Hammer


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Director schrieb:
Yeah I've always wondered if that was an issue...Access schrieb:
...
As a side note about the claim made that this could somehow be encrypted, it would't change anything, If the client is to use the data at some point, it will need to decrypt it anyway. If the client can decrypt it, it means it has the key. If the client has the key, so does anyone with access to the computer the client is on. It's the same reason why ebooks DRM is a joke.
MadDave schrieb:
Hey guys,
first of all thank you for asking before actually doing anything.
Our position is quite simple. As long as you just look and analyze we are ok with it. The moment you modify or manipulate something or somehow interfere with our services we will react (e.g. perma-ban, take legal action, whatever).
As some of you have already pointed out, using WireShark or silimar tools to analyze network traffic is undetectable from our end and we therefore do not consider it an offense. The network packets do not contain any secret information, it is basically all stuff you can see on screen in the game in some form. If you wanna build a tool based on that - fine.
HOWEVER, any manipulation of the client or any form of "bot" will not be tolerated. E.g. if you are playing with the idea to automatically pull data from ingame marketplaces in regular intervals - yeah, that is a bot. This bot would produce traffic and data access on our end and therefor we cannot allow this.
And before you ask - yes, some form of API is still on our roadmap, but I cannot give you an ETA on that. We have already added statistics and the kill boards to the web site and we will continue to add stuff like that in the future.
Hope this clarifies it.
David
FoxFour schrieb:
OK... this reply changes what I am working on. Thank you very much for the response, really appreciate it!MadDave schrieb:
Hey guys,
first of all thank you for asking before actually doing anything.
Our position is quite simple. As long as you just look and analyze we are ok with it. The moment you modify or manipulate something or somehow interfere with our services we will react (e.g. perma-ban, take legal action, whatever).
As some of you have already pointed out, using WireShark or silimar tools to analyze network traffic is undetectable from our end and we therefore do not consider it an offense. The network packets do not contain any secret information, it is basically all stuff you can see on screen in the game in some form. If you wanna build a tool based on that - fine.
HOWEVER, any manipulation of the client or any form of "bot" will not be tolerated. E.g. if you are playing with the idea to automatically pull data from ingame marketplaces in regular intervals - yeah, that is a bot. This bot would produce traffic and data access on our end and therefor we cannot allow this.
And before you ask - yes, some form of API is still on our roadmap, but I cannot give you an ETA on that. We have already added statistics and the kill boards to the web site and we will continue to add stuff like that in the future.
Hope this clarifies it.
David
Now to learn packet capture with Go or Python... and there goes my weekend. Whelp.
MadDave schrieb:
Hey guys,
first of all thank you for asking before actually doing anything.
Our position is quite simple. As long as you just look and analyze we are ok with it. The moment you modify or manipulate something or somehow interfere with our services we will react (e.g. perma-ban, take legal action, whatever).
As some of you have already pointed out, using WireShark or silimar tools to analyze network traffic is undetectable from our end and we therefore do not consider it an offense. The network packets do not contain any secret information, it is basically all stuff you can see on screen in the game in some form. If you wanna build a tool based on that - fine.
HOWEVER, any manipulation of the client or any form of "bot" will not be tolerated. E.g. if you are playing with the idea to automatically pull data from ingame marketplaces in regular intervals - yeah, that is a bot. This bot would produce traffic and data access on our end and therefor we cannot allow this.
And before you ask - yes, some form of API is still on our roadmap, but I cannot give you an ETA on that. We have already added statistics and the kill boards to the web site and we will continue to add stuff like that in the future.
Hope this clarifies it.
David
Bogul schrieb:
Also, does it count as client manipulation if I write a bot that copy pastes item names into the game and presses enter while having the AH window open?
Any developer who wants to write an AH scraperbotI mean tool what will put all my searches into a database, please contact me. I will definitely pay in-game gold and maybe real life money to use your services and tools.
Bogul schrieb:
Also, does it count as client manipulation if I write a bot that copy pastes item names into the game and presses enter while having the AH window open?
Any developer who wants to write an AH scraperbotI mean tool what will put all my searches into a database, please contact me. I will definitely pay in-game gold and maybe real life money to use your services and tools.
Director schrieb:
Yeah, it's a lot of work for a system that you're talking about. And there's no gaurantee it will work after game updates or upon release.Not worth the investment atm imo. I mean fuck, I'm flippin cabbage soups for 500%, what y'all need a bot for right now. lolBogul schrieb:
Also, does it count as client manipulation if I write a bot that copy pastes item names into the game and presses enter while having the AH window open?
Any developer who wants to write an AH scraperbotI mean tool what will put all my searches into a database, please contact me. I will definitely pay in-game gold and maybe real life money to use your services and tools.
Dieser Beitrag wurde bereits 4 mal editiert, zuletzt von Access ()
Access schrieb:
It's really easy to do, this is smaller than many homeworks I had as an undergrad. I'm just done with the part of the program that sniffs the packets, recombines them and parses the jsons. Now I just need to build the database and add some easy to use search and graphing utility which I'll try to do this weekend if I've got time.Director schrieb:
Yeah, it's a lot of work for a system that you're talking about. And there's no gaurantee it will work after game updates or upon release.Not worth the investment atm imo. I mean fuck, I'm flippin cabbage soups for 500%, what y'all need a bot for right now. lolBogul schrieb:
Also, does it count as client manipulation if I write a bot that copy pastes item names into the game and presses enter while having the AH window open?
Any developer who wants to write an AH scraperbotI mean tool what will put all my searches into a database, please contact me. I will definitely pay in-game gold and maybe real life money to use your services and tools.
I think we can expect a couple of those to be around by release, OP's guild is already ahead, somebody will probably take up bogul's offer and a few others expressed interest in trying to build one in this tread. Maybe one will take over with a website or something, depends if people want to keep the advantage for themselves or share it.
For updates, they need to send the data one way or another so there is not much they can do that would make it impossible to sniff. Also from their posts, it's much more likely they will add an API than start making it harder to read.
AcOrP schrieb:
github.com/google/gopacket/ you can start with thisFoxFour schrieb:
OK... this reply changes what I am working on. Thank you very much for the response, really appreciate it!MadDave schrieb:
Hey guys,
first of all thank you for asking before actually doing anything.
Our position is quite simple. As long as you just look and analyze we are ok with it. The moment you modify or manipulate something or somehow interfere with our services we will react (e.g. perma-ban, take legal action, whatever).
As some of you have already pointed out, using WireShark or silimar tools to analyze network traffic is undetectable from our end and we therefore do not consider it an offense. The network packets do not contain any secret information, it is basically all stuff you can see on screen in the game in some form. If you wanna build a tool based on that - fine.
HOWEVER, any manipulation of the client or any form of "bot" will not be tolerated. E.g. if you are playing with the idea to automatically pull data from ingame marketplaces in regular intervals - yeah, that is a bot. This bot would produce traffic and data access on our end and therefor we cannot allow this.
And before you ask - yes, some form of API is still on our roadmap, but I cannot give you an ETA on that. We have already added statistics and the kill boards to the web site and we will continue to add stuff like that in the future.
Hope this clarifies it.
David
Now to learn packet capture with Go or Python... and there goes my weekend. Whelp.
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