#MakeAlbionGreatAgain

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    • #MakeAlbionGreatAgain

      Remove time zones: you are free to choose to live anywhere in the huge Albion world, Sandbox is freedom, International guilds have no future anymore in this game, currently we have 3 clustered NA, EU and OCE servers linked to each others

      Remove execute in the outlands: you shall execute only in the royal islands; the outlands are the wastelands, no rules, no reputation, only blood, or you know what, what is the percentage of players who knocked down a player without executing him ? if it is more than 1% then you can keep this system in the red zones, I'm sure every knocked down player is executed at once, not by someone but by a horde spamming space bar button

      Add GVG to red and yellow zones: for non zerg guilds, GVG lovers without top tier gear will have a chance to enjoy the Albion GVG system, the current GVG is only for guilds with huge resources aka Zerg guilds , you want to let everyone enjoy the game or just the Big guilds ? (attract more LOL / dota players that want to enjoy the GVG without having a top gear), Albion is a niche game for 7000 hardcore and semi-hardcore players or a massive game for more than 70k players ?

      Remove Transmutator: FIXED? "instead of costing silver, it will allow you to turn X of the previous tier resources into 1 higher tier resources" and remove completely the current Transmutation using silver system P2W

      Player island:
      The current player island is only useful to farm and sell/use food, herbs and mounts, no one is building and upgrading the crafting buildings or houses, everyone is using those buildings in town or from the Guild island, my proposition is to add personal buildings that gives a minor bonus to the player stats,

      LP should be shared between same account characters: Crafters specialists main characters will shine, every player have an alt to craft his gear to t6, there is no known crafters in game, just a guild crafter or alt crafter (if you want to have an alt crafter, buy a new account)

      Smart way to balance weapons and skills: Investigate the most and least popular weapons and gear used by players
      For example the Quarterstaff tree VS Sword tree
      Focus on the weapons and gear that most people are using (like the meditation for example, used by tanks, bruisers, DPS ranged, all builds except cloth with ice block), and analyze it via a new panel of selected players with the coordination of SBI team,
      And also focus on the least used weapons: Quarterstaff, Daggers etc.
      Balancing graph : a very hard task : we are still at 10 X-axis on this graph, still a long way until total balance

      Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von Vagabond ()

    • Vagabond schrieb:

      Remove time zones: you are free to choose to live anywhere in the huge Albion world, Sandbox is freedom, International guilds have no future anymore in this game, currently we have 3 clustered NA, EU and OCE servers linked to each others

      Remove execute in the outlands: you shall execute only in the royal islands; the outlands are the wastelands, no rules, no reputation, only blood, or you know what, what is the percentage of players who knocked down a player without executing him ? if it is more than 1% then you can keep this system in the red zones, I'm sure every knocked down player is executed at once, not by someone but by a horde spamming space bar button

      Add GVG to red and yellow zones: for non zerg guilds, GVG lovers without top tier gear will have a chance to enjoy the Albion GVG system, the current GVG is only for guilds with huge resources aka Zerg guilds , you want to let everyone enjoy the game or just the Big guilds ? (attract more LOL / dota players that want to enjoy the GVG without having a top gear), Albion is a niche game for 7000 hardcore and semi-hardcore players or a massive game for more than 70k players ?

      Remove Transmutator: FIXED? "instead of costing silver, it will allow you to turn X of the previous tier resources into 1 higher tier resources" and remove completely the current Transmutation using silver system P2W

      LP should be shared between same account characters: Crafters specialists main characters will shine, every player have an alt to craft his gear to t6, there is no known crafters in game, just a guild crafter or alt crafter (if you want to have an alt crafter, buy a new account)

      Smart way to balance weapons and skills: Investigate the most and least popular weapons and gear used by players
      For example the Quarterstaff tree VS Sword tree
      Focus on the weapons and gear that most people are using (like the meditation for example, used by tanks, bruisers, DPS ranged, all builds except cloth with ice block), and analyze it via a new panel of selected players with the coordination of SBI team,
      And also focus on the least used weapons: Quarterstaff, Daggers etc.
      Balancing graph : a very hard task : we are still at 10 X-axis on this graph, still a long way until total balance

      Even if the did all of this TODAY:
      1. It's too fking late everyone has already quit this beta
      2. Gathering would still be awful and every node would still be pancaked 100 percent of the time
      3. I would still hate them for thinking the changes they did from last beta tot his beta were good in any possible way.
      The pay to win transmutator, the 30 minute walks? Making it impossible to gather the materials you need?

