Change Log

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    • As you know the changelog can be found when you start the client. However here also a slightly delayed version. The past two days have been super stressful and we hope we were able to react fast on a few major topics. To see the whole list of new features we added since our Summer Alpha look here: Change Log Until Closed Beta Start

      Darian Patch #2 / Version 1.0.282 - REV 50552 / 08.06.2016

      Director's Notes

      This is another small patch to fix some outstanding issues, most notably finishing localization for Darian, and also improving the spell effect area indicators.

      Fixes

      • Improved spell effect area indicators, and improved their colors.
      • Removed effect areas from instant spells, and added them to pulsing ones.
      • Localization should now all be correct and up to date; sorry for the delay!
      • Various localization fixes.
      • Fixed debuff icon on the Frost Shield spell.
      • The invulnerability effect on eg the Ice Block spell should no longer be interrupted by interrupting spell effects.
      • Fixed an issue where the buff gained on entry to a new cluster was not respecting its own cooldown. Players should only get a new copy of this buff once the cooldown on the previous one has expired.
      • Increased the size of the clickable area on the travel merchant - it should now always be clickable even when other players are present.
      • Repair kits now count towards the appropriate Tinker's Journals.



      Darian Patch #1 / Version 1.0.282 - REV 49472 / 20.05.2016

      Director's Notes

      This is a rapid follow-up patch to the Darian release, to fix some outstanding localization issues, and resolve some balance problems with mount item values.

      Fixes

      Fixed localisation issues where many updated texts did not have localized text.
      Improved localisation issues where new texts were showing as "-" in non-English languages; these will for now be shown using English fallback text, and will be fully translated in an upcoming patch.
      Fixed an issue where grown animals, and mounts crafted using them, had significantly higher-than-intended item values, causing travel costs, reroll costs etc to be unnecessarily high.


      Feature Release "Darian" / Version 1.0.272 - REV 49107 / 18.05.2016

      Full Changelog can be found here: Darian Update Changelog


      Hotfix / Version 1.0.270 - REV 47521 / 22.04.2016


      Director's Notes

      This hotfix corrects some unintentional balance changes which were introduced when fixing the scaling of passives in the latest patch.

      Changes

      Mischievousness (Passive on 2h Cursed Staffs & 2h Axes)
      • The passive now gets triggered only on auto attacks, was also triggered on damage done by spells before.
      • Heal value reduced by 50%
      Stunning Strike (Passive on Quarter Staffs)
      • The passive now gets triggered only on auto attacks, was also triggered on damage done by spells before.


      Cador Patch #3 / Version 1.0.277 - REV 47108 / 21.04.2016

      Director's Notes


      This small maintenance patch consists of smaller fixes resulting from level designers and game designers working through the backlog of reported issues.


      Changes


      Holy Staffs
      • The Resurrection spell was too powerful in combination with the death mechanic changes.
      Divine Staff

      • Resurrection revives targets at 30% health, reduced from 100%.
      Fixes

      • Resource and Farm territories now correctly suffer a -10 defender bonus when trying to conquer home territories.
      • Fixed an issue where the Poison spell was ticking four times instead of the intended 5.
      • Changed the Empowering Beam spell's tick frequency so that the actual effect time more closely matches the channeling time.
      • Ensured the Holy Beam spell can no longer be kept at maximum stacks by stacking CDR.
      • Fixed an issue where the Ambush spell was erroneously stacks up faster when more enemies were around.
      • Fixed an issue where the Enfeeble Aura spell was incorrectly removed by friendly Cleanse spells.
      • Fixed an issue where the Hail spell was potentially dealing damage more frequently than intended.
      • Mage Towers now prefer Mutton Sandwiches instead of (non-existent) T6 pies.
      • Invisible players will now always be visible to friendly players (even when using the Ambush spell).
      • Fixed unlock criteria for Expert's Hunter Jacket.
      • Fixed certain passive abilities not scaling with ability power.
      • Fixed various typos in localization.
      • Fixed various reported level design bugs:
        • Filled holes in ground on several maps.
        • Moved resources into harvestable positions.
        • Fixed floating rocks.
        • Removed rocks from roads.
        • Repositioned railings to stop people from walking up walls.
        • Removed invisible objects which were blocking player movement in some places.
        • Fixed alignment of GvG elements in player cities.


