Jonathan_Silverblood schrieb:
As much a I like bitcoin, this is a game.
.. and I'd rather it stayed a game.
extremely quick rising Gold price is a reason to stop trading. Our economy is dying.
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Taurean schrieb:
Seeing as SI took the Eve PLEX system as inspiration, and PLEX speculation is an accepted part of Eve, I'm pretty sure that gold trading is exactly what SI thought it would be.
Other people making 'money' from gold trading does not prevent anyone else from playing the game in the ordinary way. And as gold trading is equally available to all, I cannot see that anyone has any grounds for complaint.
What is the point in playing an economical simulation that can be rigged outside of the game? Whatever you do in game has less impact that knowing the right people...
Making money by speculating on in-game action is fine, and in fact is part of the meta of the game. For example, you can speculate if you know beforehand your guild is going to lock down all the zones producing a certain type of T6 or T7 materials is an in-game action with in-game results for the economy, then speculation is fine as it is linked to things happening in-game, and actions taken there. -
This is easy, pre-emtivelly decide when the "curve" meaning 50% of the player base, reaches a tier. If you look at each spike, it's when the curve reaches a tier as a whole, and a spike happens.Articulo Mortis
Carrion Caller
twitch.tv/iam_kav -
Are we going to get any official statement on this issue? Or will it just be quietly swept under the rug?
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Hanura schrieb:
Are we going to get any official statement on this issue? Or will it just be quietly swept under the rug?
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grisix schrieb:
Making money by speculating on in-game action is fine, and in fact is part of the meta of the game. For example, you can speculate if you know beforehand your guild is going to lock down all the zones producing a certain type of T6 or T7 materials is an in-game action with in-game results for the economy, then speculation is fine as it is linked to things happening in-game, and actions taken there.
This is just a "complexity" of being a human being and living among other human beings, video-game, rial-life, or what not...
There is inside trading going on in RL all the time, and people who are "connected" get the best deals...
arguing to have any other way (i.e "a perfect, utopian world") just shows how ignorant and naive you are...
just accept it and make the best of it really...
EVE has been one of the best hardcore MMOs for the past 12 years, Albion will be as well, gold/PLEX trading or not...speculation or not...
just grow up, make the best of it and move on...
...or give me your stuff, and don't play...go cry in a corner somewhere...
...blackmailing with a "I will make a blog about people to avoid Albion" will not change things and will most likely get you banned (because they can) - I actually hope they already banned @Gevlon just because...they are corrupt and they can do it right?DarthMagus - T8 Stone;
Mining T8 in enemy WT solo -
Midgard schrieb:
Not today I wouldnt have thought ... the devs will all be at home eating chocolate eggs
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An easy way to mitigate gold speculation would be reducing the total amount of gold a player can buy ingame.
Most expensive item that can be bougth with gold is yearly premium for 19k gold.
Set a limit to let's say 20k gold (19k + some change).
Player can have more than 20k gold (for example if he buys it with real $$$)
But player cannot make a purchase on gold market that would exceed this limit.
One problem this would make is players with multiple accounts being able to accumulate more gold'Cacatio Matutina Est Tamquam Medicina'
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and the fact you can store gold in guild.Cheerleader for Guild: Virtuous
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Wadefu schrieb:
and the fact you can store gold in guild.
'Cacatio Matutina Est Tamquam Medicina'
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Targun schrieb:
Wadefu schrieb:
and the fact you can store gold in guild.
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vashangelarm schrieb:
who needs 500 million silver if the most expensive item in the game that is attainable is a dire wolf mount or brimstone staff?
Risei schrieb:
isn't the gold price influenced only by demand, and not by silver amount in the world?
