These changes are intended to go live with the first patch of Beyond the Veil. This will not be a big balance patch but a couple of adjustments to react to the current meta on the game. The main goal is to tone down the biggest mobility outliers and have a few adjustments and buffs for currently underused abilities.
All these changes are still in testing and may vastly differ in the final patch.
Axes
In the Solo Mists staying on a mount next to players is currently very safe. This enables the strategy to stay close to two players in combat with each other. Then dismount once a player is low and get potentially a third party kill. Inside this environment it is a strategy with not much commitment upfront, but high reward potential.
To make it harder to engage players which are already in a PvP fight, we will extend the dismount cooldown IF you dismount next to a player that is currently fighting another player.
All these changes are still in testing and may vastly differ in the final patch.
Axes
- Razor Cut (Bearpaws)
- Range: 12m -> 10m
- Energycost: 20 -> 16
- Range: 12m -> 10m
- Frost Shot (all Bows)
- Cooldown: 15s -> 18s
- Cooldown: 15s -> 18s
- Ray of Light (all Bows)
- Cooldown: 14s -> 12s
- Hit Delay: 0.8s -> 0.6s
- Standtime: 0.4s -> 0.3s
- Cooldown: 14s -> 12s
- Caltrops (all Crossbows)
- Move Speed Increase: 20% -> 30%
- Move Speed Duration: 2s -> 3s
- Slow Strength: 40% -> 30%
- Move Speed Increase: 20% -> 30%
- Lunging Stabs (Bloodletter)
- Hitting a player below 40% Health doesn't increase the cooldown rate anymore.
- Instead hitting a player below 40% now reduces the ability cooldown by 40%. (other slot cooldowns are not affected anymore)
- Hitting a player below 40% Health doesn't increase the cooldown rate anymore.
- Triple Kick (all War Gloves)
- Cooldown: 15s -> 18s
- Cooldown: 15s -> 18s
- Falcon Smash (Battle Bracers)
- Range: 15m -> 13m
- Range: 15m -> 13m
- Bloodlust (Mercenary Jacket)
- Heal per Tick: 42 -> 54
- Number of Ticks: 9 -> 7
- Heal per Tick: 42 -> 54
- Force Field (all Cloth Helmets)
- Knockback Distance: 12m -> 9m
- Knockback Distance: 12m -> 9m
- Poison (Mage Cowl)
- First Damage Tick: 1s -> 0s
- Total Ticks: 5 -> 3
- Damage per Tick: 39.93 -> 60
- First Damage Tick: 1s -> 0s
- Retaliate (Hunter Hood)
- Reflected Damage: 70% -> 100%
- Reflected Damage: 70% -> 100%
- All non Battle Mounts now take 3s to mount up
- Saddled Greywolf: 2s -> 3s
- Elite Terrorbird: 2s -> 3s
- Elite Winter Bear: 2s -> 3s
- Elite Wild Boar: 2s -> 3s
- Elite Bighorn Ram: 2s -> 3s
- Elite Swamp Salamander: 2s -> 3s
- Elite Greywolf: 2s -> 3s
- Spring Cotton Tail: 2s -> 3s
- Saddled Greywolf: 2s -> 3s
- All Battle Mounts now take 10s to mount up
- Siege Ballista: 15s -> 10s
- Venom Basilisk: 15s -> 10s
- Flame Basilisk: 15s -> 10s
- Elder's Command Mammoth: 25s -> 10s
- Siege Ballista: 15s -> 10s
- increased the IP of the Avalonian Basilisk to 1000 to match other T7 mount
- Mount Health: 1239 → 1254
- Mount Health: 1239 → 1254
In the Solo Mists staying on a mount next to players is currently very safe. This enables the strategy to stay close to two players in combat with each other. Then dismount once a player is low and get potentially a third party kill. Inside this environment it is a strategy with not much commitment upfront, but high reward potential.
To make it harder to engage players which are already in a PvP fight, we will extend the dismount cooldown IF you dismount next to a player that is currently fighting another player.
- Long Hostile Dismount
- If you dismount next to a hostile player that attacked or has been attacked by another player in the last 20s, you get the long Hostile Dismount Cooldown
- The Long Hostile Dismount cooldown is 10s instead of 5s. (this is displayed with a different color !-mark over your head)
- Applies only in Solo Mists
- If you dismount next to a hostile player that attacked or has been attacked by another player in the last 20s, you get the long Hostile Dismount Cooldown
- Mount Health Cap in Solo Mists: 1200 -> 900 (Health Cap in greater Mists stays unchanged)
The post was edited 6 times, last by Retroman ().