      Cador Patch #2 / Version 1.0.277 - REV 46610 / 06.04.2016

      Director's Notes

      This maintenance patch is primarily launched to fix a potential equipment exploit introduced with Cador. We've also added some bugfixes which were done last week. The team is now focused on preparing the next major update!

      Fixes
      • Master's Repair Kit is now the correct weight (it was substantially underweight previously).
      • Fixed an issue where access rights on chests would get reset during the first server restart after upgrading the parent house.
      • Gateway dungeons have had their settings reviewed, and some settings were corrected.
      • Fixed an exploit relating to crafting and the off-hand slot.
      • Fixed an issue where the Rejuvenation spell was erroneously consuming the stacks of other players.
      • Fixed buff/debuff icon issues on the spells Spreading Flame and Energy Shield.
      • Fixed an issue where you could gather resources while under the effects of a disabling spell.
      • Fixed missing sound effect on the Heavy Swing spell.
      • Fixed an issue where Adept's Repair Kit would not place properly in Hellgates.
      • Fixed an issue where city guards would get upset if they saw people duelling nearby.



      Cador Patch #1 / Version 1.0.277 - REV 46246 / 31.03.2016
      Director's Notes

      This small patch includes some tweaks & bugfixes which didn't make it into the release of Cador last week. As part of ongoing testing, we're also tweaking the execution mechanic to make it significantly easier to pull off executions in the middle of a battle.
      Improvements
      • Lowered PvP execution time from 1.5 seconds to 1 second.
      • PvP executions can now only be stopped by spells that interrupt, rather than by any damage.
      • Substantially increased weight of repair kits.
      • Tuned the balance of Heretic Totems.
      • Adjusted Rune and Relic use in armors to make more thematic sense.
      • Changed potion-crafting to use the same UI as food-crafting.
      Fixes
      • Fixed an issue where the Invisibility spell was not correctly revealing other invisible players.
      • Fixed an issue where consuming three stacks of the Rejuvenation spell would give too little energy.
      • Attempting to mount while inside Smokebomb's area of effect will now reveal you.
      • Fixed an issue where the Frost Shield spell was not reflecting magical damage.
      • Fixed an issue where the Toughness passive spell on boots and helmets was giving bonus damage vs mobs rather than bonus defense vs mobs.
      • Removed friend-or-foe marker from the Ambush spell, as it was giving opponents too much information.
      • Fixed the radius on the Contagious Fire spell's effect.
      • Fixed the range indicator for the Cursed Area spell.
      • Fixed area size indicator for Area of Decay spell.
      • Removed Charge Shield spell from faction maces.
      • Removed some old spells from certain weapons crafted before the Cador release.
      • Fixed some issues with removing players signed up to GvG battles.
      • Fixed an issue where crafting some armors was not contributing to the correct crafting journal.
      • Fixed an issue where buffs would incorrectly be removed at the end of a duel.
      • Fixed an issue where you couldn't switch to a two-handed weapon without first removing offhands manually.
      • Fixed an issue where invincibility effects would not block energy drain.
      • Fixed some issues with faction armors not following new armor progressions.
      • Fixed some collision issues with high-tier Mage's Towers; they should now be passable in all positions.
      • Fixed Trapped Demonic Overlord (Hellgate demon boss) to no longer be susceptible to forced-movement spells.
      • Fixed various world layout and animation bugs.
      • Fixed an issue where dragging an item from a chest onto an item in your inventory caused an error.
      • Fixed an issue where you could challenge someone to a duel while they were knocked down or getting up.
      • Fixed an issue where PvP-flagged characters could get criminal status during a duel.
      • Fixed an inconsistency with the way weight is calculated when splitting stacks.



