So far I really like the changes to both staffs but I believe there is still quite a big difference. Holy staff was already strong and has a new ability that will work wonders in GvG and its no doubt a really nice spell. Nature has some new spells we were supposed to get at 5.2(cleanse heal,mushroom) etc but the big underlying issue is energy cost. I've tested both with the same proper gear and it seems Holy can still spam while Nature's energy dies down extremely fast. I recommend taking a look at energy costs if we want Nature to be very viable. Also the damage spell on the staff is still a bit useless, it would be nice if we could have an alternative damage spell to be able to farm mobs a bit. I haven't tested to much PvE on the server but I'd like to see if we still have the issue of Healers not getting fame when farming with others and healing them. I've ran into this problem a lost yesterday so I had to start attacking the mobs to get the fame.
The post was edited 1 time, last by Klien ().