      WHO THOUGHT THESE THINGS WERE A MOVE IN THE RIGHT DIRECTION!?!??!??!?!??!?!?! WHOOOOOOOOOOOOO?!?!?!?
    • Vagabond schrieb:

      Remove time zones: you are free to choose to live anywhere in the huge Albion world, Sandbox is freedom, International guilds have no future anymore in this game, currently we have 3 clustered NA, EU and OCE servers linked to each others

      Remove execute in the outlands: you shall execute only in the royal islands; the outlands are the wastelands, no rules, no reputation, only blood, or you know what, what is the percentage of players who knocked down a player without executing him ? if it is more than 1% then you can keep this system in the red zones, I'm sure every knocked down player is executed at once, not by someone but by a horde spamming space bar button

      Add GVG to red and yellow zones: for non zerg guilds, GVG lovers without top tier gear will have a chance to enjoy the Albion GVG system, the current GVG is only for guilds with huge resources aka Zerg guilds , you want to let everyone enjoy the game or just the Big guilds ? (attract more LOL / dota players that want to enjoy the GVG without having a top gear), Albion is a niche game for 7000 hardcore and semi-hardcore players or a massive game for more than 70k players ?

      Remove Transmutator: FIXED? "instead of costing silver, it will allow you to turn X of the previous tier resources into 1 higher tier resources" and remove completely the current Transmutation using silver system P2W

      LP should be shared between same account characters: Crafters specialists main characters will shine, every player have an alt to craft his gear to t6, there is no known crafters in game, just a guild crafter or alt crafter (if you want to have an alt crafter, buy a new account)

      Smart way to balance weapons and skills: Investigate the most and least popular weapons and gear used by players
      For example the Quarterstaff tree VS Sword tree
      Focus on the weapons and gear that most people are using (like the meditation for example, used by tanks, bruisers, DPS ranged, all builds except cloth with ice block), and analyze it via a new panel of selected players with the coordination of SBI team,
      And also focus on the least used weapons: Quarterstaff, Daggers etc.
      Balancing graph : a very hard task : we are still at 10 X-axis on this graph, still a long way until total balance

      Common Sense Idea's +1 from me,

      Let ask this question,

      If LP was per account and not per character, would this mean there is really no purpose or reason to have multi-characters per account? What pros and cons does this have on the economy and the world of Albion? I think implementing this feature will require a lot more then just making the LP account shared..

      Would you get 60LP a day to use on any character you want? 20 per character made? Would they all have premium? Would less people have multiple characters and therefore less silver/gold would be removed from the economy?

      I could put out a detailed plan for this but this wouldn't be a place for it. I guess what I am trying to say is, the LP point of your post requires a great amount of detail and thought before deciding if LP should be account shared..

      Short Version of My Idea,
      In the current state of the game, It might be wiser to adjust the amount of LP one gets per day or even adjust the threshold at which LP become efficient moving it from 20% to 50% which would require people to play the game more before clicking the Instant gratification button.
    • Vagabond schrieb:

      If it was only me, i'll remove the LP system completely, make it hardcore, but the game won't survive like this, most of the players are millennials, aka lazy and impatient, Game industry is adapting to this type of customers
      Although I agree with you, that doesn't solve the problem :D What solves the problem is finding a middle ground that both parties can live with and I think moving the threshold to 50% is a middle ground.
    • Gathering Progression: The Fame cost to achieve the next tier of Gathering Tools is between 8 and 12 times the previous tier's fame requirements. The Fame Per Harvest improves 2 times over the previous tier. This means we are spending 4-6 times what the previous tier took to skill up harvesting.

      I created a new character yesterday and went from T3 - T4 harvesting in about 2 hours (no LP). I hit full T3 nodes constantly. No one else was gather T3. I had all the zone's nodes to myself. This was perfect conditions. By that logic, T4 - T5 would take 10 hours. T5 - T6 would take 50 hours and T6 - T7 would take 250 hours. T7 - T8 would take 1250 hours (without using LP).

      Who has this kind of time, even with perfect conditions? For a single resource type? Oh right, .2/.3/.4 give more fame, approximately 4x/8x/16x, but are they common enough to dent that estimated time?

      Some other points:
      Higher quality resources have lower quantities.
      Higher quality resources are heavier.
      Higher quality resources are in more dangerous lands.
      You are VERY unlikely to find the gathering conditions I had above for T4 and T5. You will sit on these a long time. Or maybe you will spend all your LP on those Tiers for one tool and then that's all you will do for a long time.

      The changes to gathering will spread this out more among players in a zone, but it will not do anything for overall progression. It's hard to say without knowing more details, but I feel like this will extend the time even more for players who are consistently able to find zones to themselves to harvest, and even out progression for players who choose to go to crowded zones to harvest.