There's a reason why Rage and Focus are themes for melee in most MMORPG's.

    • There's a reason why Rage and Focus are themes for melee in most MMORPG's.

      In albion, running out of mana as a melee leaves you with a wet noodle and no ability to catch your opponent. Kiting already reduces the damage a person takes substantially since every auto attack has a standing delay, meaning you're immobile for about 0.2 seconds. This means if two people are traveling at the same speed side by side, the melee player gets one hit and then he's never going to catch up to his victim.

      Daggers, particularly the one handed and dual daggers, suffer from this immensely and is why these weapons have vanished from nearly every end game group. It doesn't matter if you're good at timing, can read your opponent, or anything really. If you have one rotation before all your mana is gone, then you're useless.

      For ranged players this isnt as much of a problem. Dealing ranged damage to a melee fighter at a distance is a free hit. You only need to hit the melee two or three times and you've already outplayed him on a basic level since he can no longer catch up to your dps. Again, this is all assuming both players have exhausted all their mana.

      Part of the reason why mana exists in MMORPG's is to replace the need to account for arrows, or in runescape's world, runes. It's normal for ranged fighters to have limited capabilities, otherwise they could just nuke from castle walls at maximum power forever.

      But melee uses hitpoints as a currency so that they may get closer to the target. This is part of the win condition for a melee fighter in both gaming and real life, to withstand the distant siege, gain close quarters distance and dominate with superior weaponry.

      So not only can ranged players kite and wittle down their melee opponents hp, they can also play the long game and wear down their mana. This is all intensified by the fact that spears (ranged weapon) and bows are given a passive which can slow their targets with auto attacks.

      Unfortunately, there are no long term plans to help melee, and as a result, axes, daggers, and dps variants of blunt weapons have vanished from viability.
    • Sorry fizxx, I have to disagree on this one. Solo and Dagger Pair suck because they are on time limits, and are slaves to your Q abilities.

      They are high risk low reward abilities. It is the reason why almost no one will use deathgivers. It puts you on a timer that if you miss you lose the fight. The only saving grace the new weapon has is that it is ranged, but only 9m.

      They are similar to the Clarent, except the Clarent has a high reward in that it has unlimited damage potential. This is really the core problem with daggers. They are all high risk low reward. Except for the bloodletter, which is the reverse it puts your opponent on a timer, and claws, which is a support weapon.
    • angrad schrieb:

      Sorry fizxx, I have to disagree on this one. Solo and Dagger Pair suck because they are on time limits, and are slaves to your Q abilities.

      They are high risk low reward abilities. It is the reason why almost no one will use deathgivers. It puts you on a timer that if you miss you lose the fight. The only saving grace the new weapon has is that it is ranged, but only 9m.

      They are similar to the Clarent, except the Clarent has a high reward in that it has unlimited damage potential. This is really the core problem with daggers. They are all high risk low reward. Except for the bloodletter, which is the reverse it puts your opponent on a timer, and claws, which is a support weapon.

      One thing you left out is the deranged mechanic where there's actually a cast time for double dagger E. This is the most costly skill in the game. High mana cost, 1 second cast time (which takes away from auto attack time) Melee range, and to top it all off, there's this sort of glitch that occurs when someone goes invis right before it hits that locks you in place for a good 5 seconds while the game decides what it wants to do with you.