Hey everyone,
Albion Online, is a full loot PvP game and needs a good balance for all weapons and armors in the game. The best way to test if potential changes to these items are beneficial is when they are actually play tested by very good pvp players. Their practical experience has always been a very valuable source of information for us. Therefore we have been inviting a range of various guilds to internal playtests (this is nothing new and we never intended to keep this a secret, there is already threads about this from two years ago)
We believe this form of playtesting is absolutely necessary to fine-tune high level pvp gameplay and it makes the game better for the whole community.
If you would like to become part of this process, check out this thread: How to become an NDA tester
Just keep in mind, for us it is very important to have a fast and unbureaucratic solution for playtesting. We are aware that the trade-off for the speed and flexibility can lead to situations where some guilds get a glimpse at upcoming changes earlier then others, even if they all signed NDAs. In the past we were still in beta and had plenty resets, so this possible advantage hasn't been that big of an issue so far. However now with the game being live, we realize we need to be more transparent with upcoming changes and prevent possible advantages for only a selection of players. Therefore we will in the future post updates about the balance changes, currently in playtest also here in the forum.
Cheers,
Retro
Albion Online, is a full loot PvP game and needs a good balance for all weapons and armors in the game. The best way to test if potential changes to these items are beneficial is when they are actually play tested by very good pvp players. Their practical experience has always been a very valuable source of information for us. Therefore we have been inviting a range of various guilds to internal playtests (this is nothing new and we never intended to keep this a secret, there is already threads about this from two years ago)
We believe this form of playtesting is absolutely necessary to fine-tune high level pvp gameplay and it makes the game better for the whole community.
If you would like to become part of this process, check out this thread: How to become an NDA tester
Just keep in mind, for us it is very important to have a fast and unbureaucratic solution for playtesting. We are aware that the trade-off for the speed and flexibility can lead to situations where some guilds get a glimpse at upcoming changes earlier then others, even if they all signed NDAs. In the past we were still in beta and had plenty resets, so this possible advantage hasn't been that big of an issue so far. However now with the game being live, we realize we need to be more transparent with upcoming changes and prevent possible advantages for only a selection of players. Therefore we will in the future post updates about the balance changes, currently in playtest also here in the forum.
Cheers,
Retro
The post was edited 1 time, last by Retroman ().