[UNDERPOWERED] Shadow edge

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    • Some of the new spells are still beeing adjusted on the staging server and not all values are final. For instance Shadow Edge has already been adjusted to the following values:

      Shadow Edge:
      Cooldown: 20s -> 15s
      Root Duration: 1s -> 1.32
      Energycost: 12 -> 10

      This change has yet to be merged to the staging server and may take a couple of days more until it arrivest there.

      Cheers,
      Retro
    • Retroman schrieb:

      Some of the new spells are still beeing adjusted on the staging server and not all values are final. For instance Shadow Edge has already been adjusted to the following values:

      Shadow Edge:
      Cooldown: 20s -> 15s
      Root Duration: 1s -> 1.32
      Energycost: 12 -> 10

      This change has yet to be merged to the staging server and may take a couple of days more until it arrivest there.

      Cheers,
      Retro
      Thanks alot for your attention. It should be better with 15s cooldown, will try it out today's evening.
      And talking about energy cost - for me it's currently 47 on the test server with t6.1 dagger pair. What is the formula to calculate energy costs? Is it bound to mastery level? To item power?
      Any thoughts on reducing the overall energy consumption, like those of Qs, or you're ok with them so far?
    • Retroman schrieb:

      Some of the new spells are still beeing adjusted on the staging server and not all values are final. For instance Shadow Edge has already been adjusted to the following values:

      Shadow Edge:
      Cooldown: 20s -> 15s
      Root Duration: 1s -> 1.32
      Energycost: 12 -> 10

      This change has yet to be merged to the staging server and may take a couple of days more until it arrivest there.

      Cheers,
      Retro
      nice change...I'd like to see root at 2 sec (its fairly easy to escape out of), unless that 2sec somehow scales with gear a bit better, although AFAIK leather adds only like +20% CC duration in best case scenario.
      DarthMagus - T8 Stone;
      Mining T8 in enemy WT solo
    • Retroman schrieb:

      Some of the new spells are still beeing adjusted on the staging server and not all values are final. For instance Shadow Edge has already been adjusted to the following values:

      Shadow Edge:
      Cooldown: 20s -> 15s
      Root Duration: 1s -> 1.32
      Energycost: 12 -> 10

      This change has yet to be merged to the staging server and may take a couple of days more until it arrivest there.

      Cheers,
      Retro
      8)
    • Retroman schrieb:

      Some of the new spells are still beeing adjusted on the staging server and not all values are final. For instance Shadow Edge has already been adjusted to the following values:

      Shadow Edge:
      Cooldown: 20s -> 15s
      Root Duration: 1s -> 1.32
      Energycost: 12 -> 10

      This change has yet to be merged to the staging server and may take a couple of days more until it arrivest there.

      Cheers,
      Retro


      This new skill change is nice but please look at all the other criticisms and feedback for the entire dagger line shared here and around the forum. This new skill should go hand in with rebalancing of many of dagger's facets. The energy scaling for skills as you go up in tier seems to be pretty bad, as well. It is mentioned by Dethcord as well. Assassin Spirit still gives an absurd armor reduction (it doesn't even need it, look at spear's stacks for huge damage and attack speed buff at ZERO cost)

      Dagger's were nerfed heavily and have not even remotely recovered while things like Spear are sort of nerfed but not really (fling lost slow) while receiving an additional, very useful skill that is also a reflection.


      Sword's were put in a much better place with the new changes but why can't daggers be?

      Black Hands is still completely unviable for any kind of comp esp at artifact 2 prices. Considering the dagger line, it should really be given a gap closer at the very least. It has a different usage than Bloodletter and would keep it in track with how the other artifact weapon works while giving it a reason for being as expensive at is is. I mean, 2h Heavy mace get's a long range gap closing multi-target silence/purge on it's E and it's a basic weapon, Black Hands is a single target skill that can be extremely volatile for usage. The new W gives little synergy to it.

      Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von Meanie ()

    • Gaheris schrieb:

      (imgremoved)

      Now to hope for the root duration to last even longer. :saint: :evil:

      If infiltration didn't have a delay that would probably allow ppl to run that a lot more often as well. It could have the 20s cooldown.


      The delay makes it seem more like "Escape" than "Infiltrate" lol.

      I just think they should up the sleep time or make it a stun that last slightly longer. The delay has it's uses but they could easily remove it, considering the usage of the skill.