why again did we nerf healing?
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much harder to heal dungeons as ive seen. have not done hellgates yet
My experience after healing for two years in the game is that healing has never been a less rewarding experience. There are design aspects of this game which I think are brilliant, which leads me to believe the post launch healing nerf was to compensate for the fact that nobody in their right mind would ever sign up to be a healer in it's current state.
- Savvah 6.5 million fame in Nature
Holy suffer Nature is fine where it is now...maybe a little more on the N bat will keep in in line.
Hey guess what? Daggers suck as well! It's whatever.wadup fam
I encountered a Nature Healer with 2 buddies today and we were actually able to kill him.
This game has gone completely crazy.
I see more people ignoring the fact that leather nature was really the only truly op nature to begin with. Great nature was a bit op but I don't understand why you take a good build and make it unusable?
Also: War is supposed to be a game of chess where strategy, planning and execution all pay off. There is no pay off when you punish logic in a game. How can we write our own story when you keep cutting our legs out from under us? I could see making slight adjustments but to completely cut the balls off of certain builds is just wrong. I wouldn't even feel as accomplished as a top guild knowing lead snorting strategy pays off just as well as solid warfare.
The Zerg is mostly immune or have minor setbacks to adjust to these changes. Economies of scale are OP in this game or nothing is. The small family guilds are paying the price the most. For the most part :The players who want to try and be good citizens, stay small, play with friends (and build up your customer base by word of mouth) and yet who can still protect themselves without hanging out with some huge antisocial zerg all the time.
healing was a hard job in this game
bevor patch i had no time
no time do drink
no time to smoke
no time to answer sends
no time to lock at my second monitor where i stream my play
after patch i become headatch and scream my voice member to stop trash talk i need more konzentration
hell yea all other member do other thinks
roll cigarets, eat, talk, and read all this things i dont cant do
its realy realy realy hard to heal
and from me
return the healer nerf and made a other solution right now
maybe helaer nerf works
but whats not works is the life, player need more life
the problem is, this healer nerfs is made for all the good players,
in this it works very fine right
if you had a team that evades all damage, lock at cooldowns for the enemys deff skills
the heal is good its balanced in the hig game
all other suck as hell
no one had fun
yesterday was the day i realy dont have any fun in this game as a healernot to extecy to be a Red Duck
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von extecy ()
the rejuv nerf was too much in conjunction with the overall nerf. revert the rejuv at the very least
Biggest complaint right now is that they increase the Great Nature healer from 20-->25 seconds.
Too many skills are on too low of CD's. Needs to be 20 seconds
Nature is fine where it is as a write before i think it should be toned down a bit still.
Personally, I think nature staff is still very strong no matter in single PVP and group PVP
In fact, nature staff also does excellent in PVEs, but most of your teammates do not want to dodge the AOEs.
What was did with Great Nature staff spell "Living Armor" - it was not nerfed, it was BUFFED! (in case of pve)- it heals MUCH more per hit now.
Lack of ar/mr increase, fact. But not that sad.
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von letwolf ()