factor: 0.1 -> 0.2
    • Assassin Jacket:
      • CC Resistance Factor: 0.2 -> 0.1
    Capes
    • Lymhurst Cape:
      • Energy Regeneration per second: 5% -> 8%
    Fixes
    • Fixed an issue where, after crossing to or from an unrestricted PvP area while mounted and holding the mouse button, movement would stop and require clicking again
    • Mount gallop / speed boost sounds of other players are now muted in cities
    • Fixed an issue where, when opening item details from the Market UI or inspecting players, only the base item was shown (i.e. quality and specialization bonuses did not appear)
    • Fixed an issue where a player's selected spells were not visible when inspecting them
    • Thetford-flagged players will no longer take damage from the Thetford Commander's Meteor spell
    • Fixed an issue that sometimes allowed two faction bosses to spawn at one outpost
    • Fixed an issue where the Destiny Board was displaying the next Mastery / Specialization level instead of the current one
    • Fixed an issue where, when accessing the Destiny Board via the Item UI, the Fame level displayed in the weapon node was incorrect
    • Adjusted colors on forest maps to differentiate non-playable areas from lowered ones
    • Re-added missing resources to Inis Mon cluster
    • Fixed an issue where total price and tax in Marketplace UI appeared incorrect because decimals did not display
    • Corrected Artifact item listing order in the Hunters' Lodge
    • Fixed an issue where, when crafting with a full inventory and journals, the updated journals would take up a slot and prevent returned resources from being generated
    • Character weight no longer changes when splitting stacks of items
    • Fixed an issue where text in speech bubbles would sometimes appear as gibberish / placeholder text to other players
    • Corrected an issue that allowed overfeeding of farm animals
    • Equipping from a chest will no longer equip an off-hand item if a two-handed weapon is already equipped
    • Fixed an issue where using Bloody Reap (Infernal Scythe) would silence the caster
    • Fixed and issue where Protection of the Fiends and Magic Sphere buffs were not active for their whole duration (the buff would sometimes drop for a brief moment)
    • Fixed an issue where the region map would sometimes not display correctly when opened from the world map
    • [Android / iOS] Fixed the zoom orientation when pinching to zoom the world map
    • Multiple characters using Deathward Climax on the same target will no longer override each others' effects
    • Fixed an issue where harvesting crops right after they become fully grown displayed an incorrect yield
    • [RU Version] Fixed an issue where Cyrillic ё and Ё characters were not displayed correctly
    • Numerous additional graphical, UI, audio, animation, and localization fixes