我们需要中文界面(We need the Chinese interface)

  • You might want to write that in English, too....unless you are either assuming that someone from the AO support/dev team can read Simplified Chinese or counting on someone giving enough of a shit to try using google translate (which is not very reliable in terms of accurate translations).
  • The Chinese market is a huge one that most business will not ignore. But the problem is it is challenging for Chinese in China to connect out to US to play (Chinese government control of the Internet as well as capital control aka payment). So if an MMO were to offer their product to the Chinese market, they will probably set up a separate server within China to serve the local community and not use their international server. And for that, there are a wall of business obstacle to surmount before it can bear fruit. Until that happens, a Chinese language game interface will probably take the least priority as it serve little purpose for the US server. Just my personal opinion.
  • Hey guys, I'm a foreigner also living and working in Mainland China. The amount of players that play MMO especially MOBA games, is around the hundreds of thousands online everyday, if not millions. Not to mention, mobile online games is in the millions. This is a huge market as I do agree with Simpleton above me. I dealt with online projects similar to Albion per se, (browser-based and mobile) and the amount of primary players for even a beta, incredible amount of players. . However, even if there is a progression to localize the game for the Chinese user base, it would also need to be "culturlized" for the regarded audience. And also in regards to Chinese policy, having both Chinese users in Mainland China connected to the mega server might be posed as an issue. It would be best to have a mega server just for the Mainland only. Which then I would understand that moving this game to be focused into China would be a huge project itself.

    **edit

    But it would be a good start to have Albion localized in Chinese, which would be a great starting point to slowly move into the China gaming market and a great way to test the waters with minimum risk. And that would be a good MVP in terms of getting into the Chinese market. It would also be a good idea to make a connection with Tencent (China's biggest game publisher at the moment) and see what solutions can be made from there.