Black Monk staves

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    • The concept of Black Monk Staff is pretty overpowered. Thats why there are so many limitations to it. I'm pretty sure that the staff would be very overpowered if they improved the range.
      https://forum.albiononline.com/index.php/Thread/82954-Guide-What-order-to-level-items-in-to-get-the-most-specialization-for-your-time/
    • Endymion schrieb:

      Another change would be to remove the maximum pull target limitation. Mace/arcane AoE pulls have no such limitation on the number of people that can be pulled.

      If 10 people can be pulled by a 9m dash it's their fault really.
      Mace and arcane are easier to predict and dodge. Which is why they originally made the limitation to Monk Staff.

      Kind of the same difference between abilities that can be reflected and abilities that can't be reflected.
      https://forum.albiononline.com/index.php/Thread/82954-Guide-What-order-to-level-items-in-to-get-the-most-specialization-for-your-time/
    • Agreed. However the Mace and Arcane already have a larger pull area.

      Pull area :153.94m2
      Camlaan: 254.47m2
      Arcane: No definitive numbers but seems to be about 113m2 with additional advantage of 11m cast range

      Hard to say what the area on the side of the BM are, but seems to be maybe 3m, so total area of 54m2

      So one could either increase the range or remove the limitation. TBH even if the range was longer the number of situations in which I would want to pull only 5 people really small. Might be ok for ganking, but double-bladed would probably still be a better option.

      You could also put a stand time or cast time with an obvious animation if telegraphing is an issue and it would probably still be better.
    • Endymion schrieb:

      Agreed. However the Mace and Arcane already have a larger pull area.

      Pull area :153.94m2
      Camlaan: 254.47m2
      Arcane: No definitive numbers but seems to be about 113m2 with additional advantage of 11m cast range

      Hard to say what the area on the side of the BM are, but seems to be maybe 3m, so total area of 54m2

      So one could either increase the range or remove the limitation. TBH even if the range was longer the number of situations in which I would want to pull only 5 people really small. Might be ok for ganking, but double-bladed would probably still be a better option.

      You could also put a stand time or cast time with an obvious animation if telegraphing is an issue and it would probably still be better.
      So you can't imagine an invisible black monk sneaking into the enemy line and grabbing 20 players instantly, pulling them towards your own team being overpowered in a ZvZ setting?

      Don't even need invis. Hunter Shoes or something would probably do the trick.

      Black Monk has several things going for it:
      + Instant
      + It clumps up people
      + It moves the clump in a direction you choose

      Compared to Camlann:
      - Not instant
      + It does clump up people
      - The affected player can choose where

      Compared to Arcane:
      - Not instant
      + It does clump up people
      - Kind of easy to avoid


      By its very nature, black monk is a lot more powerful than the other two options. So there has to be some limitation to it, somehow. You can tweak the different factors. But you can't just make it an instant cast 25m range with unlimited targets. If you suggested to change it more in line with the other options (a telegraph that goes off after 1-2-3 seconds), then the enemy would have time to react. And then it wouldn't be as overpowered. But that's not what you're suggesting. You're suggesting to change Black Monk back to the time when it was completely and utterly overpowered in ZvZ.
      https://forum.albiononline.com/index.php/Thread/82954-Guide-What-order-to-level-items-in-to-get-the-most-specialization-for-your-time/
    • Stravanov schrieb:

      If you suggested to change it more in line with the other options (a telegraph that goes off after 1-2-3 seconds), then the enemy would have time to react. And then it wouldn't be as overpowered. But that's not what you're suggesting. You're suggesting to change Black Monk back to the time when it was completely and utterly overpowered in ZvZ.
      No, that's what I was suggesting.

      Endymion schrieb:

      You could also put a stand time or cast time with an obvious animation if telegraphing is an issue and it would probably still be better.