This change was made to give tanks better peeling tools. To promote a more varied setup of armors. Own squishies can be protected better, enemy bruisers can kept away better. At the moment, Wind Wall isn't used very often. And with Fire Wall, there already is a spell which blocks an area with hard cc and lasts for 6s. So, I don't think a 6s Wind Wall will break the game.@Retroman pleease, you're sure about this? I'm safe to say this is overpowered
Hit delay: 0.4s -> 0s
Duration: 3s -> 6s"
Are you afraid of groups chain casting Wind Walls, or tanks generally having too much control with this ability?
Why do you think it's not going to be overpowered @Retroman? as suits pointed out, mages who 90% of the time wear cloth have to get DAMN close to the other team to use firewall, where as Knights chest is PLATE usually on tanks etc who have a HELL of a higher resists, armour HP etc than a DAMN SQUISHY mage any day of the week.
One of the axe abilities (think the W one) for example allows axe users to simply just WALK THROUGH Firewall or dash etc allowing players to get through firewall, I have yet to see ANY way of going through a windwall.
"And with Fire Wall, there already is a spell which blocks an area with hard cc and lasts for 6s."
Correct me if I'm wrong but doesn't hard CC usually actualy MEAN HARD CC? IE stuns, roots etc
If you think firewall is "HARD" CC, you really need to relook at/Rethink your ideas about cc, ie soft/hard and what the differances etc are, sure there's plenty of players willing to explain at length the differance to you, and likely some of the rest of the developers would be able to as well.
Firewall is counterable or even very easily avoided (that and the fact that on npcs firewall is broken, you get the first "reaction" off npcs where they run away and then come back, after that they just stand in the firewall with no effect other than taking the damage component of it, unlike windwall which KEEPS throwing npcs back.)
"Are you afraid of groups chain casting Wind Walls, or tanks generally having too much control with this ability?"
Nope we're afraid this change is VERY liable to be OP and be as bad as the purge meta is, so that everyone starts running windwall on everything, kind of similar to the situation with meditate that plenty of players repeatedly said "hey this is broken/op" which well we all know how much attension was paid to the feedback of the players over this one and how long till it FINALLY got fixed, Then there's the issue of the stacking movement speed increases, care to explain how a player being able to RUN ON FOOT, FASTER THAN A DIREWOLF is not broken or op? (and that is NOT using speed hacks either, just VERY broken game mechanics atm).
Bluntly you and the other devs NEED to start paying more attension to what the players are saying feeback wise, otherwise seriously whats the point in having play testers?