Crafters and gatherers motivation to progress

  • Crafters and gatherers motivation to progress

    Hello everyone,


    It is almost 3 years I play Albion. Closer it gets to release date more balanced and polished it feels. However, I feel some concerns about the importance of crafters and gatherers. It seems everything ok, but its lack of regard to be professional crafter or gatherer, its lack of motivation to concentrate on focusing on one item craft or one recourse gathering.
    First of all, i would like to talk about crafting.
    Thinking about role playing and sandbox, with players driven economy it feels that we need to make some bonuses for dedicated crafters. I have some ideas about making them more important and more unique in their role.
    Suggestions :
    1 Certain item power bonuses on items crafted by the specialised crafter. Even small amount of bonus to item power ( i know there is already quality marker, but it seems that is so random that, even experienced crafters, getting better quality more or less randomly ) In my opinion it should be after reaching a certain level of crafting item quality can not be longer normal.
    let's say I crafting Scholar robes mastery level 30 so it means that all the time I craft T4 the item quality should be outstanding crafting T5 - Good, or something like that, it is like it real life, master sword crafter making butter knife always will make its best quality, never peace of crap....
    2 Reaching mastery level let's say 50 you getting the unique color glow.
    There are hundreds of colors, and by reaching that special mastery level you discover Your unique color. so all iteams You craft and have +50 mastery level Your item glows. There should be scale to for brightness, which can progress every +10 levels ( 50, 60, 70, 80, 90 100) The color should be picked up randomly, by the script.
    That would motivate to crafters concentrating on one item and creating popularity. You can be a famous crafter, and your items have bigger value because you have certain mastery and your items glow.


    Let's talk now about gatherers.
    I am gatherer myself. I gathering cloth, of course, it is nice to get extra bonuses on yield, but would be great to get slight chance to pick random rare resource of a normal node if you have 50+ mastery level or so.
    Another idea is to have "Master Gatherer feeling" Then if You have let's say 50+ mastery on cloth gathering and being in zone for 10 minutes or so you hear sound or star in Interface, what indicates there is legendary or another rare resource in this zone.


    So here are some of my ideas how to make more rewarding to be professional crafter or gatherer. I miss something like that in Albion... What is Your ideas ?
  • I think the idea of having a chance to get a rare resource while harvesting is a great one. It should be implemented. It should not happen too often but still often enough to keep you going.

    I would also like to have the option to name your products. of course, it should be obvious that an item is a, for instance, T4 Knight Boots but still, it would be good having this option to give something to it.

    I also agree with the idea that mastery levels should more often result in a very well crafted item. It might cost more resources or anything.

    I also liked the idea of not being able to switch skills (someone mentioned this in a post somewhere on the forums) but craft weapons/armor pieces with certain skills. That would offer a lot more variety and more of these items would be needed. To be able to wear certain items could also be tied to their mastery level or something like that. It would be up to the crafter what skills or what combos to add.

    I would actually put a kind of a cap/limit on what you can learn, so that way being a master of something would really mean something. Only some very dedicated people could reach it and their products should be unique. I know that this is not going to happen but we are collecting ideas here.
  • Albion needs to take a feature Black Desert Online did. During gathering there is a % chance to obtain a rare item. For instance I recall gathering lumber and off and on I would gather a crystal worth a few million. It's nice because the more you gather the higher chance you have of getting these. This was for almost all gathering types. The crystal was used to enchant armor and weapons, so they were highly valued.

    Albion could so something similar. This would make gathering a bit more exciting and reward those who gather often.
  • FireRunner wrote:

    Albion needs to take a feature Black Desert Online did. During gathering there is a % chance to obtain a rare item. For instance I recall gathering lumber and off and on I would gather a crystal worth a few million. It's nice because the more you gather the higher chance you have of getting these. This was for almost all gathering types. The crystal was used to enchant armor and weapons, so they were highly valued.

    Albion could so something similar. This would make gathering a bit more exciting and reward those who gather often.
    What about some enchantments to your gathering tool? it could be used just for gathering tool to enchant it and by enchanting it can add bonuses to gain more resources or smth
  • Timbatao wrote:

    FireRunner wrote:

    Albion needs to take a feature Black Desert Online did. During gathering there is a % chance to obtain a rare item. For instance I recall gathering lumber and off and on I would gather a crystal worth a few million. It's nice because the more you gather the higher chance you have of getting these. This was for almost all gathering types. The crystal was used to enchant armor and weapons, so they were highly valued.

    Albion could so something similar. This would make gathering a bit more exciting and reward those who gather often.
    What about some enchantments to your gathering tool? it could be used just for gathering tool to enchant it and by enchanting it can add bonuses to gain more resources or smth
    I would love to see enchanted gathering tools. In fact, I don't see why we don't have it since all armor and weapons have it. A T5.1 tool would simply gather faster and a T5.3 tool would gather even faster. Let's face it. Time is the issue with gathering. It takes a long time per node, especially when you're at T6-7-8. So, why not allow tools to be made with .1.2.3 materials? It's a win-win.

