Overcharging - Worst idea ever.

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    • Overcharging - Worst idea ever.

      As the title says. There's zero point to over charging outside of it increasing the amount of items that get trashed in the world. Top teams don't have more item power because they bring better gear, they have more because they have a lot higher fame (specialisations). This feature does nothing to giving access to gvg's to newer players, all it will do is encourage top teams (and all teams for that matter), to just keep wearing 8.1 equivalent, why is anyone going to bring 8.2 when its 2-3x more expensive (theres already a power curve to the IP provided by higher tier gear), when everyone can just over charge 8.1.
      Also this system is just a double loss for a winning team, as if both sides over charge, the winning team has the trash chance of their own gear, PLUS the extra trash chance of the enemies over charged gear (thats after the trash chance when they kill the enemy), how unfun will it be to get zero loot when you win a gvg.

      Basically SBI fucked the economy of the game by introducing too many none risk activities, Hard core expeditions, practice gvgs, arena, etc, so now we have to have a terrible mechanic like over charging to try and remedy the situation.


      SBI need to rethink this feature, and think of other ways of influencing the economy that don't fucking ruin higher tier gear.


      PS

      If the over charge feature does go in, they need to unflatten the IP gained at higher tiers of gear, IE over charged 7.1 will give you more then 8.1, because a flat 100 IP is more IP then you get from the increase in tier of the item.

      Here's a table i dug up of the item power of items and how they flatten out at higher levels. 6.2 MP with over charge will be the equivalent of 8.3 Good quality. 6.2 (1060 + 100(master piece) + 100 overcharge = 1260, 8.3 (1240 + 20(good roll). Why is anyone going to bring 8.2 or 8.3 anywhere???

      Dieser Beitrag wurde bereits 3 mal editiert, zuletzt von Headstrong6666 ()

    • Headstrong6666 schrieb:

      As the title says. There's zero point to over charging outside of it increasing the amount of items that get trashed in the world. Top teams don't have more item power because they bring better gear, they have more because they have a lot higher fame (specialisations).
      guess what all good gvg teams all have at least 100 spec in everything

      Headstrong6666 schrieb:

      This feature does nothing to giving access to gvg's to newer players, all it will do is encourage top teams (and all teams for that matter), to just keep wearing 8.1 equivalent, why is anyone going to bring 8.2 when its 2-3x more expensive
      they made it for newer teams that can't afford 8.2 sets to balance the field and people will still go in 8.2 sets after overcharge

      Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von pewtha ()

    • pewtha schrieb:

      Headstrong6666 schrieb:

      As the title says. There's zero point to over charging outside of it increasing the amount of items that get trashed in the world. Top teams don't have more item power because they bring better gear, they have more because they have a lot higher fame (specialisations).
      guess what all good gvg teams all have at least 100 spec in everything

      Headstrong6666 schrieb:

      This feature does nothing to giving access to gvg's to newer players, all it will do is encourage top teams (and all teams for that matter), to just keep wearing 8.1 equivalent, why is anyone going to bring 8.2 when its 2-3x more expensive
      they made it for newer teams that can't afford 8.2 sets to balance the field and people will still go in 8.2 sets after overcharge

      Your obviously missing the point, when a newer team fights a top team, the top team doesnt bring 8.3 gear to out IP the newer team, they just have alot more fame, so even in the same gear the newer team is wayyyy lower IP.
    • This represents only an equipment sink.
      This feature has been thought of in increasing the destruction of equipment in the game and not in the way it is being presented.

      To claim that it will allow a new team to be able to fight against other strong teams, is not recognize the current reality of the game economy.
      The current A teams can afford to do the Overcharge without any problem, when that for the new teams, the difficulty with the equipment will remain the same, and in some cases may even aggravate the financial gap.

      The big teams can also Overcharge, so nothing changes in the game other than the expenses of both teams which means that who can have better equipment will continue to have better equipment with or without Overcharge.
      And the Worst thing that will really shake the game, we will see more and more flat T4 gank in the game. VERY LOW risk vs Reward.
    • Headstrong6666 schrieb:

      Also this system is just a double loss for a winning team, as if both sides over charge, the winning team has the trash chance of their own gear, PLUS the extra trash chance of the enemies over charged gear (thats after the trash chance when they kill the enemy), how unfun will it be to get zero loot when you win a gvg.
      ...that's the whole point. They are trying to combat the snowball effect of winning teams massing up high-tier gear.

      Also, the % chance to trash is NOT increased when the overcharged person dies. So the same amount of gear trashes from the losing team, regardless.
      Fusionbomb - GM of Morbidly_Obese

      T8 Axe/Sickle/Pickaxe/Skinning Knife
      T6 Stone Hammer

      100/60/60/30 Holy Specs
    • tbh i think it won't even be efficient as an item sink, since with high gear, people with a little economic power will not want to fight as then do currently for a lower reward and a higher risk. Currently you can still try to fight and risk some 8.1 to gain 8.2. After that it may lead to 1 fight for the bravest, then sit tent.
      Also if the system is used, it will lead to a sink for the lowest enchant items and may make it harder to get such sets for starting teams.
    • gmatagmis schrieb:

      Case.
      Declare Warcamp GvG.
      Bring 8.3 gear to force opponent overcharge their 8.1/8.2.
      Once opponent overcharge - sit under the tent, and watch them trash.
      Zero risk economy impact.
      @Korn ^
      Either its worth losing 15% of your gear for the territory or its not, and then you simply don't overcharge.

