[06.01.18] Testserver Patch Notes - Kay Patch #2

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    • [06.01.18] Testserver Patch Notes - Kay Patch #2

      Improvements
      • Added Hotkey to toggle AutoRun on and off (Default: NumLock). Autorun stops with any new (non-UI) input.
      • Added no-show protection to GvG fights: attacks on home territories and watchtowers now cost 2,000,000 silver (formerly 100,000), and attacks on cities now cost 10,000,000 silver. 90% of this amount is returned if the attacker manages to score at least 1 point. Additionally, 5% of the silver is awarded to the winner of the fight. If the initiator of the attack participates in the fight, this change will only produce a slight increase in the final attack cost, while strongly discouraging no-shows. Additionally, visual info for GvG no-show updates has been improved.
      • Reworked GvG mail system: GvG results will be send via in-game mails to the Right Hands and Guild Master, and will include info about the outcome and consequences.
      • Added onscreen message when scoring GvG season points by killing Siphoning Mages
      • Updated some season and Guild UI tab icons
      • Players now auto-dismount when collecting farm animal resources
      • Territory UI headers now change based on the type of territory
      • Players can now re-enter Hardcore Expeditions after dropping out
      • Tokens now have their own category and are further organized into Arena Sigils, Royal Sigils and Hardcore Expedition Maps. This should make it easier to find them in the marketplace.
      • Added and polished numerous audio effects including: Heretic Miniboss/trap VOs and SFX, SFX for GvG structures, crafting SFX, spell SFX, and Ram/Pig mount SFX
      • Added display message when activating a checkpoint during an expedition
      • Improved hardcore expedition agent UI: inventory now opens when switching to hardcore tab, and a hardcore watermark appears behind the text in the detailed view
      • Added founding alliance Guild to the member list in Guild UI; banner now appears next to the founder's name
      • Season ranking now shows on the alliance logo in alliance view in the Guild UI
      • Mountain loading screen updated
      • General UI improvements (polished icons, better structuring of UI icons in menus)
      • Further server performance improvements
      Changes
      • In GvG battles, orbs now appear as gray on the minimap if they have no owner (instead of appearing as the enemy color)
      • Added T2 and T3 Heretic Woodgatherer mobs
      • Removed "Leave Guild" button from player stats UI
      • Players can now shift-click 8 items into the trading UI (formerly 6)
      • The Tier 7 Undead Archers over all difficulties have learned how to use the Rain of Arrows ability from their Expedition brethren
      • Undead Shades have learned a new ability that makes them incorporeal (incoming damage is greatly reduced for several seconds), and on death they will replenish the energy of up to 2 players based on how much energy the mob had when it died
      • The Undead Scorpion is now able to (very) slowly walk towards a target
      • Reduced the number of days allowed for home territory evacuation from 4 to 3
      • Reduced the recast delay on the armor buff of the GvG season boss to 0.1 second
      Balance Changes
      • Staff of Balance
        • Mystic Rocks
          • Resistance Gain: 0.70 → 0.20
          • Radius: 8m → 7m
          • Fixed bug where Sacrifice could heal the caster while Mystic Rocks was active.

      Fixes
      • Marketplace fixes:
        • Highest competing price now displays when creating a buy order for an item with an enchantment level
        • Fixed bug where items would be stored in the Buy popup window while searching for new items, resulting in the incorrect (earlier) item being purchased
        • Selling an item now pulls the exact item from player inventory, rather than consuming the items with the lowest quantity first
        • An explicit error message now appears when attempting to cancel an offer if item was already sold
      • Battle Mount abilities now show in Item Details and Item Crafting UI
      • Fixed negative food duration in territory UI
      • Fixed the CC immunity for Shadow Edge, Ground Pound, Spectral Trident and Evasive Jump
      • Nametags are now correctly placed on mounted characters
      • Fixed auto-tracking on learned mastery level
      • Territory UI now displays the correct upcoming event
      • Orientation of players when moving between zones now remains consistent
      • PvP and PvE fame in the Guild details UI fixed to exclude fame from assists
      • Fixed order of Guild member stats UI and GvG UI (Guild member stats now appear on top)
      • In the trading UI, silver input is now limited to max player silver
      • Fixed an issue with inaccurate GvG season point calculation
      • Battle mounts now show Destiny Board info in item details correctly
      • Tab buttons for Guild UI fixed, tabs for low rank members now work correctly
      • Replaced ore nodes in Forest Watchtower Resource Territories with rock nodes
      • Fixed alignment of content in Item Details UI
      • Position Swap (Fiend Sandals ability) now also works on group members on Royal Continent
      • Removed clustermap building displays for arena and season shop as they already have individual icons
      • Fixed overlap of season scoring and event info in castle
      • Disabled the "Browse to your ranking position" button in rankings for players who are not on the list
      • Fixed issue where Guild islands to which players have access did not appear in "other islands" tab if Guild name was the same as character name
      • Minor Gold Market UI fixes: silver icon repositioned, confirmation box added, quick-buy info doesn't disappear with invalid input
      • Added ability indication area to Undead Archer spell Cursed Arrow
      • Added target indication for T6 Elemental Boss Tornado
      • Numerous small localization fixes
      • Show alert if game is launched on an iOS device with less than 2GB memory
      • Fixed header textures for iOS
    • flyn schrieb:

      Improvements
      • Added no-show protection to GvG fights: attacks on home territories and watchtowers now cost 2,000,000 silver (formerly 100,000), and attacks on cities now cost 10,000,000 silver. 90% of this amount is returned if the attacker manages to score at least 1 point. Additionally, 5% of the silver is awarded to the winner of the fight. If the initiator of the attack participates in the fight, this change will only produce a slight increase in the final attack cost, while strongly discouraging no-shows. Additionally, visual info for GvG no-show updates has been improved.


      Won't think just create a sigma for new guilds/teams that will make them too afraid to launch attacks because they may get 150-0'd?
    • Fred_the_Barbarian schrieb:

      Suggestion for the no-show protection: turn it off if the attacker incurs a certain amount of death fame. That way even if you get 150-0ed we have a measurable way to determine it wasn't for lack of trying.
      Good idea. The current iteration of the rule might punish newer upcoming guilds a lot harder than intended. Since the creation of new GvG teams is currently the biggest flaw in the game, this is an area that needs all the attention it can get.
      https://forum.albiononline.com/index.php/Thread/82954-Guide-What-order-to-level-items-in-to-get-the-most-specialization-for-your-time/