Road to Release

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  • Road to Release

    Dear Fellow Adventurers,

    now that the closed beta test is in full swing, we have a very important announcement to make.
    1. The closed beta will be extended until at least 1st August 2016
    2. The game will not be free to play at launch
    Our goal is for Albion Online to be a long term success, therefore, we only want to release the game when it is truly up to its potential. The extension of the closed beta period will allow us to make significant improvements to the game.

    For this reason, we are putting the free to play plans on hold as well. Making the game ready for a free to play model would take up significant development time which we would much rather use to make a better game. Free to play would also create a lot of risks for the game - spamming, botting, world too small, etc - which we do not want to take if it can be avoided.

    When the game goes live, current founder’s packs will be discontinued and replaced with starter packs, which will give full access to the game but offer less value for money than the founder’s packs as this is only fair to all founders who help us in making the game. Of course, all founder's will automatically get full access to the game on release as well.

    We are truly overwhelmed by the success of Albion Online thus far and would like to thank all of your for your ongoing support and feedback. Together, we will make sure that Albion Online will be a great game made to last.

    Your Albion Online Team

    Major Game Improvements
    Note: the below does not list all the changes planned. Also, not everything listed below will make it into the final game.
    • New, Expanded and Immersive Game World
      • Significantly increase world size
      • Make cities and zones more unique
      • More and better dungeons
      • Different biomes (snow, swamp, etc

    • Zone Rework
      • Introduce Reputation and Crime System for yellow and red zones
      • Strongly increase the number of black zones
      • Remove fast travel to non-safe zones
      • Introduce “naked” teleport as an alternative to fast travel in PvP zones

    • PvP
      • Introduce an Ultima Online inspired Reputation and Crime System for yellow and red zones
      • Special perks and titles for virtuous and evil characters
      • Armor System Rework
      • Enchantment Rework
      • Tons of new items and abilities
      • Kill mails
      • Conquerable/Destructible open world structures
      • Improved ranking system
      • Scouting mechanics and items
      • GvG respawn timer
      • Larger variety of Hell Gates and better rewards

    • PvE
      • Allow lower tier mobs to provide fame towards combat progression
      • Increase the number of higher tier mobs
      • Fame bonus for group play
      • Make dungeons and gateway dungeons more rewarding
      • More and better dungeons and boss fights
      • Random spawning of special mobs
      • Armor System Rework
      • Enchantment Rework
      • Tons of new items and abilities
      • Rework faction and mission system*
      • Introduce Expeditions*
      • Introduce unique item blueprints and expedition maps as special drops/rewards*
      • *details to follow in seperate developer update

    • Gathering
      • Introduce special items and abilities supporting gatherers
      • Provide gatherers with better stealth and escape options

    • Economy
      • Remove excess supply of items from the market via training option at crafting buildings. Sneak Peak
      • Fast Travel Rework

    • Farming
      • Animal produced fertilizer to increase plant yield

    • Fishing
      • Details to follow in seperate developer update

    • Player Made Open World Structures
      • Details to follow in seperate developer update

    • User Interface and Quality of Life Improvements
      • PC optimized HUD
      • Friends List
      • Repair all button
      • Fast Salvage
      • Shift Click to move items
      • Smart Casting
      • Spell Range/Skillshot Indicator
      • Guild management improvements
      • Improved rights management system for guilds
      • Auto-sort/stack for banks
      • Allow items to be stackable
      • Better “mute” system to combat spammers
      • Outline characters/mobs that are hidden by objects
      • Bank asset overview
      • Transaction Log
      • Improved Mount/Dismount
      • … and many many more

    Kind regards,

    PS.: Thank you from the whole "Albion Online Team" for your support!
  • Good, take your time. This is the first MMO in a long time I was really exited for and I think has a lot of potential. But atm didn't really live up for the hype I had. So a long closed beta I hope is a hint there will be lot of changes and hopefully a pleasant game at launch :)
  • Korn wrote:

    Millystra wrote:

    Wipe is still going to happen at the end of the CBT right ?
    For a clean start for OBT / Release.
    • There will be a wipe at the end of the CBT.
    • There will be at least one wipe during CBT, which we plan to announce with good up front notice so it does not come as a surprise
    All the best,
    I just bet my alliance that we would have one during CBT. Thanks for allowing me to confirm it.

    Seems population has dropped significantly since the recent fame patch. Hoping some mechanic changes happen soon to bring some players back. A wipe being one of the things many are asking for.
  • while this is quite good to hear, I would strongly recommend that you backlink to the various feedback and suggestion posts to show the community that you do listen!

    Doing so will make the community more engaged, will net you more feedback and suggestions and will make you appear more open-minded. Same should be done on the feature backlog page and that thread would be good if it was kept up-to-date.

    The post was edited 1 time, last by Elsa ().