Balancing Non-Consensual PvP

    • Neehz wrote:

      Captainrussia wrote:

      PenguinSniper wrote:

      So what's the point of this thread?
      Players coming to a realization that "non-consentual PVP" does not exist.You consent as soon as you leave the Yellow Zone (via a pop-up that warns you, see post #618). Or as I like to put it - you consent as soon as you launch the game.

      PS. And yes - you can be killed in Blue and Yellow zone if faction flagged - but there is a separate pop up for that.
      This is simply wrong. When you enter a PVP zone, you consent that non-consentual PVP might happen. Clicking a consent button that makes you win 100$ but have a 0.1% chance to send you directly to jail isn't a button that make you consent to go directly to jail, it's a button that makes you consent to have 0.1% chance to go to jail.
      When i want to do pvp only, I don't play albion, I go for league of legend.

      Ok bud - we can try to play mental Olympics here...

      So whats the point of this thread? That clicking "consent to PVP" - does not mean that you get ganked every time 100% when you go out to Red or Black zone right? Which is true, you do not get ganked 100%. There is some %, but not 100%. So there - you failed at your own mental game. But consenting to PVP still = that PVP "might happen". So don't whine when it does...


      PS. Leage of Legend has softcore PVP... no real loss for dying. (Albion has that "traning" mode with no death too - called the Arena). The rest of PVP in Albion is much different... otherwise you would not be so triggered ;)
    • Neehz wrote:

      This is simply wrong. When you enter a PVP zone, you consent that non-consentual PVP might happen. Clicking a consent button that makes you win 100$ but have a 0.1% chance to send you directly to jail isn't a button that make you consent to go directly to jail, it's a button that makes you consent to have 0.1% chance to go to jail.
      When i want to do pvp only, I don't play albion, I go for league of legend.
      So let me get this straight: when you click the button you accept the risk of going to jail, but you don't accept actually going to jail?
      You clicked the button and you accept that a bad thing might happen, and therefore you accept the consequences of that bad thing.
    • Maxx wrote:

      This topic has become the same usual shit
      2 sides, each one feathering its own nest, pointing out only what's come convenient to their cause.

      My turn now, I'll try to be a bit more honest here.

      SKIPPABLE PART

      Gathering
      Gathering is mainly a SOLO activity. All the people saying that a gatherer should go with more people, or with an escort make me think that they're playing a different game. Gathering itself isn't that much funny, now think how funny would it babysit a gatherer. Please, if you have to say "hey dude you're wrong", do so with a video. I tried looking for "group gathering albion online" on google and youtube, and found nothing.
      Now, since people do this solo, the game has to be balanced around this, and to do so, you have to guarantee a chance to escape against group of gankers (since this isn't mainly a solo activity), and the 3sec rule covers this. It's not a 100% chance, but if you're competent it's still a very high one even against zergs and shouldn't be increased more, which imo is fine, considering that a gatherer risks a set of gear that's usually at least 10x as expensive as the average ganker's, plus all the resource he's carrying with him.
      Still, when succesful, a gatherer earns a lot of money, especially if he has the guts to do so in mercia (talking about the ones who don't belong to guilds that live there)

      Ganking
      Ganking is mainly a group activity. Not much because solo/duo ganking is more difficult (wow really? what a strange and magic game we're playing), but because resorting to numeric superiority is the most efficient way to minimize risks and maximize rewards. Being in a much larger group makes gear tier differences irrelevant, as the whole fight boils down in dismounting the offended party and making sure it can't mount up again. Because of this, ganking with expensive gear only removes efficiency to the process.
      About risk vs rewards: the average ganker really doesn't risk anything, as it doesn't matter how rich/poor he is, he always brings gear that he can replace without any problem. When it comes to rewards, they can either be huge or null, depending on many factors, but I'd say that, on a average, it's still lower than the gatherer's, but as of now, gankers still have a better overall risk/reward result.

      END OF SKIPPABLE PART

      So why many gankers label the gatherers as carebears is beyond me.
      gatherers who say they need further protection are carebears. Git gud
      gankers who ask to remove any skill/effort requirement from the ganking process are carebears as well. Git gud

      Now, the good thing would be finding a solution that caters to solo/duo ganking without bringing any advantage to the zerg ganking that's so fashionable at the moment.
      Read it again: without bringing any advantage to the zerg ganking that's so fashionable at the moment.
      Read it again one more time: without bringing any advantage to the zerg ganking that's so fashionable at the moment.
      I agree with every word you typed. Zerg Ganking. That's a term I haven't seen written before, but it's something I've seen in game every time I log in. Well, talked about anyway. Not like I'm going to risk getting Zerg Ganked LOL
      » ᴘ ᴇ ɴ ɢ ᴜ ɪ ɴ • s ɴ ɪ ᴘ ᴇ ʀ «
    • Solix wrote:

      Just abolish "crafting armor" so that the non-consenting "victim" at least has the reasonable ability to equip themselves to properly defend themselves.

      Everyone wants to be the apex predator out there 'crushing n00bs and smashing bads' then complain when the n00bs and bads et. al. are suddenly nowhere to be found. If the gatherers could gather with the same efficiency in combat armor they would feel less like fodder and more like competent contenders in a skirmish and might be more likely to participate in pvp zones.

      My suggestion: roll the gathering armor efficiency skills into the gathering trees on the destiny board and delete gathering armor from the game. Let people gather while being prepared for a fight.
      I'd rather see them add a 2nd outfit slot, that you can only equip gathering gear in. More Risk, More Reward. Combat + Gathering at the same time.