The removal of groups showing on maps in all black zones does more to hinder ZvZ fighting than it does to help it.
the idea of different red/black zones is great, and its good that the outlands are all black zones. the newer maps(since beta 1) feel like they are more open and do less to funnel everyone into certain spots, and with the more open maps it just seems harder to find big fights than it did in beta 1. maybe some middle ground could be met for showing black zone zergs, perhaps it doesnt show until you have a group of 15+ or it only shows in certain areas of the black zone(for example some exception for city plot zones or raid zones, not sure if they would need special exception but its a option)
Beta 1 there were many times where a zerg spotted on the map would cause people to form up and go fight, while in beta 2(where all the outlands was black with no zerg markers on map) it felt more like fishing for fights, where most of the time was trying to find people just to have the fight.
im not saying that simply putting the red zone mechanic into black zones is the perfect solution, i dont know what the perfect solution is but maybe someone else has a perfect idea for this. if you're in a group of 15+ running through black zones you are probably looking for fights, lets make it so people spend more time fighting and less time aimlessly running around hoping to find a fight.
the idea of different red/black zones is great, and its good that the outlands are all black zones. the newer maps(since beta 1) feel like they are more open and do less to funnel everyone into certain spots, and with the more open maps it just seems harder to find big fights than it did in beta 1. maybe some middle ground could be met for showing black zone zergs, perhaps it doesnt show until you have a group of 15+ or it only shows in certain areas of the black zone(for example some exception for city plot zones or raid zones, not sure if they would need special exception but its a option)
Beta 1 there were many times where a zerg spotted on the map would cause people to form up and go fight, while in beta 2(where all the outlands was black with no zerg markers on map) it felt more like fishing for fights, where most of the time was trying to find people just to have the fight.
im not saying that simply putting the red zone mechanic into black zones is the perfect solution, i dont know what the perfect solution is but maybe someone else has a perfect idea for this. if you're in a group of 15+ running through black zones you are probably looking for fights, lets make it so people spend more time fighting and less time aimlessly running around hoping to find a fight.