      Feature Release "Cador" / Version 1.0.277 - REV 45888 / 23.03.2016

      Cador Patch Notes

      Hotfix / Version 1.0.270 - REV 43771 / 16.02.2016

      DIRECTOR'S NOTES

      This patch fixes an immediate issue to avoid potential exploits in GvG. Additionally, it's fixing a control issue accidentally introduced in a previous update.

      The team is currently preparing a larger patch for next week which will contain a number of bugfixes and several smaller features. We're aiming to bring this upcoming patch to the test server on Thursday this week.

      FIXES

      • You can no longer use craft buildings, repair stations, banks or containers during a GvG battle.
      • Fixed an issue where events were happening on mousedown and mouseup:
        • Characters should no longer take a step forward before releasing a skill shot.
        • Tablets will now activate spells on "touch release", rather than on "touch down".

      Patch / Version 1.0.269 - REV 42967 / 03.02.2016

      DIRECTOR'S NOTES

      • This patch fixes a few issues accidentally introduced with Brutus and launches some smaller changes/fixes the team had a chance to make last week.
      • In a significant change, the patch lowers the Destiny Board minimum mob tier requirement, so that you can now level your combat gear with almost any mob in the game. This is only the first step of a series of changes to Fame gain. The next steps will include a bonus to Fame and loot for mobs in PVP zones, and a bonus to Fame gained in group play. These changes will eventually allow us to rebalance Fame gain, and will be incorporated into the planning of the new game world.
      • We're still a while away from announcing the date for the next major update, but you can look forward to another patch coming in just a few weeks.
      BALANCE CHANGES

      Axes:

      • Axes are a little bit too energy-hungry right now. They are designed to be energy hungry damage beasts, but they run out of energy a little too fast, so we decreased the energy costs a little.
      • Rending Strike:
        • Base Energy: 6 -> 5
      • Axe Smash:
        • Base Energy: 13 -> 10
      Bows:
      • The Bows have a lot of utility and sustain damage. The lack of burst damage made them a bit too slow in PvE, though, so we buffed Deadly Shot to give a strong Q-Spell choice for PvE.
      • Deadly Shot:
        • Damage increased by 20%

        • Base Energy: 3 -> 6
      Holy Staffs:

      • As much as we want Healers to be able to also do solo PvE, we went a bit too far with the last buff for Smite, so we are rolling back the damage changes. It will still be better than before Brutus, but it should not steal the show of the main damage dealers.
      • Smite:
        • Damage reduced by 15%
        • Base Energy: 6 -> 5
      Spears:

      • In the last content update the Spear got reworked. The item stats did not emphasize their new role enough. With this change the weapons will have more ability power and deal more damage, but as a trade off they will be less tanky.
      • The new Spirit Spear wasn't always a fit for everyone's playstyle. Especially the Halberd, that needs to stick on the target to hit its E-spell, wasn't really gaining much from the Spirit Spear. That is why we re-enable the Low Stab from before. You can now choose to play with either Low Stab or Spirit Spear. The slot 3 abilities on E can be charged up with both spells. The Spirit Spear's damage and buff duration got buffed. As a tradeoff the range was reduced. Also the damage buff stacking up was fixed.
      • All Spear Line Items:
        • Additional Damage Factor: 0.1 -> 0.15
        • Health Factor: 0.1 -> 0.05
      • Low Stab:
        • Re-added the Low Stab as a spell choice on slot 1.
      • Spirit Spear:
        • Buff Duration: 6s -> 8s
        • Attack Range Buff decreased by 20%

        • Reworked the Damage Buff: it now stacks up correctly and is based on Auto Attack interval.
      Swords:

      • In the last content update the Sword got reworked. The item stats did not emphasize their new role enough. With this change the weapons will have more ability power and deal more damage, but as a trade off they will be less tanky.
      • The Mighty Swing got an increased AoE radius, as it was a tad too hard to hit disengaging enemies with its short delay.
      • All Sword Line Items:
        • Additional Damage Factor: 0.1 -> 0.15
        • Health Factor: 0.1 -> 0.05
      • Mighty Swing:
        • AoE Radius: 5 -> 6
      Fixes

