Already removed gold trading between players. Take it a step further and remove all currency trading between players. No direct deposits to guilds. Guilds could still amass silver by taxing their members. Now the only way gold sellers could work, is by buying items, reselling on market, or advertising items to players. Would be more problematic for them instead of spamming x silver for x $, now they would have to acquire items and sell them. With the gold market flux, pricing items for them would be troublesome and time consuming.
Remove silver trading between players, to combat silver sellers.
This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.
-
-
100% Agreed.
I can't even imagine a scenario where I would arbitrarily trade silver to another player. I would always go through the market house.
I'd rather have them remove silver trading to further mitigate real money trading -
Troll post?
-
All I use the gold market for is a convenient way to 'park' extra funding that I earn, and save towards future projects and/or the possibility that I will buy premium with gold in the future. I don't understand how the gold market is in any way integral to the economy. The only gold sinks are vanity items and buying the premium upgrade. I don't say this from a deep, deep understanding of how the gold/silver economy works, so somebody please correct me if I'm wrong.
-
Zarf wrote:
Already removed gold trading between players. Take it a step further and remove all currency trading between players. No direct deposits to guilds. Guilds could still amass silver by taxing their members. Now the only way gold sellers could work, is by buying items, reselling on market, or advertising items to players. Would be more problematic for them instead of spamming x silver for x $, now they would have to acquire items and sell them. With the gold market flux, pricing items for them would be troublesome and time consuming.
-
Makes it a lot easier to detect gold sellers though if they are trading market items at vastly high/low prices
-
AntiGoldSeller8192 wrote:
Zarf wrote:
Already removed gold trading between players. Take it a step further and remove all currency trading between players. No direct deposits to guilds. Guilds could still amass silver by taxing their members. Now the only way gold sellers could work, is by buying items, reselling on market, or advertising items to players. Would be more problematic for them instead of spamming x silver for x $, now they would have to acquire items and sell them. With the gold market flux, pricing items for them would be troublesome and time consuming.
-
This reek's of Jagex, please no.
-
Idiotic madness. "White knights" lost their last braincells.
-
If we have a auction house in each town then why not make that the only way of trading?
-
Removing silver trade completely will not be an option right now, as it is too important. But we may limit the amount you can trade to your progress in the game > The more fame - The more silver you can trade.
Kind regards,
Stefan -
Bercilak wrote:
Removing silver trade completely will not be an option right now, therefore it is too important. But we may limit the amount you can trade to your progress in the game > The more fame - The more silver you can trade.
Kind regards,
Stefan
i do not see why remove silver is important, we could still use market for exchange
but if you plan to limit silver amount an alt can carry, depending on fame, that woud be very boring (non sandbox spirit)
thxIGN: LewdPriest -
The reason they would do this, many gold sellers are naked characters with little to no fame. Thus a new character would hardly be able to trade silver with anyone. To trade a large amount, they would have to spend a lot of time leveling up the character, with a good chance of being banned once found.
-
Zarf wrote:
Already removed gold trading between players. Take it a step further and remove all currency trading between players. No direct deposits to guilds. Guilds could still amass silver by taxing their members. Now the only way gold sellers could work, is by buying items, reselling on market, or advertising items to players. Would be more problematic for them instead of spamming x silver for x $, now they would have to acquire items and sell them. With the gold market flux, pricing items for them would be troublesome and time consuming.
-
I think gold sellers are doing a good job wreaking the game, remove their source of income, will help get rid of them.
-
Create a game environment in which the greatest rewards are reaped by sustained repetition of the most tedious, mindless chores....
Nope, that's not the problem at all; restrict player trading instead because that's the sandbox thing to do!
#albionsolutions -
Vulix wrote:
Makes it a lot easier to detect gold sellers though if they are trading market items at vastly high/low prices
-
Removing silver trade wouldnt help either, then they would trade items of certain value (Hightier Resources, runes, food) ... in real life cigarettes or similar (Chocolate, food, gemstones,shells) where use in situation where money didnt work.
Strangley enough it seems the gold seller spam is "location" based inparticular to the lower (green) zones. Caelorn and the outland black zone seems almost spam free and less effected.
I have only gotten 1-2 "wispers" yet in my whole extensive play time so far.
If i compared that to a F2P Blades and soul release last year - where the chat was completed full with gold spam and unbearable to read - AO is heaven,but maybe i was just lucky enough to escape their spam somehow.
Well I hope SI gets those server downs/ddos attack under control soon ... but unfortunatly it does take time and code and infrastructure changes. -
Just to point out this: how about players with multiple chars that need to exchange money for islands upgrades and such? I'm in that situation and I've got one money maker char at the moment, as I focus on its sole progress only. I'd be right annoyed if I couldn't trade with my alts to let them upgrade their islands as my farming needs grow.
-
Im assuming this is a joke. You'd literally kill the entire economy of the game. The market isnt the only thing people use to buy things. Territories, alliance invites, mercenary work. Its literally never going to happen.
-
Share
- Facebook 0
- Twitter 0
- Google Plus 0
- Reddit 0