Welcome to mmos, the "hardcores" don't pay for the server, the mass of "casuals" does. 3% of wow pop raids mythic, blizzard has already stated the game is not designed for them. Same goes for every other mmo or even the general market. Mobile games> computer games, guess why, yes beccause casuals are paying. Without a good amount of casual players your game cannot grow, you can't work with a hardcore basis alone, since no one even knows what the hardcore base is, also these players tend to quick rather quit as soon as something new and shiny is their sights, crowfall, black desert, shards online, etc.pp.People playing 40h straight aren't hardcore. They are way out of scale and unimportant in terms of grind balancing for hardcore / casual players.Funny though that these players really think they are the core of the game and rules and settings should be mostly applying to them.And the problem with your idea is : Hardcore people sometimes play 40h straight, can you say the same about casuals? So I can safely say, casual people will be way behind.There is a problem with your idea here... if you can grind to t8 quickly, then the casual player will not be that far behind.. if it is too much a grind fest then people won't even bother trying to catch up to hardcore grinders they will instead quit the game.So for people who don't care about hardcore players : If we are able to grind T8 too fast, you are going to fill the forums with your tears, for us ganking you all in our boredom.
No offense, but i don't get your post and why you're quoting me.
And "mobile games > computer games" is not a good comparison, because mobile games can never have the depth of a computer game in a long run. You can't play this game seriously on a tablet for example, if you don't want to stick to the green zones gathering and crafting stuff. Actually i think, trying to make the game mobile friendly, kills it in the end anyway.