**It looks like the energy costs for Dagger Weapons' Q skills are grossly overpriced in comparison to the over melee weapons.**

I grabbed the data for each melee weapon's Q skills at Tier 4 and Tier 8.

Just looking at the costs, it is obvious that Daggers' costs are far larger than the other weapons'

Looking at the minimum, maximum, and average for Tier 4 and Tier 8 ... keeping in mind that Daggers are the highest so are inflating the averages:

- T4 Dagger's Sunder Armor costs 13 which is 260.00% of the minimum and 139.58% of the average at T4
- T4 Daggers' Assassin's Spirit) costs 16 which is 320.00% of the minimum and 171.79% of the average at T4
- T4 Daggers' Black Hands are the T4 max at 19 ... 5 more than the next highest non-dagger skill at 14 ... which is still 2 less than Assassin's Spirit and only 1 more than Sunder Armor.
- T8 Dagger's Sunder Armor costs 19 which is 271.43% of the minimum and 145.69% of the average at T8
- T8 Daggers' Assassin's Spirit) costs 23 which is 328.57% of the minimum and 176.37% of the average at T8
- T8 Daggers' Black Hands are the T4 max at 27 ... 7 more than the next highest non-dagger skill at 20 ... which is still 3 less than Assassin's Spirit and only 1 more than Sunder Armor.

If we remove the inflation from having the daggers in the calculations for the averages and from setting the maximums, then we have:

- T4 Dagger's Sunder Armor costs 13 which is still 260.00% of the minimum but now 156.33% of the average and 92.86% of the maximum at T4
- T4 Daggers' Assassin's Spirit) costs 16 which is still 320.00% of the minimum but now 192.41% of the average and 114.29% of the maximum at T4
- T8 Dagger's Sunder Armor costs 19 which is still 271.43% of the minimum and 161.32% of the average and 95.00% of the maximum at T8
- T8 Daggers' Assassin's Spirit) costs 23 which is still 328.57% of the minimum but now 195.28% of the average and 115.00% of the maximum at T8

While standing naked, I took the damage values for each of the Q skills and got the data to calculate:

- Direct Damage Per Cost
- Total Damage Per Cost (Since Axe Q applies a DoT)
- Direct Damage Per Cooldown
- Total Damage Per Cooldown

The numbers show that daggers damage per energy is horrible.

- At T4: 13.42 direct damage per energy for daggers puts it at 58.89% of the average of 22.79
- At T4: 13.42 total damage per energy for daggers puts it at 57.31% of the average of 23.41
- At T8: 13.22 direct damage per energy for daggers puts it at 57.75% of the average of 22.89
- At T8: 13.22 total damage per energy for daggers puts it at 56.21% of the average of 23.51

-----[ Raw Data Below ]-----

Numbers Including Daggers in Calculations

T4 Min | T4 Avg | T4 Max |

5 | 9.313432836 | 19 |

T8 Min | T8 Avg | T8 Max |

7 | 13.04109589 | 27 |

Numbers Without Daggers in Calculations

T4 Min | T4 Avg | T4 Max |

5 | 8.315789474 | 14 |

T8 Min | T8 Avg | T8 Max |

7 | 11.77777778 | 20 |

@T4:

Average Direct Damage Per Cost (No Daggers) | 22.79 |

Average Direct Damage Per Cost (Daggers Only) | 13.42 |

Total Damage Per Cost (No Daggers) | 23.41 |

Total Damage Per Cost (Daggers Only) | 13.42 |

Average Direct Damage Per Cooldown (No Daggers) | 58.57 |

Average Direct Damage Per Cooldown (Daggers Only) | 60.80 |

Average Total Damage Per Cooldown (No Daggers) | 61.08 |

Average Total Damage Per Cooldown (Daggers Only) | 60.80 |

@T8:

Average Direct Damage Per Cost (No Daggers) | 22.89 |

Average Direct Damage Per Cost (Daggers Only) | 13.22 |

Total Damage Per Cost (No Daggers) | 23.51 |

Total Damage Per Cost (Daggers Only) | 13.22 |

Average Direct Damage Per Cooldown (No Daggers) | 82.13 |

Average Direct Damage Per Cooldown (Daggers Only) | 84.53 |

Average Total Damage Per Cooldown (No Daggers) | 85.69 |

Average Total Damage Per Cooldown (Daggers Only) | 84.53 |

The post was edited 1 time, last by Sebrent: Added Info for Damage Per Cost and Damage Per Cooldown that I calculated in a post later on. ().