The Balance Changes for the next patch are mainly focused on improving the values of some underused abilities.
All these changes are still in testing and may vastly differ in the final patch.
Arcane Staffs
All these changes are still in testing and may vastly differ in the final patch.
Arcane Staffs
- Time Freeze (Great Arcane Staff)
- Mob immunity to consecutive casts: 5s → 11s (player immunity remains unchanged)
- Mob immunity to consecutive casts: 5s → 11s (player immunity remains unchanged)
- Rending Spin (all Axes)
- Damage against Enemies closer than 2.5m: 45 → 65
- Damage against Enemies 2.5m+ away: 68 → 80
- Damage against Enemies closer than 2.5m: 45 → 65
- Deadly Chop (all Axes)
- Standtime: 0.7s → 0.35s
- Cast Time: 0.5s → 0.4s
- Energy: 10 → 8
- Standtime: 0.7s → 0.35s
- Flame Tornado (Blazing Staff)
- DoT Ticks after leaving the area: 3 → 5
- Cooldown: 45s → 40s
- DoT Ticks after leaving the area: 3 → 5
- Well of Life (Wild Staff)
- Healing Ticks: 6 → 5
- Healing per Tick: 46 → 55.2
- Healing Ticks: 6 → 5
- Concussive Combo (all Quarterstaffs)
- 1st and 2nd Hit Damage: 75 → 85
- 3rd Hit Damage: 120 → 130
- 1st and 2nd Hit Damage: 75 → 85
- Spear Throw (Heron Spear)
- Damage: 186 - > 200
- Damage: 186 - > 200
- Purifying Combo (Fists of Avalon)
- Dive Kick Jump Speed: 14m/s → 16 m/s
- Dive Kick Jump Speed: 14m/s → 16 m/s
- Purifying Smoke (Helmet of Valor)
- Hit Delay: 0.5s → 0.4s
- Hit Delay: 0.5s → 0.4s
- Purging Shield (Mage Robe)
- Cooldown: 45s → 40s
- Cooldown: 45s → 40s
- Speed Caster (Scholar Robe)
- Cooldown 40s → 35s
- Cooldown 40s → 35s
- Fury (Soldier Armor)
- Max Stacks: 10 → 8
- Damage Increase per Stack: 7% (max 70%) → 9% (max 72%)
- CC Duration Increase per Stack: 4% → 5% (max stays unchanged)
- Cooldown: 40s → 35s
- Max Stacks: 10 → 8
- Electric Field (Stalker Jacket)
- Damage from overlapping Electric Fields no longer stacks
- Damage from overlapping Electric Fields no longer stacks
- Firebreath (Mage Cowl)
- Slightly increased hitbox size close to the caster and the speed of the hitbox expansion
- Slightly increased hitbox size close to the caster and the speed of the hitbox expansion
- Swift Cut (Assassin Shoes)
- Dash Speed: 28m/s → 34m/s
- Dash Speed: 28m/s → 34m/s
- Vengeful Sprint (Demon Boots)
- Reworked the scaling
- Increase caster's Move Speed by 50% and Damage by 10%
- For every 20% Health Missing gain additional 25% Movement Speed and 5% damage increase. (Max Stacks: 3)
- Cooldown: 60s → 40s
- Reworked the scaling
- Disarray Level 1 Threshold: 26 players → 21 players
- Sequential Disarray levels are adjusted to begin at 5 fewer players
- E.g. Disarray Level 2 Threshold: 27 players → 22 players
- E.g. Disarray Level 2 Threshold: 27 players → 22 players
- At the start of a match all players receive a +100% movement speed buff which lasts 6s
- Cannot be purged
- No further movement speed buffs can be received while active
- Applied once per match, when leaving the tent for the first time
- Cannot be purged