Seasonal server? :D

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    • Seasonal server? :D

      Hey,

      Just dropping by to ask if seasonal servers will ever be on the table of consideration!

      All the alphas and betas were the best anyway! Fresh start is always what brings more people back.
      <Leader of FINSTACK>

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von Rexi ()

    • Seasonality in general is something that works really well in the context of Albion. What however would be a problem is if it also involved wiping character progress and gear.

      Having said that, there is the old "Atlantis" concept that we have thought about for quite a long time (and many of you will have heard this before). Here is how it would go:
      • Volcanic island appears. It has a lifetime of 60 days before it blows up.
      • Players can travel there, but cannot bring any items. Players can however take items off the island.
      • The island will contain special new resources and other goodies that can exclusively be found there
      • On the island, players and guilds who compete about the best spots, territories, etc, very similar to how the game played out for the first 60 days after a wipe during the betas
      What's everybody's view on this? A possible downside here is of course that it would "split" the warfare aspect of the game across different regions instead of enhancing it in the regions that we already have - which, for example, we could do by adding player made open world buildings (outposts, mines, quarries, castles + sieges etc) to the game and have people fight over them.
    • Korn schrieb:

      Seasonality in general is something that works really well in the context of Albion. What however would be a problem is if it also involved wiping character progress and gear.

      Having said that, there is the old "Atlantis" concept that we have thought about for quite a long time (and many of you will have heard this before). Here is how it would go:
      • Volcanic island appears. It has a lifetime of 60 days before it blows up.
      • Players can travel there, but cannot bring any items. Players can however take items off the island.
      • The island will contain special new resources and other goodies that can exclusively be found there
      • On the island, players and guilds who compete about the best spots, territories, etc, very similar to how the game played out for the first 60 days after a wipe during the betas
      What's everybody's view on this? A possible downside here is of course that it would "split" the warfare aspect of the game across different regions instead of enhancing it in the regions that we already have - which, for example, we could do by adding player made open world buildings (outposts, mines, quarries, castles + sieges etc) to the game and have people fight over them.
      I think those volcanic islands are a really good idea. I wouldn't make the world larger right now, however. If I were you, I would keep that idea and develop it a bit until such time that the playerbase increases.

      Its a really good way to make the size of the world flexible. Earlier it has been problematic to have a static world: Sometimes the world was too big, sometimes it was too small.

      With volcanic islands you can simply make the world bigger one season if the game population went up. And make the volcanic island smaller if the player population decreases.
      https://forum.albiononline.com/index.php/Thread/82954-Guide-What-order-to-level-items-in-to-get-the-most-specialization-for-your-time/
    • Korn schrieb:

      Seasonality in general is something that works really well in the context of Albion. What however would be a problem is if it also involved wiping character progress and gear.

      Having said that, there is the old "Atlantis" concept that we have thought about for quite a long time (and many of you will have heard this before). Here is how it would go:
      • Volcanic island appears. It has a lifetime of 60 days before it blows up.
      • Players can travel there, but cannot bring any items. Players can however take items off the island.
      • The island will contain special new resources and other goodies that can exclusively be found there
      • On the island, players and guilds who compete about the best spots, territories, etc, very similar to how the game played out for the first 60 days after a wipe during the betas
      What's everybody's view on this? A possible downside here is of course that it would "split" the warfare aspect of the game across different regions instead of enhancing it in the regions that we already have - which, for example, we could do by adding player made open world buildings (outposts, mines, quarries, castles + sieges etc) to the game and have people fight over them.
      or have a separate ''tournament server'' where players from the top 30 guilds (in the season ladder) compete for 2 weeks trying to get the most kill fame possible, also blue zones would be like redzones and yellow and red would be black zones, also no blackzone continents. This is more a big event then OP's post i guess but what ever just thought i would share this :)
    • Korn schrieb:

      Seasonality in general is something that works really well in the context of Albion. What however would be a problem is if it also involved wiping character progress and gear.

      Having said that, there is the old "Atlantis" concept that we have thought about for quite a long time (and many of you will have heard this before). Here is how it would go:
      • Volcanic island appears. It has a lifetime of 60 days before it blows up.
      • Players can travel there, but cannot bring any items. Players can however take items off the island.
      • The island will contain special new resources and other goodies that can exclusively be found there
      • On the island, players and guilds who compete about the best spots, territories, etc, very similar to how the game played out for the first 60 days after a wipe during the betas
      What's everybody's view on this? A possible downside here is of course that it would "split" the warfare aspect of the game across different regions instead of enhancing it in the regions that we already have - which, for example, we could do by adding player made open world buildings (outposts, mines, quarries, castles + sieges etc) to the game and have people fight over them.
      If a Beta 1 volcanic island appears I can vouch for 50 returning players at minimum ;) ;)
      Beta 1 > Beta 3 > Release > Beta 2
    • Korn schrieb:

      Seasonality in general is something that works really well in the context of Albion. What however would be a problem is if it also involved wiping character progress and gear.

      Having said that, there is the old "Atlantis" concept that we have thought about for quite a long time (and many of you will have heard this before). Here is how it would go:
      • Volcanic island appears. It has a lifetime of 60 days before it blows up.
      • Players can travel there, but cannot bring any items. Players can however take items off the island.
      • The island will contain special new resources and other goodies that can exclusively be found there
      • On the island, players and guilds who compete about the best spots, territories, etc, very similar to how the game played out for the first 60 days after a wipe during the betas
      What's everybody's view on this? A possible downside here is of course that it would "split" the warfare aspect of the game across different regions instead of enhancing it in the regions that we already have - which, for example, we could do by adding player made open world buildings (outposts, mines, quarries, castles + sieges etc) to the game and have people fight over them.
      i would rly like to see something like that.

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von Lyuien ()