Whatever might be true; shfiting away from a sandbox to a casual gvg game made me quit. At this point i would love to see a true dev statement about WHAT the game is all about. It is terribly boring after a short while, that is a fact.
And telling us (in the future) that sandbox elements will be polished, while keeping alt characters and the soft cap lp barrier, will be a plain lie. (Has not be said, yet).
The only feature that excited me, were the seasional islands. But after a short review, nothing will make the game more enjoyable, as long as the current (12 months counting) development trend keeps on.
Just for reference: more than 300 people left our guild throughout 2 betas, our guild leader left his position after being a long term tester and round table member, i am basically the only one creeping around the forums, trying to influence through feedback (also ex member of the rt by choice), but hearing the same excuse "people leave because of beta/testing/burn out" just doesn't feel right anymore.
I came back to the summer test a week late, only to witness a multitude of negative feedback in here. It all lead to the question, Pasky has nicely introduced: "Who IS the target audience for Albion Online?"
So SI, please excuse this comment. It is not a rant, it is a deeply concernced player feedback. As long as there is room for being concerned about your product.
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