New
Like you all know from our latest Dev Talk, we are currently busy working on various new items and other changes. However we still want to make a couple of adjustments in the next patch to improve some items & spells that are currently not used a lot and toning down some items that currently provide too much value. And we are also removing the ability to mount up in 5v5 Crystal League & Crystal Arena, to make it less safe to backcap the enemy team.
All these changes are still in testing and may vastly differ in the final patch.
Fire Staffs
All these changes are still in testing and may vastly differ in the final patch.
Fire Staffs
- Pyroblast (one-handed Fire Staff)
- Removed the aim-rotation mechanic
- Now it is a targeted ability that always shoots the projectile towards the targeted enemy. (The projectile can still be body-blocked or dodged with a blink)
- Targeting Range: 15m
- Increased Projectile Speed and hitbox
- 0.4s channel duration damage: 240 -> 300
- 0.8s channel duration damage: 300 (unchanged)
- 1.2s channel duration damage: 360 (unchanged)
- Removed the aim-rotation mechanic
- Combustion (Infernal Staff)
- After cast the targeted enemy gets now feared for 1.5s (but is immune to the fear after catching fire once)
- Removed the silence effect of the Flame Trail
- Instead the Flame Trail now fears enemies for 1.5s
- Improved Hit Detection of the Flame Trail on the ground
- After cast the targeted enemy gets now feared for 1.5s (but is immune to the fear after catching fire once)
- Frost Lance (all Frost Staffs)
- Cast Time: 0.35s -> 0s
- Cast Time: 0.35s -> 0s
- Giant Steps (Forge Hammers)
- Slow Strength: 50% -> 30%
- Slow Strength: 50% -> 30%
- Defensive Slam (all Maces)
- Now also increases Crowd Control Resistances by 0.2 (for reference Displacement Immunity currently increases CCR by 0.3)
- Now also increases Crowd Control Resistances by 0.2 (for reference Displacement Immunity currently increases CCR by 0.3)
- Sacred Ground (all Maces)
- Area Duration: 6s -> 5s
- Area Duration: 6s -> 5s
- Displacement Immunity (Knight Helmet)
- Does not increase Crowd Control Resistance anymore
- Does not increase Crowd Control Resistance anymore
- Hellion Hood
- Cooldown: 60s -> 40s
- Cooldown: 60s -> 40s
- Mist Cloud (Mistwalker Jacket)
- Caster is now slowed by 20% while turned into Mist Cloud
- Energy Cost: 9 -> 16%
- Caster is now slowed by 20% while turned into Mist Cloud
- Sandstorm (Bridgewatch Cape)
- Reworked the ability:
- Condition: Activates when you cast an E-slot Ability
- Effect: Creates a 5m sandstorm aura surrounding the caster for 5s.
- Slows unmounted enemies around the caster by 20%
- Reduces Crowd Control Resistances by 0.2.
- Condition: Activates when you cast an E-slot Ability
- 5v5 Crystal League and Crystal Arena matches
- Players can’t use mounts anymore
- Players can’t use mounts anymore
- Claiming an Runestone will now be canceled if the caster is in one of the following states:
- Invisible
- Invincible
- Not Targetable
- Invisible