    These are both items I'd like to see added to Albion.

    1. Add a % change to gather something rare during gathering.
    2. Add enchanted tools which make gathering faster (especially since there is no food to increase gathering speed).
  • Also a good idea for enchantment of the tool, but it should'nt be possible to craft it directly in 5.x. I mean we should earn and deserve it you know, otherwise some rich guys/guild would directly craft it and then gather super fast without even spending time on it. I mean masteries would become obsolete and it would be discouraging then. For example I am currently mastery 67 on gathering T6 fiber and I have a T8 sickle then the speed gathering is super fast when i gather fibers. But I deserve it because before this I spent a lot of time gathering some T6 fiber, and i would be a little sad that some ppl craft a 6.3 sickle and gatherer as fast as I currently do.

    But the idea is still good with some thinking on it to balance it !
  • In regards to mastery. I would love to see masteries interact. Specifically you hoghest toer master would be full strength. When you start mastering other things every mastery in something pther than this gets debuffed based on how high the prime mastery is. This would have to be in categories. Armors are 1 category and only influence each other. Weapons are another. Etc. It would play out something like this. Mastering weapons give a huge debuff to mastering tools or crafting. Mastering tools debuffs weapons and crafting. Etc.


    Boy, i hope that is clear enough on my explanation. I thought it would help enhance roles in the game.
  • Raithe wrote:

    In regards to mastery. I would love to see masteries interact. Specifically you hoghest toer master would be full strength. When you start mastering other things every mastery in something pther than this gets debuffed based on how high the prime mastery is. This would have to be in categories. Armors are 1 category and only influence each other. Weapons are another. Etc. It would play out something like this. Mastering weapons give a huge debuff to mastering tools or crafting. Mastering tools debuffs weapons and crafting. Etc.
    This would just give a bigger advantage to people that divide their skills among alts.
  • Ulfar wrote:

    would like to see at least 1 skill on gatherers tools.
    Well this could be the answer how gathering can be more interesting. Tools with abilities. You unlock new abilities with mastery levels. If you equip tool you can have abilities.

    • Q = You select one attack ability from few options. This is just for dealing with mobs. (Some Q spells can be same ones with all tools.)
    • W = Abilities in this slot can help you find specific resources or shows direction where is most resource nodes or tells number of enchanted nodes in current zone... (Some W spells can be same ones with all tools.)
    • E = Each tool line has it own unique ability (like weapons). This ability is ment to use during gathering resource node. Maybe if you time it right you get something extra or you get short gathering speed buff or you dont make sound for short time... so this would be somekind of mini minigame.. ;)
    Now these were just examples what came up my mind straight after i saw Ulfars post. But i think something like this could devs really consider in future with some expansion. ;) ;)
  • Thomas9 wrote:

    Ulfar wrote:

    would like to see at least 1 skill on gatherers tools.
    Well this could be the answer how gathering can be more interesting. Tools with abilities. You unlock new abilities with mastery levels. If you equip tool you can have abilities.
    • Q = You select one attack ability from few options. This is just for dealing with mobs. (Some Q spells can be same ones with all tools.)
    • W = Abilities in this slot can help you find specific resources or shows direction where is most resource nodes or tells number of enchanted nodes in current zone... (Some W spells can be same ones with all tools.)
    • E = Each tool line has it own unique ability (like weapons). This ability is ment to use during gathering resource node. Maybe if you time it right you get something extra or you get short gathering speed buff or you dont make sound for short time... so this would be somekind of mini minigame.. ;)
    Now these were just examples what came up my mind straight after i saw Ulfars post. But i think something like this could devs really consider in future with some expansion. ;) ;)
    Yes that E spell sounds really interesting... it would give some skill aspect to gathering also.
  • Thomas9 wrote:

    Tools with abilities
    The devs should already know about this possibility from last year's feedback of gatherer specific skills on tools. The gatherer armor has most spells now morphed into it, leaving the back pack (and tool) skill-less already.

    But i would support one new skill on tools, or generally gatherer armor artifacts with one new skill. Everything, that offers more diversity for gatherer gameplay and goals to achieve.
  • Timbatao wrote:

    It is nice to get extra bonuses on yield, but would be great to get slight chance to pick random rare resource of a normal node if you have 50+ mastery level or so.
    This is what I already suggested, sort of. I'd like rarity chance to go from 0% up with your specialization, keeping rarity about the same, as it is now, but harvest-able from 'normal' node. Every node could yield a surprise, there would be no need to first run around zone and then start harvesting once you are sure you checked for rare nodes.