How to stop the no show GVGs

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    • How to stop the no show GVGs

      Make the attack fee something that is not pocket change, 5m silver for example (a big number but not something insane for a guild).
      If the attacker participates in the gvg and the score is anything not a 150-0 for the defender, attacker gets refunded most of it (90% or something).
      If the GVG is a no show or ends as a 150-0 to defenders, defenders get the whole 5m.

      Now people have to actually think before spamming GVGs from their homeplots, or from warcamps, or Caerleon no shows.

      @Korn
      We are recruiting!

    • Vocandin schrieb:

      Make the attack fee something that is not pocket change, 5m silver for example (a big number but not something insane for a guild).
      If the attacker participates in the gvg and the score is anything not a 150-0 for the defender, attacker gets refunded most of it (90% or something).
      If the GVG is a no show or ends as a 150-0 to defenders, defenders get the whole 5m.

      Now people have to actually think before spamming GVGs from their homeplots, or from warcamps, or Caerleon no shows.

      @Korn
      sounds nice.. doesn't work..

      this would lock out small guilds from gvging :/
      ign: tride

      Try whatever tricks you want. I’ll just straight up kill you and resolve the issue once and for all.
    • althoradeem schrieb:

      Vocandin schrieb:

      Make the attack fee something that is not pocket change, 5m silver for example (a big number but not something insane for a guild).
      If the attacker participates in the gvg and the score is anything not a 150-0 for the defender, attacker gets refunded most of it (90% or something).
      If the GVG is a no show or ends as a 150-0 to defenders, defenders get the whole 5m.

      Now people have to actually think before spamming GVGs from their homeplots, or from warcamps, or Caerleon no shows.

      @Korn
      sounds nice.. doesn't work..
      this would lock out small guilds from gvging :/
      How come? You get refunded as long as you participate in a GVG, One cap rotation or a single kill and you get refunded most of the investment, regardless of win or loss
      We are recruiting!

    • Vocandin schrieb:

      althoradeem schrieb:

      Vocandin schrieb:

      Make the attack fee something that is not pocket change, 5m silver for example (a big number but not something insane for a guild).
      If the attacker participates in the gvg and the score is anything not a 150-0 for the defender, attacker gets refunded most of it (90% or something).
      If the GVG is a no show or ends as a 150-0 to defenders, defenders get the whole 5m.

      Now people have to actually think before spamming GVGs from their homeplots, or from warcamps, or Caerleon no shows.

      @Korn
      sounds nice.. doesn't work..this would lock out small guilds from gvging :/
      How come? You get refunded as long as you participate in a GVG, One cap rotation or a single kill and you get refunded most of the investment, regardless of win or loss
      5m silver on top of the loss of expensive gear is a lot for a non-territory owning guild.
      https://forum.albiononline.com/index.php/Thread/82954-Guide-What-order-to-level-items-in-to-get-the-most-specialization-for-your-time/
    • Stravanov schrieb:

      Vocandin schrieb:

      althoradeem schrieb:

      Vocandin schrieb:

      Make the attack fee something that is not pocket change, 5m silver for example (a big number but not something insane for a guild).
      If the attacker participates in the gvg and the score is anything not a 150-0 for the defender, attacker gets refunded most of it (90% or something).
      If the GVG is a no show or ends as a 150-0 to defenders, defenders get the whole 5m.

      Now people have to actually think before spamming GVGs from their homeplots, or from warcamps, or Caerleon no shows.

      @Korn
      sounds nice.. doesn't work..this would lock out small guilds from gvging :/
      How come? You get refunded as long as you participate in a GVG, One cap rotation or a single kill and you get refunded most of the investment, regardless of win or loss
      5m silver on top of the loss of expensive gear is a lot for a non-territory owning guild.
      5m silver is just a number from the top of my head, as long as it's not pocket change it's fine. Plus as I said, you get refunded if you score at least a kill or a cap rotation. If you're getting 150-0d then you should pick a fight where there's a better chance of winning, it's not fun for the defender to fight against people in 6.1, it's not fun for the people in 6.1 to go vs A teams in T8+ because they couldn't check killboard to see what teams usually do gvgs in that zone.
      We are recruiting!

    • Vocandin schrieb:

      Stravanov schrieb:

      Vocandin schrieb:

      althoradeem schrieb:

      Vocandin schrieb:

      Make the attack fee something that is not pocket change, 5m silver for example (a big number but not something insane for a guild).
      If the attacker participates in the gvg and the score is anything not a 150-0 for the defender, attacker gets refunded most of it (90% or something).
      If the GVG is a no show or ends as a 150-0 to defenders, defenders get the whole 5m.

      Now people have to actually think before spamming GVGs from their homeplots, or from warcamps, or Caerleon no shows.