      • Changed Destiny Board requirements such that all combat unlocks require a minimum mob tier of no more than 4 - you can now level any item on T4 or higher mobs.
      • It is now possible to move extremely slowly while between 200% and 800% load (800% being roughly equal to Elder's Ox maxload bonus; previously you could not move above 200% load). You will not be able to move above 800% load.
      • Fixed the issue where you cannot craft if more than 200% loaded; you can now always craft regardless of weight, but will be warned if it will leave you unable to move.
      • City Guards will continue to attack until you lose aggro in any of the normal ways, rather than resetting as soon as illegal activity stops (eg your target dies).
      • Removed self-cast on double-pressing cast hotkeys.
      • Fixed an issue where using a short-cooldown skill on a moving target would make that spell unusable.
      • Buffs and debuffs applied during casting will now correctly affect cast results.
      • Fixed an issue with spells with target limits could fail if too many targets were hit.
      • Fixed Legendary Explorer's Palace so it now accepts Elder's furniture.
      • Fixed minimap icons in Ironhold and Ironfast.
      • Allowed mobs to correctly fade out with invisibility spells.
      • An error message is now correctly shown when trying to attack city buildings.
      • Fixed an issue where played time on login screen was dealing with weeks badly.
      • Fixed an error when trying to move items to a full bank with shift-click.
      • Fixed issues with journals having invalid Fame values.
      • Removed higher-level resource requirements from gather missions.
      • Stability improvements!

      Patch / Version 1.0.269 - REV 42692 / 28.01.2016


      Fixes
      • Fixed an error when trying to add a non-existant Guild in permissions settings.
      • Disabled "OK" button when trying to enter an empty Guild name in permissions settings.
      • Adjusted exploding skeletons: slower, more visible, less damaging, smaller radius.
      • Fixed spell indicators showing for targeted spells when a target is already selected.
      • Fixed spell indicators on tablet clients.
      • Fixed a minor visual glitch with resizing spell indicators.
      • Fixed move target indicator (the yellow circle showing where you're moving to) not showing when spell indicators are visible.
      • Made it possible to craft Master's Heavy Enchanted Cloth armors.
      • Fixed Elder's Repair Station build requirements.
      • Known issue: gathering missions at T4 and T5 now ask for rare resources in the same quantities as normal resources, which makes them far too hard.

      Feature Release "Brutus" / Version 1.0.269 - REV 42616 / 27.01.2016

      Brutus Update 27th Jan - Patchnotes


      Hotfix / Version 1.0.268 - REV 42200 / 20.01.2016


      Director's Notes

      This is a hotfix to correct the duel warning bug and another exploit.

      Fixes
      • Fixed the duel warning bug; if you reject a duel before the "Yes" button becomes enabled, it will no longer break other yes/no dialogs.
      • Removed a mob aggro exploit.

      Hotfix / Version 1.0.268 - REV 42075 / 19.01.2016


      Director's Notes

      This is a hotfix to correct an unintentional side effect of last week's fame adjustments.

      Fixes
      • Fixed City Guards giving fame amount intended for raid bosses. City guards no longer provide any fame for killing them.



      Patch / Version 1.0.269 - REV 41587 / 13.01.2016


      Director's Notes

      Happy New Year everyone! With this patch we're officially ending the holiday season in Albion and start off by fixing some of the most urgent issues you reported to us. We will follow this up with a feature release later this month, which will bring in some much needed convenience features in addtion to more dungeon content re-works and gateways. Watch the website for more information about this soon!