      Overcharging is an additional possible choice, not a must. If you fear your opponent may just fake you out, then don't overcharge.
    • Gugusteh schrieb:

      tbh i think it won't even be efficient as an item sink, since with high gear, people with a little economic power will not want to fight as then do currently for a lower reward and a higher risk. Currently you can still try to fight and risk some 8.1 to gain 8.2. After that it may lead to 1 fight for the bravest, then sit tent.
      Also if the system is used, it will lead to a sink for the lowest enchant items and may make it harder to get such sets for starting teams.
      For the team who is poorer and use 8.2, if they can kill the team with 8.3, they keep the loot (no addtional item trash chance with Overcharge when you die).
      For the sit tent opinion, I don't understand, could you explain more about this? If the overcharge 8.1 sets and lose, nothing is lost, if they win, they gain new 8.2 sets for 15% cost of their 8.1 only. This cost is extremely small compared to richer guild. Why they have to sit tent after 1 fight ?
      For the third point, the lower enchant items will be harder to get -> That's right, but it's also mean that more expensive gears with be cheaper because of low demand -> Poor team can have more access to better gear.
      Or at least, the common fight will transfer from 8.1 vs 8.2 to 8.0 vs 8.1.
      Buy the game with this referral link to have extra items/gold for your own account. Thank you.

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    • tarnator schrieb:

      For the team who is poorer and use 8.2, if they can kill the team with 8.3, they keep the loot (no addtional item trash chance with Overcharge when you die).For the sit tent opinion, I don't understand, could you explain more about this? If the overcharge 8.1 sets and lose, nothing is lost, if they win, they gain new 8.2 sets for 15% cost of their 8.1 only. This cost is extremely small compared to richer guild. Why they have to sit tent after 1 fight ?
      For the third point, the lower enchant items will be harder to get -> That's right, but it's also mean that more expensive gears with be cheaper because of low demand -> Poor team can have more access to better gear.
      Or at least, the common fight will transfer from 8.1 vs 8.2 to 8.0 vs 8.1.
      Why would high team bother using 8.2 since they can have more IP with cheap 8.1 overcharged?
      So the fights will stay the same: Good teams will still have an advantage because of specs but they will be able to risk less.
      If you are a new team you usually don't want to risk half your money to get 8.1 gear.
      To reformulate: the fights will be less interesting for new players, but the reward will not be the same. If it goes good, it won't change anything for GvGs
      So to my eyes it stays a fail...
    • Gugusteh schrieb:

      tarnator schrieb:

      For the team who is poorer and use 8.2, if they can kill the team with 8.3, they keep the loot (no addtional item trash chance with Overcharge when you die).For the sit tent opinion, I don't understand, could you explain more about this? If the overcharge 8.1 sets and lose, nothing is lost, if they win, they gain new 8.2 sets for 15% cost of their 8.1 only. This cost is extremely small compared to richer guild. Why they have to sit tent after 1 fight ?
      For the third point, the lower enchant items will be harder to get -> That's right, but it's also mean that more expensive gears with be cheaper because of low demand -> Poor team can have more access to better gear.
      Or at least, the common fight will transfer from 8.1 vs 8.2 to 8.0 vs 8.1.
      Why would high team bother using 8.2 since they can have more IP with cheap 8.1 overcharged?So the fights will stay the same: Good teams will still have an advantage because of specs but they will be able to risk less.
      If you are a new team you usually don't want to risk half your money to get 8.1 gear.
      To reformulate: the fights will be less interesting for new players, but the reward will not be the same. If it goes good, it won't change anything for GvGs
      So to my eyes it stays a fail...
      I think it would lead to 2 options:
      1) Now high team use 8.1 Overcharge and lower team also use 8.1 Overcharge. Does it trim down the gap of IP difference compared to before the Overcharge's update?
      2) Since high team use 8.1 Overcharge, now the low team can use 8.0/7.1 Overcharge too-> way lower the cost for low team but the IP gap remains the same as before the update -> more people can access to GvG.

      And if these things make 8.0/7.1 and 8.1 more expensive due to high demand, we should know that in free market, everything balances itself. 8.2 and 8.3 would have lower price due to low demand.
      Moreover, lower tier resources are more accessible to bigger number of gatherers compared to higher one -> which leads to reduce the monopoly of top alliances who have access to t8s resources.
      Buy the game with this referral link to have extra items/gold for your own account. Thank you.

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    • I'm honestly baffled at the amount of times this has been explained and people are still not grasping the concept lmao.

      Overcharge can only help newer/smaller guilds in GvGs. It's not even a debate.

      It's like trying to explain the Monty Hall problem to someone who is bad at math, and they can't understand why switching doors would benefit them.
      Fusionbomb - GM of Morbidly_Obese

      T8 Axe/Sickle/Pickaxe/Skinning Knife
      T6 Stone Hammer

      100/60/60/30 Holy Specs

      Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von Fusionbomb ()

    • It has been talked about @Fusionbomb honestly baffled you don’t get it.
      Your arguement is “I wont try to argue with y’all” lmao

      TheWittleGuy schrieb:

      So overcharging is to prevent snowballing... but risking gear breaking through overcharge isn’t an issue for big guilds. (Because they can afford it since they own territories)

      You’re just hurting smaller guilds that can only afford to get x amount of gear... and now they have to overcharge it to be on the same competitive level.. which will hurt smaller guilds pockets. (Cause they don’t own territories)

      SBI logic.