      @Korn
      sounds nice.. doesn't work..this would lock out small guilds from gvging :/
      How come? You get refunded as long as you participate in a GVG, One cap rotation or a single kill and you get refunded most of the investment, regardless of win or loss
      5m silver on top of the loss of expensive gear is a lot for a non-territory owning guild.
      5m silver is just a number from the top of my head, as long as it's not pocket change it's fine. Plus as I said, you get refunded if you score at least a kill or a cap rotation. If you're getting 150-0d then you should pick a fight where there's a better chance of winning, it's not fun for the defender to fight against people in 6.1, it's not fun for the people in 6.1 to go vs A teams in T8+ because they couldn't check killboard to see what teams usually do gvgs in that zone.
      Anything that isn't pocket change is a lot for a non-territory owning guild. It would widen the gap between current top guilds and upcoming guilds. Which is a big problem, as the gap is already too big.
      https://forum.albiononline.com/index.php/Thread/82954-Guide-What-order-to-level-items-in-to-get-the-most-specialization-for-your-time/
    • Stravanov schrieb:

      Vocandin schrieb:

      Stravanov schrieb:

      Vocandin schrieb:

      althoradeem schrieb:

      Vocandin schrieb:

      Make the attack fee something that is not pocket change, 5m silver for example (a big number but not something insane for a guild).
      If the attacker participates in the gvg and the score is anything not a 150-0 for the defender, attacker gets refunded most of it (90% or something).
      If the GVG is a no show or ends as a 150-0 to defenders, defenders get the whole 5m.

      Now people have to actually think before spamming GVGs from their homeplots, or from warcamps, or Caerleon no shows.

      @Korn
      sounds nice.. doesn't work..this would lock out small guilds from gvging :/
      How come? You get refunded as long as you participate in a GVG, One cap rotation or a single kill and you get refunded most of the investment, regardless of win or loss
      5m silver on top of the loss of expensive gear is a lot for a non-territory owning guild.
      5m silver is just a number from the top of my head, as long as it's not pocket change it's fine. Plus as I said, you get refunded if you score at least a kill or a cap rotation. If you're getting 150-0d then you should pick a fight where there's a better chance of winning, it's not fun for the defender to fight against people in 6.1, it's not fun for the people in 6.1 to go vs A teams in T8+ because they couldn't check killboard to see what teams usually do gvgs in that zone.
      Anything that isn't pocket change is a lot for a non-territory owning guild. It would widen the gap between current top guilds and upcoming guilds. Which is a big problem, as the gap is already too big.
      Currently most no shows are from guilds with territories. Hell, even if it was 1m silver it would stop most no shows.
      We are recruiting!

    • Vocandin schrieb:

      Stravanov schrieb:

      Vocandin schrieb:

      Stravanov schrieb:

      Vocandin schrieb:

      althoradeem schrieb:

      Vocandin schrieb:

      Make the attack fee something that is not pocket change, 5m silver for example (a big number but not something insane for a guild).
      If the attacker participates in the gvg and the score is anything not a 150-0 for the defender, attacker gets refunded most of it (90% or something).
      If the GVG is a no show or ends as a 150-0 to defenders, defenders get the whole 5m.

      Now people have to actually think before spamming GVGs from their homeplots, or from warcamps, or Caerleon no shows.

      @Korn
      sounds nice.. doesn't work..this would lock out small guilds from gvging :/
      How come? You get refunded as long as you participate in a GVG, One cap rotation or a single kill and you get refunded most of the investment, regardless of win or loss
      5m silver on top of the loss of expensive gear is a lot for a non-territory owning guild.
      5m silver is just a number from the top of my head, as long as it's not pocket change it's fine. Plus as I said, you get refunded if you score at least a kill or a cap rotation. If you're getting 150-0d then you should pick a fight where there's a better chance of winning, it's not fun for the defender to fight against people in 6.1, it's not fun for the people in 6.1 to go vs A teams in T8+ because they couldn't check killboard to see what teams usually do gvgs in that zone.
      Anything that isn't pocket change is a lot for a non-territory owning guild. It would widen the gap between current top guilds and upcoming guilds. Which is a big problem, as the gap is already too big.
      Currently most no shows are from guilds with territories. Hell, even if it was 1m silver it would stop most no shows.
      Which is exactly the reason why there is a problem. The gap between upcoming and established guilds is too big. You're suggesting to make it bigger.
      https://forum.albiononline.com/index.php/Thread/82954-Guide-What-order-to-level-items-in-to-get-the-most-specialization-for-your-time/
    • Suggested that shit already, no replies :/

      I also don't get why it's so hard to just place it at like 1mill per attack or 5mill for city-attack.
      This is no issue what-so-ever, if 90% of that will get returned once you actually show up to GvG (and don't just hide in tent for 7 mins)
      Small guilds will be able to pay that, big guilds will not get annoyed as much by those pussies.