      Changes
      • Christmas is over, twelfth night has passed, and the decorations have been taken down.
      • Fame on all Veteran and Elite mobs increased as follows:
        • Veteran - 2.5x
        • Veteran Miniboss - 9x
        • Veteran Boss - 12x
        • Elite - 4x
        • Elite Miniboss - 12x
        • Elite Boss - 70x
      • Overhauled Labourer and Journal Fame values, to match new player progression numbers.
      • Reduced gem chance, and increased Labourer Fame gained from gems to compensate, on Novice and Journeyman Mercenary's Journals.
      • Reduced Fame requirements for unlocking Expert and higher Stone Hammers, as the lack of higher-level rock makes them advance slower on average at higher tiers.
      • Killing enemy players in GvG matches now scores 4 points, up from 2 previously.
      • All Hellgates in Red and Yellow zones are now T5, and contain T5 mobs.
      • Transmutators now have separate tabs for Wood, Rock, Fiber, Ore, Hide, and Other.
      • Altered Destiny Board requirements so that it should now always be possible to progress towards unlocking an item by doing tasks up to two tiers lower. For example, you can progress towards unlocking T6 weapons and armor by killing T5 or T4 mobs. Note that higher level items count as being part of higher tiers!
      • Overhauled the farming tree of the Destiny Board, most significantly impacting items crafted from farmables. A player who farms every day and plays for two hours every day should now find all their farm-related progression advances uniformly, and keeps up with their progression in other areas.


      Fixes
      • Fixed an exploit where players would receive too much fame when going invisible in a group fight (Frost/Glacial staff exploit).
      • It should now be possible to attack buildings while in forced combat mode.
      • It should no longer be possible to loot players who haven't respawned, while in forced combat mode.
      • Active spell (ie selected but not yet cast) is now deactivated on knockdown.
      • UI text should no longer be broken when switching to fullscreen.
      • Fixed an error that occurred when mounting while repairing.
      • It should now be possible to click on siege camps on the world map to get info about them.
      • Removed duplicate entry for Steel Bar from Master and above Smelters.
      • Fixed Master's Axe making the player invisible.
      • Fixed the issue where Crafting Focus was used on your first craft, in the case where Focus was off but had been switched on the last time you logged out.
      • Spreading Flame skill on Infernal Staff should now spread its flame correctly.
      • Fixed a number of text issues in the Destiny Board.
      • Beginner and Journeyman Tinker's Journals should now correctly progress when crafting Journeyman's Capes.
      • It should now be possible to unlock crafting of Level 3 Elder's items in the Destiny Board.
      • It should now be possible to unlock use of Undead Book off-hand and Elder's Light Leather Armor in the Destiny Board.
      • Fixed icons for Trophy journals.
      • Fixed the issue where "above average" and "below average" were reversed in the market window, so prices below average were shown as being above average and vice versa.
      • It is now possible to upgrade to Master's Butcher.
      • Fixed a bug where animal growth in territories was half as fast, rather than twice as fast as it should be.
      • Somewhat reduced maximum durability on two-handed weapons to keep behind-the-scenes balance math consistent.
      • Fixed faction reputation threshold values to properly reflect the design.
      • Fixed Enchanted Light Expert's Cloth Items receiving incorrect bonuses on Destiny Board


      Version 1.0.268 - REV 40794 / 17.12.2015

      Fixes
      • Coldtide Prison territory is now claimable.
      • Animal grow times corrected, should now be 22h with Premium on an island (excepting special mounts, which take longer).
      • Fixed Fame generated by crafting from farmed resources (ie meals and potions, as well as intermediate items such as bread).

      Version 1.0.268 - REV 40664 / 16.12.2015

      Update Dec 12th (Destiny Board rework) - Changelog


      Version 1.0.265 - REV 40337 / 11.12.2015

      Changes
      • Improved daily maintenance procedures to speed up the process
      Fixes
      • Fixed the Icestorm spell dealing damage in high frequency at its edge
      • Fixed Raids causing the defender to lose a defender point if they lost the battle. Raids now only ever reduce defender BONUS
      • Fixed combat state not ending properly when hit by a projectile after the attacker was already dead

      Version 1.0.265 - REV 40149 (Aurelius) / 9.12.2015

      AURELIUS UPDATE - Changelog (!!!)


