Eve onlineBounty system has never worked. Name a game where the bounty system actually meant something.The punishment needs to be a bunch of +rep players coming back and pushing your shit in, NOT the game forcibly removing you from play.SHITIf you don't like reputation loss, go to black and PvP. Red zone is supposed to be targeted PvP, as per the Dev post. If you see someone running around with a nice glowing weapon, it may be worth the rep loss for that one kill. If you kill every carebear you see, then you eventually get punished for trying to abuse the zone.
Make a bounty board so you can put hits out on people, or a bounty system so you are more and more valuable of a target the lower your rep is.
I'm just astounded that the game is fairly hardcore in many ways but managed to drop the ball so hard on pvp.
Edit: This is the game SBI bases a lot of their mechanics off, so if you disagree, you're simply proving us further correct. /trapped
Eve Onlines bounty system didn't nor does it still work. Plus it went through a few changes and people still don't utilize it. Its more of a feature like oh cool I killed a guy who happened to have a bounty on his head and you received the credit, but it wasn't a mechanic that was used to punish bad behavior or anything for the matter.
So lets try again, name a game that had a MEANINGFUL bounty system?
Edite: your edit just make you sound childish. One disagrees with your arugement, in fact points out the flaw in your arugment you simply try to say the other person is wrong just for the sake of it. Grow up.