That's our plan.Or one time use and then added to a menu from where you can choose to apply any skin you ever used. This could be tradable as long as it's not used (like potion or food ...). I don't quite knowok thx , but : one time use (wear off mean destroy) / untradable (often mmo call it bound to char) / normal (excepy infinite durability) consumable (lets hope according to albion spirit ) ?As I understand it, you would use the skin vanity item and it would apply to a skin slot, affecting a corresponding equipment slot. The effect would remain until replaced by another skin and wouldn't be affected by death.
Now, different vanity skins would be acquired through different means. Some might be unlocks for doing certain tasks, other might be consumable items dropped by mobs as outlined above, and others might be sold for gold from the vanity merchant.
Or on the thought.. Perhaps just have rare craftables such as black lotus staves... something for the super rich to buy but also be able to lose. Perhaps for their rarity they get a bonus BUT NOT to Stats. I would actually give them bonus chance to not trash maybe.. so that people would have them and even without skins visible they obviously still would be since it is the item. then people could fight over them and trade them around in the markets.
Finally as i just said so people can trade them in the market. some way to craft skins would be nice. crafters with certain skills can make things other players cant giving crafting some value. But also Maybe skins shouldnt be permanent. Maybe just not dropped on death and persistent.
How about 1 month skins. I get a rare skin i can use it for a month. after the month i then would have to purchase/craft/find another if i still want it.
People then can use them without fear of losing it to combat, BUT also the market gets to sell them and they have value because people will always want to replace them.