Hi all,
Based on our recent State of the Game: February developer blog post, here is our updated game development roadmap.
For a general overview about the state of the game and about recent patches and changes, please check our Game Updates section on the website.
Game Development Roadmap
Last Update: 4.2.2016
Items highlighted with a *-symbol will get a separate dev blog post in the near future
The road map is always subject to change. Not all listed items will be ready for the release of the game
New Game World*
Kind regards,
Stefan
Based on our recent State of the Game: February developer blog post, here is our updated game development roadmap.
For a general overview about the state of the game and about recent patches and changes, please check our Game Updates section on the website.
Game Development Roadmap
Last Update: 4.2.2016
Items highlighted with a *-symbol will get a separate dev blog post in the near future
The road map is always subject to change. Not all listed items will be ready for the release of the game
New Game World*
- Significantly increase world size
- Make cities and zones more unique
- More and better dungeons
- Different biomes (mountain, grasslands, forest, ...)
- Different climates (hot, temperate, cold)
- Introduce Reputation and Crime System for yellow and red zones*
- Greatly increase the number of black zones
- Remove fast travel to non-safe zones
- Introduce “naked” teleport as an alternative to fast travel in PvP zones
- Introduce an Ultima Online inspired Reputation and Crime System for yellow and red zones*
- Kill mails
- Conquerable/Destructible open world structures
- Improved ranking system
- Scouting mechanics and items
- GvG respawn timer
- Larger variety of Hell Gates and better rewards
- Improved balance
- New items and abilities
- Allow lower tier mobs to provide fame towards combat progression
- Make it easier for healers and support classes to get fame in groups
- Increase the number of higher tier mobs
- Fame bonus for group play
- More hell gates, gateway dungeons and raid dungeons
- Random spawning of special mobs
- Tons of new items and abilities
- Rework faction and mission system*
- Introduce Expeditions*
- New items and abilities
- Optimize destiny board fame values
- Training feature
- Allow early spending of learning points at severe efficiency penalty
- Introduction of player made rare items with unique abilities*
- Expanded crafting system with reworked role of glowing base resources and special resources*
- Armor system rework*
- Introduce special items and abilities supporting gatherers
- Provide gatherers with better stealth and escape options
- Dynamic spawn system with somewhat randomized spawn locations
- Remove excess supply of items from the market via training option at crafting buildings. Sneak Peak
- Fast Travel rework
- General Improvements and re-balancing of the Economy
- Animal produced fertilizer to increase plant yield
- More customization options for islands
- Details to follow in separate developer update
- Details to follow in separate developer update
- More music and better game sounds
- PC optimized HUD
- Fast Salvage
- Smart Casting
- Guild management improvements
- Improved rights management system for guilds
- Auto-sort/stack for banks
- Allow items to be stackable
- Better “mute” system to combat spammers
- Outline characters/mobs that are hidden by objects
- Bank asset overview
- Transaction Log
- Improved Mount/Dismount
- … and many many more
Kind regards,
Stefan