When I played GW1, one of the most fun I got out of playing was clearing up all the fog of war on the world map to see where I've been. I think Albion's world map should also have a fog of war for these reasons:
- Give players a reason to explore each corner of the world, unlocking the visibility of the map with every adventure. Mapmaker could be a profession or service within the game.
- Players shouldn't be able to see where guilds have set up camp. They should have to search for guilds by traveling to each cluster and unlocking the map visibility. Just like in any RTS, you have to send a scout to see the enemy location and clear the map up of fog. This would add another layer of espionage metagame for players and guilds to enjoy.
- Will add a sense of awe and mystery to pvp areas, as new players will want to see what is beyond the safe zone. There is more reason to enter and explore the pvp areas, whereas before there was no mystery and players put it to the side; with a fog of war, they are drawn to Pandora's box.
- Cluster names and general landscape (bodies of water, landmarks, etc.), would be shown on the world map, but things like dungeon entrances, guilds, roads, and other details would be left to discovery.
- Devs wouldn't have a fog of war, but a clear view of the world map for dev things
The post was edited 1 time, last by Rook ().