Not enough material nodes to balance out the mass amount of new players?

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    • Not enough material nodes to balance out the mass amount of new players?

      Idk if its just me but I feel like there's WAY too little of material nodes to make up for the mass amounts of players in a map. I've noticed the recharge rate of nodes have gone up a a bit but its not enough. Every map i go to has near or over 100 players. The maps that have like 60 or less players are the maps where the materials are too high tier. I spend most of my time running around trying to find nodes than actually gathering. And when i finally DO find something, its either depleted, enchanted, or like a 3/9 charge. There is SO much rough wood taking up the maps... can't they replace some of these with more material nodes? I know it's part of the "competitive gathering aspect" and no node is "yours", i get that. but there are literally hundreds of player per map and no where near enough nodes to balance it out.

      thoughts?
    • No. I think they have it balanced just right for now. You need to farm smarter. Go two zones away from town. Use a horse. Find a cluster of around a dozen of the resources you want and develop a route that takes you past each resource every 15-20 seconds. I can make 500+ t4 resources per hour. Any easier and it will kill the economy.