I Have a great idea on how to stabilize Albion Onlines concurrent population decrease!
These 5 Changes in my guilds opinion would make the game much better. Playing as the guild leader of a more small-scale guild with around 10 hardcore actives and an additional 7-8 Casuals, we all agree that these 5 changes would bring big change for small groups of players. It is unfortunate to see large guilds receive special treatment from mods and other developers even. I believe in Albion lets make Albion great again!
- Double or triple the size of the world map.
- Double or triple the amount of group and solo dungeons.
- add a population cap to alliances OR implement an Alliance Tax directly towards the leader of the alliance. X amount per every player over 300 for example.
- Add T8 Resources to Black zone maps (outside of territories).
- Have Enchanted resource bonuses % alternates between Anglia, Mercia, And Cumbria in order to evenly disperse resources and encourage travel instead of feeding Money guild and other mercia territory alliances. (this would better balance gear gaps between ALL guilds even small guilds).
These 5 Changes in my guilds opinion would make the game much better. Playing as the guild leader of a more small-scale guild with around 10 hardcore actives and an additional 7-8 Casuals, we all agree that these 5 changes would bring big change for small groups of players. It is unfortunate to see large guilds receive special treatment from mods and other developers even. I believe in Albion lets make Albion great again!