In any event... I think @Gevlon is actually making some fairly strong points in this thread. There is little to no reason why gold speculation shouldn't be curtailed a bit to avoid any sort of insider shenanigans and to avoid gold speculation becoming the ultimate method by which to get rich in the game. Gold bought directly from SI should be allowed to get sold on the market. But gold bought on the market should not then be able to be sold on the market again. -
Jonathan_Silverblood schrieb:
Absolutely not! We need to be able to store gold in a guilds so that we have a safe way to store premium time that doesn't lose value due to inflation. I can't sit in a position as a guild master and tell people that "whoever wins this guild contest in 4 weeks, gets a month of premium", and then be unable to afford it because I only stored the prize money as silver.
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Midgard schrieb:
Jonathan_Silverblood schrieb:
Absolutely not! We need to be able to store gold in a guilds so that we have a safe way to store premium time that doesn't lose value due to inflation. I can't sit in a position as a guild master and tell people that "whoever wins this guild contest in 4 weeks, gets a month of premium", and then be unable to afford it because I only stored the prize money as silver.
If you really insist on regulating the gold market then there are several other methods that are much better: you could tax the transactions, or you could rate-limit the transactions over time. Breaking the most basic part of the system will inevitably lead to people asking for better QoL features, one of which is bringing the storage of gold back. -
Jonathan_Silverblood schrieb:
Midgard schrieb:
Jonathan_Silverblood schrieb:
Absolutely not! We need to be able to store gold in a guilds so that we have a safe way to store premium time that doesn't lose value due to inflation. I can't sit in a position as a guild master and tell people that "whoever wins this guild contest in 4 weeks, gets a month of premium", and then be unable to afford it because I only stored the prize money as silver.
Don't get me wrong, I'm not advocating removing guild gold, was merely playing devils advocate to your post. I'd much rather see gold purchased with silver locked and useable only for premium.
(Sorry for the multi quote .. on mobile and couldn't edit properly!) -
Midgard schrieb:
Jonathan_Silverblood schrieb:
Midgard schrieb:
Jonathan_Silverblood schrieb:
Absolutely not! We need to be able to store gold in a guilds so that we have a safe way to store premium time that doesn't lose value due to inflation. I can't sit in a position as a guild master and tell people that "whoever wins this guild contest in 4 weeks, gets a month of premium", and then be unable to afford it because I only stored the prize money as silver.
Don't get me wrong, I'm not advocating removing guild gold, was merely playing devils advocate to your post. I'd much rather see gold purchased with silver locked and useable only for premium.
(Sorry for the multi quote .. on mobile and couldn't edit properly!)
What about inflation proofing?
What about storing it for future vanity items?
What about ego-boosting things like "I have gold"?
These are all fairly weak use-cases, but we're discussing it in the context of an inbalance for the early 1-4 months of the game before gold mostly stabilizes, in the context of a game where skill matters more than your silver, and in the context of a multitude of other balance issues.
All this said. You're correct, that is one of my weaker arguments.
Furthermore, your suggestion (gold bought on market cannot be re-sold to market but can only be used for utlity) is a fix I would fine with. -
Gevlon schrieb:
SI must close the speculation venue, so people don't have to care about gold price and focus on the gameplay instead, either with "locked gold" or with punitive taxes.
Still waiting for a dev to comment. -
Right now we have a false perception of the economy as people are not fully playing the game. After release things might change dramatically.
That being said, many players recently left WoW because the price of the WoW Token skyrocketed to the point where casuals cannot afford to buy it anymore. My guess is that we are going to see something very similar in Albion if devs won't implement a roof on the price. Casuals are very important both to WoW and to Albion. The main difference is that whille Blizzard can count on millions of afficionados, Albion has about 200k players at the moment. It is a significant difference which might put this game six feet under a few months after launch. -
Archangelus schrieb:
Right now we have a false perception of the economy as people are not fully playing the game. After release things might change dramatically.
That being said, many players recently left WoW because the price of the WoW Token skyrocketed to the point where casuals cannot afford to buy it anymore. My guess is that we are going to see something very similar in Albion if devs won't implement a roof on the price. Casuals are very important both to WoW and to Albion. The main difference is that whille Blizzard can count on millions of afficionados, Albion has about 200k players at the moment. It is a significant difference which might put this game six feet under a few months after launch.
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