      Easiest solution there is without too deep technical difficulties.
      Will basically eradicate no-shows.
      (Now I know, for territory->territory GvGs you can counter when the enemy no-shows and get his territory back... but that doesn't always work - see warcamp, nor is it always an option - e.g. your main-team is locked far away while some assholes keep spamming attack on your city and no-show every day until they do show and take the plot by surprise)
    • blappo schrieb:

      If you are worried about hurting small guilds make it Post active

      Meaning put the penalty in their Next attack If they no show it adds 1-5 mill for the next attack
      Then you just stick 5 people in the gvg to camp the tent.

      Also, to make it not pocket change for top guilds would require 30-40 mil.

      This idea, like many have already stated, would effect smaller guilds way more than top guilds.
    • angrad schrieb:

      This idea, like many have already stated, would effect smaller guilds way more than top guilds.
      How?

      Small guilds don't throw around no-shows like it's candy.
      Big guilds do that, and it annoys the fck out of the other big guilds.


      Small guilds CHOSE to attack.
      If they attack, they obviously have some kind of plan of what they are doing.
      They don't just throw an attack, put in 1 naked guy and hope the enemy does not show up - do they?

      They should show up.
      And they should not suck (since stomping the enemy is almost as boring as a no-show), they at least have to bite back. Be it kamikaze in for one kill, or back-cap some point, or actually be good and compete/contest.
      With both points above checked, their attack will effectively cost them only like 50-100k, since they get back the remaining almost a mill or whatever. Not even a debate here, 50k is a joke.
    • ZaZii schrieb:

      angrad schrieb:

      This idea, like many have already stated, would effect smaller guilds way more than top guilds.
      How?
      Small guilds don't throw around no-shows like it's candy.
      Big guilds do that, and it annoys the fck out of the other big guilds.


      Small guilds CHOSE to attack.
      If they attack, they obviously have some kind of plan of what they are doing.
      They don't just throw an attack, put in 1 naked guy and hope the enemy does not show up - do they?

      They should show up.
      And they should not suck (since stomping the enemy is almost as boring as a no-show), they at least have to bite back. Be it kamikaze in for one kill, or back-cap some point, or actually be good and compete/contest.
      With both points above checked, their attack will effectively cost them only like 50-100k, since they get back the remaining almost a mill or whatever. Not even a debate here, 50k is a joke.
      how would you determine if a gvg was a no show, or just 5 naked people?

      Your idea is too easy to work around. The up front cost of a gvg would be too steep of a commitment for a small guild, and still a drop in the bucket for larger guilds.
    • angrad schrieb:

      ZaZii schrieb:

      angrad schrieb:

      This idea, like many have already stated, would effect smaller guilds way more than top guilds.
      How?Small guilds don't throw around no-shows like it's candy.
      Big guilds do that, and it annoys the fck out of the other big guilds.


      Small guilds CHOSE to attack.
      If they attack, they obviously have some kind of plan of what they are doing.
      They don't just throw an attack, put in 1 naked guy and hope the enemy does not show up - do they?

      They should show up.
      And they should not suck (since stomping the enemy is almost as boring as a no-show), they at least have to bite back. Be it kamikaze in for one kill, or back-cap some point, or actually be good and compete/contest.
      With both points above checked, their attack will effectively cost them only like 50-100k, since they get back the remaining almost a mill or whatever. Not even a debate here, 50k is a joke.
      how would you determine if a gvg was a no show, or just 5 naked people?
      Your idea is too easy to work around. The up front cost of a gvg would be too steep of a commitment for a small guild, and still a drop in the bucket for larger guilds.
      The easiest way to determine "no-show" would be a 0:150 game... that means, either it was actually a no-show, or the attacker just sucked so much, that it almost a no-show for the defenders.
      Either way, attacker should be discouraged from being that unprepared in addition to no-shows, as it costs him a bunch of silver.

      No work-around possible here.
      Only flaw it has is fighting against actually good team, which beat other good team 150:0, even if those show up.
      But that flaw isn't that big, because only dumb people or other good guilds would consistently attack a too strong enemy. I don't see a reason to not tax those dumb people for doing that, and big guilds could afford the no-show penalty.

