Next Balance Patch is also mostly focused on improving less used items and abiltties.
All these changes are still in testing and may vastly differ in the final patch.
Arcane Staffs
All these changes are still in testing and may vastly differ in the final patch.
Arcane Staffs
- Time Freeze (Great Arcane)
- Immunity to another Time Freeze vs Players: 5s -> 11s
- Immunity to another Time Freeze vs Players: 5s -> 11s
- The Void (Malevolent Locus)
- Reworked Cleanse Logic inside the area. CC effects and debuff are now instantly removed when applied (i.e. preventing micro stuns inside the area)
- Reworked Cleanse Logic inside the area. CC effects and debuff are now instantly removed when applied (i.e. preventing micro stuns inside the area)
- Demon Arrow (Wailing Bow)
- Reworked Damage Increase logic, so the damage keeps increasing when multiple targets are hit at the same time.
- Reworked Damage Increase logic, so the damage keeps increasing when multiple targets are hit at the same time.
- Chain Slash (all Daggers)
- 1st Hit Damage: 90 -> 110
- 2nd Hit Damage: 110 -> 125
- 3rd Hit Damage: 130 -> 140
- 4th Hit Damage: 150 -> 155
- 1st Hit Damage: 90 -> 110
- Merciless Finish (Bridled Fury)
- Fixed missing AoE escalation, reduced base damage to make up for this change
- 0 Charge Damage: 79 -> 63.2
- 1 Charge Damage: 126 -> 100.8
- 2 Charge Damage: 189 -> 151.2
- 3 Charge Damage: 250 -> 200
- Fixed missing AoE escalation, reduced base damage to make up for this change
- Demon Fang
- Resilience Penetration: 50% -> 40%
- Resilience Penetration: 50% -> 40%
- Bridled Fury
- Resilience Penetration: 75% -> 50%
- Resilience Penetration: 75% -> 50%
- Burning Field (all Fire Staffs)
- Damage of initial hit: 52 -> 70
- Damage of initial hit: 52 -> 70
- Flame Blast (all Fire Staffs)
- When cast on yourself or an ally target the target gains a 60% move speed bonus for 1.6s.
- When cast on yourself or an ally target the target gains a 60% move speed bonus for 1.6s.
- Holy Touch (Lifetouch Staff)
- Tick Interval: 0.6s -> 0.5s
- Amount of Ticks: 6 -> 5
- Heal per tick: 64 -> 76.8
- Tick Interval: 0.6s -> 0.5s
- Vendetta (Camlann Mace)
- Projectile Range: 18m-> 21m
- Projectile Speed: 19.23 m/s -> 23.07 m/s
- Projectile Range: 18m-> 21m
- Soul Link (Ironroot Staff)
- The ability can’t target mounted players anymore
- The ability can’t target mounted players anymore
- Forest of Spears (all Spears)
- Number of Ticks: 8 -> 6 (This reduces the max channel duration by 0.6s)
- Damage per Tick: 35.96 -> 47.94 (total channel damage stays the same)
- Number of Ticks: 8 -> 6 (This reduces the max channel duration by 0.6s)
- Fearless Strike (Carving Sword)
- Resistance Reduction:
- 0 Stacks: 0.07 -> 0.05
- 1 Stack: 0.11 -> 0.10
- 2 Stacks: 0.17 -> 0.15
- 3 Stacks: 0.24 -> 0.2
- 0 Stacks: 0.07 -> 0.05
- Resistance Reduction:
- Create Opening (all War Gloves)
- Cast Range: 2m -> 2.5m
- Cast Range: 2m -> 2.5m
- Earth Crusher (Ravenstrike Cestus)
- Self Slow: 50% -> 25%
- 0 Charge Damage: 160 -> 166
- 1 Charge Damage: 170 -> 176
- 2 Charge Damage: 180 -> 187
- 3 Charge Damage: 190 -> 198
- Self Slow: 50% -> 25%
- Spiked Gauntlet:
- Resilience Penetration: 60% -> 50%
- Resilience Penetration: 60% -> 50%
- Ravenstrike Cestus
- Resilience Penetration: 60% -> 50%
- Resilience Penetration: 60% -> 50%
- After Image (Mistwalker Shoes)
- Recast time for the back teleport: 4s -> 6s
- Recast time for the back teleport: 4s -> 6s
- Fey Barrier (Brecilien Cape)
- While the shield is active the caster becomes immune to purges.
- Removed the debuff removal and Debuff Immunity
- While the shield is active the caster becomes immune to purges.
- Sandstorm (Bridgewatch Cape)
- Slow Strength: 20% -> 40%
- Slow Strength: 20% -> 40%
- Cooldown when changing Equipment or Spells: 10s -> 5s
The post was edited 3 times, last by Retroman ().