Devs, grudge+glaive?

    • angrad schrieb:

      Stravanov schrieb:

      Dreamerbg schrieb:

      Fix in theory is easy - make it apply the curse only once per enemy. It may kill the ability but its better to sac 1 ability than making all comps to must run it and few combos that are out there with it (grudge).
      Wouldn't the real fix be to make curse NOT deal damage on application, and only make it deal damage as the dot ticks?
      No, because then it would just be used on a slightly slower weapon.
      The way to fix it is to just give it charges. Make it have 4 charges so you can get to max stacks.
      Then Grudge loses its potential to be an ability that stacks up the dot on several new targets. Which is probably what Grudge was designed to do in the first place.
    • nature staff: thorns does 31 dmg per secon, lasts for 8 s (3 stack max)
      cursed staff: 47 per 2s = 23.5 per second, lasts for 6 s (4 stack max)
      so if insta-hit would be removed from vile curse then vc would be too nerfed and not usable as being even weaker than healer's thorns spell.
      I think insta-hit was designed for vile curse and it is ok.
      @devs: suggest dont make anything with Vile Curse itself but increase CD on grudge spell and that will be soft nerf just in place.
      although possibility to plan&achieve grudge-melee combinations is fun, but obviously it is too op to make them every 15 sec cd. maybe 25 or 30 sec cd would be ok.

      Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von letwolf ()

    • letwolf schrieb:

      nature staff: thorns does 31 dmg per secon, lasts for 8 s (3 stack max)
      cursed staff: 47 per 2s = 23.5 per second, lasts for 6 s (4 stack max)
      so if insta-hit would be removed from vile curse then vc would be too nerfed and not usable as being even weaker than healer's thorns spell.
      I think insta-hit was designed for vile curse and it is ok.
      @devs: suggest dont make anything with Vile Curse itself but increase CD on grudge spell and that will be soft nerf just in place.
      although possibility to plan&achieve grudge-melee combinations is fun, but obviously it is too op to make them every 15 sec cd. maybe 25 or 30 sec cd would be ok.
      Grudge is broken because when it's applied on a glaive with hunter jacket, it applies full dot damage on auto-attack with high potential to bug out and produce "damage" out of thin air.

      It's the ultimate burst combo with no alternative in GVG, which functions best with another ridiculous thing - heavymace/hellion hood/druid sandal: the ultimate choke-holder with zero direct counters.

      Example situation:

      Mace leaps & catches enemy player, triggers sandals, triggers hellion - curse-glaive now has 5 seconds to execute combo and kill player who is trapped inside smoke cloud and unable to move do anything. Reference: On pierced/poisoned tank in 8.1, glaive will blow him up with grudge in 3-4 seconds.

      TL;DR

      Its broken and needs to be fixed. Thorns aren't relevant in GVG, almost all serious teams run grudge-glaive.
    • Mechanics with Vile Curse itself is good now: it allows a nice instant\dot mixture, allowing curse mage be very diverse.
      But problem is, with grudge itself.
      If it'll be limited somehow, be it limited "charges" or instant part of vile curse' damage wouldn't apply ONLY if it comes from the grudge, it'll be good soft 'nerf' which leave curse mage playable.
      I boldly say this, hoping devs read this and make their 'nerf' with scalpel, not a sledgehammer.
    • Even a self buff would be broken. Even without hunter jacket, grudge cast on the curse staff does really high burst. They can double tap a stack since they also have the q. Now imagine that with a hunter jacket and full CDR. Honestly, the problem isn’t just with grudge, it’s grudge with a ranged weapon. Grudge is no where near as effective if placed on a melee dps that has to be within melee range to hit as you can just walk away. Put it on a whispering or regular bow, a glaive, or self buff a curse and it’s just stupid. The arena masters are proving the power of it. The only reason WL lost their match was because the choked and tunnel visioned kills instead of caps. They were winning team fights pretty handily for the most part until then.
    • Talion schrieb:

      Grudge no longer applies Vile Curses, but now has its own separate DoT
      The new Grudge DoT has its first tick after 1s
      The new DoT can be stacked up to 6 times
      Duration: 6s -> 10s
      Cooldown: 15s -> 20s
      Energy cost: 4 -> 7



      Anyone try out the new Grudge on Test Server? I'm thinking armor pierce is probably back to being stronger for most situations now, and the 1H curse staff is back to being fairly pointless.

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von Grimhawke-EB ()

    • Grimhawke-EB schrieb:

      Talion schrieb:

      Grudge no longer applies Vile Curses, but now has its own separate DoT
      The new Grudge DoT has its first tick after 1s
      The new DoT can be stacked up to 6 times
      Duration: 6s -> 10s
      Cooldown: 15s -> 20s
      Energy cost: 4 -> 7

      Anyone try out the new Grudge on Test Server? I'm thinking armor pierce is probably back to being stronger for most situations now, and the 1H curse staff is back to being fairly pointless.
      As a side-effect, nature healing becomes relatively stronger when they nerf the highest burst ability.

      GG to all those that levelled haste chest.
    • Stravanov schrieb:

      Grimhawke-EB schrieb:

      Talion schrieb:

      Grudge no longer applies Vile Curses, but now has its own separate DoT
      The new Grudge DoT has its first tick after 1s
      The new DoT can be stacked up to 6 times
      Duration: 6s -> 10s
      Cooldown: 15s -> 20s
      Energy cost: 4 -> 7
      Anyone try out the new Grudge on Test Server? I'm thinking armor pierce is probably back to being stronger for most situations now, and the 1H curse staff is back to being fairly pointless.
      As a side-effect, nature healing becomes relatively stronger when they nerf the highest burst ability.
      GG to all those that levelled haste chest.
      Tested it.

      1) No longer provides significant damage or anything related to damage. (SadStory)
      2) Good if you are being double capped or try to double cap. (1v1 scenarios)
      3) Good for demounting since the dot stays for quite some time. (gankerinos)

      1h curse was always strong, and im personally happy that 99% of the community is blind. Grudge nerf only makes it stronger since i can use piercer in my comps again without gimping them too much without grudge. wooooot ~

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von Niekas ()

    • Lmao its not "pointless" the grudge should never have been so OP how did they not take into account it being able to buff super fast firing weapons like glaive, theres no reason why someone in soldier armour/leather can out dps a cloth wearer. also if the enemy is rooted/ stunned there is no escape from certain death. the glaive forest of spears isnt even a particulary long cast time in comparison to other weapons.

      Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von Asaroth ()

    • The new grudge will require really slow weapons now. If you are attacking faster than 1 atk/s, the new grudge will do no damage until:
      - you stop attacking
      - the buff runs out

      You can still use it on a fast weapon. If you can manage 2 atks/s you get to 6 stacks at 3s and just stop normal atk for 7 sec (1sec to start the dot damage then 6sec duration) then just before the buff disappears atk again to refresh the stack. Can anyone say clunky?

      If you don't care to maximize its damage just atk away for 10sec regardless of how many stacks you have and just have it tic 6x while you wait on the cd. It doesn't even need to be a dot anymore.

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von Treas ()