      The front-costs are only 1 mill. Any half-way organized guild can get that from a moderate tax over a period of a day doing PvE. They could even throw in for that. I know traders who are members or small guilds and could easily afford 50 of those attacks.
      They DO get that money back if they show up prepared and at least manage to make a dent, be it 1 kill or 1 back-cap.
      It only discourages them from throwing attacks and being too bad (e.g. coming in 4.0/4.1 to that, or have 0 PvP experience)
    • ZaZii schrieb:

      angrad schrieb:

      ZaZii schrieb:

      angrad schrieb:

      This idea, like many have already stated, would effect smaller guilds way more than top guilds.
      How?Small guilds don't throw around no-shows like it's candy.Big guilds do that, and it annoys the fck out of the other big guilds.


      Small guilds CHOSE to attack.
      If they attack, they obviously have some kind of plan of what they are doing.
      They don't just throw an attack, put in 1 naked guy and hope the enemy does not show up - do they?

      They should show up.
      And they should not suck (since stomping the enemy is almost as boring as a no-show), they at least have to bite back. Be it kamikaze in for one kill, or back-cap some point, or actually be good and compete/contest.
      With both points above checked, their attack will effectively cost them only like 50-100k, since they get back the remaining almost a mill or whatever. Not even a debate here, 50k is a joke.
      how would you determine if a gvg was a no show, or just 5 naked people?Your idea is too easy to work around. The up front cost of a gvg would be too steep of a commitment for a small guild, and still a drop in the bucket for larger guilds.
      The easiest way to determine "no-show" would be a 0:150 game... that means, either it was actually a no-show, or the attacker just sucked so much, that it almost a no-show for the defenders.Either way, attacker should be discouraged from being that unprepared in addition to no-shows, as it costs him a bunch of silver.

      No work-around possible here.
      Only flaw it has is fighting against actually good team, which beat other good team 150:0, even if those show up.
      But that flaw isn't that big, because only dumb people or other good guilds would consistently attack a too strong enemy. I don't see a reason to not tax those dumb people for doing that, and big guilds could afford the no-show penalty.

      The front-costs are only 1 mill. Any half-way organized guild can get that from a moderate tax over a period of a day doing PvE. They could even throw in for that. I know traders who are members or small guilds and could easily afford 50 of those attacks.
      They DO get that money back if they show up prepared and at least manage to make a dent, be it 1 kill or 1 back-cap.
      It only discourages them from throwing attacks and being too bad (e.g. coming in 4.0/4.1 to that, or have 0 PvP experience)
      Except many top tier guilds get 150-0'ed against a better top tier guild.

      The reason why you don't understand the mistake of your proposal is because you don't know much about the current situation in the game.
      https://forum.albiononline.com/index.php/Thread/82954-Guide-What-order-to-level-items-in-to-get-the-most-specialization-for-your-time/
    • blappo schrieb:

      Stravanov schrieb:

      Except many top tier guilds get 150-0'ed against a better top tier guild.

      The reason why you don't understand the mistake of your proposal is because you don't know much about the current situation in the game.
      If that is true then they need to rework GVG that is not how balanced gameplay should turn out. even weaker teams should come out with 1 point
      Even if its not true:

      Your proposal punishes new upcoming guilds that need to get a lot of practice before they have any chance of getting 1 point. The game currently offers very little content to this group in particular. Which is exactly why your proposal is hitting a nerve.
      https://forum.albiononline.com/index.php/Thread/82954-Guide-What-order-to-level-items-in-to-get-the-most-specialization-for-your-time/
    • As long as there's a semi-smart detection, 5m is a good price for launching the attack... provided the attacker gets it back on a sincere effort.

      I would go one further that if the defender shows and the attacker doesn't, the DEFENDER gains the 5m. So the fastest way to make an enemy stronger is to declare attacks and not follow through.

      That said, if 5 players show and don't just tent sit, they should get refunded. Perhaps, as a safety, even allow a 150-0 to refund the attacking fee so long as the attackers gave up a reasonable threshold of Death Fame (something like 100-200k Fame, to signify at least 1 person died in something that *could* pass as GvG gear, or multiple people died in at least 6.1/7 flat). I don't wanna go down the road of mandating what a poor Red Zone guild needs to bring to a GvG for it to count as an attack, but anything that weeds out a guild throwing their gatherers in wearing T4 clown suits is probably fine.

      You could even have this refunded if, say, the Guild or Alliance that attacked lost a large ZvZ in or one zone away from the territory being attacked within the last 15 minutes... signifying that the defender locked their zone down and didn't allow the opposing GvG team to enter (and the large battle showed they tried). Any system they implement really needs to not punish people who've made a sincere effort to at least try to attack and capture.

      Bottom line, no shows or fake attacks that force a guild's A team to sit there for 20-30 minutes before and during a GvG need to cost the attacker dearly... but sincere efforts that failed for whatever reason shouldn't cost the attacker so much as to discourage them from trying.

      Dieser Beitrag wurde bereits 3 mal editiert, zuletzt von RockLobster ()