This.While the EVE universe is far larger in size, it is also mostly empty.. You could erase half of the EVE universe and not notice a difference.On a non-technical level, is there any concern that this is too simple of an approach? EVE's game world is far larger than Albion. You're ultimately trying to fit a population larger than EVE into an extremely small environment, which forces players to form giant alliances. There's no upside to abandoning a zerg.1) Specific zones being overcrowded
Problem: There is a hard technical limit to how many players can be in a single zone, and this limit does not depend on the type of hardware used. It has to do with the fact that the information the server has to processes grows exponentially with player numbers. Many of you will know the wheat and chessboard problem, it's similar to
The problems or EVE and Albion are both totally opposed although the exemple is correct. What also makes the EVE universe so more larger is the abundance of Wormhole space (what could be compared to the Carleon underground at some point). But still, the Albion universe is WAY too small for that amount of players. It should be at least twice as big for that amount of people playing, or having the same kind of "wormhole systems" but in another style.
EvE has 8000 systems + wormholes. Each system has instanced stations, PVE missions etc.
Even Jita, which is like Caldreon in Albion, can have 1000 players, but they are all instanced in station. Since EvE online station is equivalent to Albion Online populated city, EvE has no such problems.
In big PVP corporation battles, in which I have been myself, there could be hundreds of players, like in Albion, however, when system limit exceeds some player count, the server for that systems goes into "Time Dilation" mode, which means entire game, packet processing is prioritized and slowed down to handle so many players.