      Version 1.0.264 - REV 39980 / 05.12.2015

      Fixes

      • Implemented a system that makes account theft much more difficult. You will receive a security token by email every time you connect from a new device or country. You have to enter that token in the game before you can log in successfully.
      • Our Staging Server is now available for the general public. You will be able to preview and test upcoming game updates there.
      • Going invisible while being hit by a channeling spell will now cause the caster to lose its target.
      • Selecting the Polish language option in the launcher works correctly now.
      • Stability improvements.


      Version 1.0.261 - REV 39675 / 02.12.2015

      Fixes

      • Crafting capacity regeneration on buildings should now be calculated correctly (previously it was getting smaller rather than larger when upgrading).
      • Connection fixed between Redwater Cove and Rankriver.
      • You can no longer send more than 30 mails per day.
      • You can no longer send more than one message to /global every two seconds, or more than one whisper to anyone every 0.5 seconds.
      • Losing a duel will no longer remove a criminal flag.
      • Workbench is now unlocked by the hub node on the Destiny Board.
      • Novice Warrior Crafting Destiny Board node now has the correct name.
      • Added a Meat crafting node to the Farming section of the Destiny Board, so you can now unlock Goat Meat and other higher meats.
      • You can now bake Bread in an Adept Cook.
      • "Stability improvements".

      Version 1.0.261 - REV 39337 / 27.11.2015


      Fixes
      • Journals should no longer stop functioning after changing regions.
      • Chat message length limited to 160 characters.
      • Labourers no longer break if they are moved while they're on a job.
      • Duration of Rend (Damage over Time ability) on Wolves halved to reduce the amount of time you have to wait after fighting one before you can do anything useful.
      • Demon Gatekeeper has reduced damage on Cone of Fire, and no longer stacks the effect.
      • Reckless Charge (Spear spell) properly deals damage based on number of stacks.
      • Added more server hardware.
      • Temporarily increased spawn rates of low-end materials and mobs as follows:
        • Spawn rate of T2, T3 and T4 resources increased to 300% of normal.
        • Spawn rate of all Safe zone mobs increased to 300% of normal.
        • Spawn rate of T5 mobs and resources increased to 200% of normal.
      • Energy drain on Shade mob substantially reduced.


      Version 1.0.261 - REV 39221 / 26.11.2015

      Announcements
      • Temporarily doubled respawn rate of Tier 2 and 3 resources.
      Fixes
      • Fixed: Novice Alchemist buildings could not be built.
      • Fixed: Tier 6 Veteran Bosses had significantly too high silver drops.
      • Fixed: Craft Buildings were refusing to work when below 50% food (now 10% again).


      Version 1.0.261 - REV 39123 / 25.11.2015

      Fixes
      • Can now correctly enter dungeons in silver territories.
      • Improved warning when deleting characters.
      • Fixed missing icons on Destiny Board.
      • Fixed connection from Grousewater to Jackdaw Bridge.
      • Fixed Beginner's Sickle to not use Crafting Focus.
      • Changed "Mend Wounds" sound effect to play only once, rather than looping.
      • Fixed an alignment issue with retina fonts.
      • Fixed game crash in connection with shadow rendering


      Version 1.0.261 - REV 39011 / 24.11.2015

      Fixes
      • Ability power on Founder/Referral mounts lowered to correct values.
      • Broadsword crafting Fame requirements lowered by 3x to be in line with other weapons.
      • Leather armor fighting Fame requirements increased on intermediate Mastery Levels to be in line with other armors.
      • Fixed individual Fame requirements on various Destiny Board Mastery Levels for some potions at ML3, gathering at ML6, level 1/4 item crafting at ML7, soup ML9, and numerous rare refining masteries.
      • Reduced Fame requirements for all MLs for raising farm animals.
      • Reduced nutrition consumption for crafting by ~10%.
    • Thanks for these fast updates!

      So far I think you're doing a great job. One of the updates I'm looking forward to soon too will be the music that's currently very glitchy. What little I've managed
      to hear of it is so great and atmospherical, it'll be nice to be able to enjoy that too. But obviously, music isn't as important as some balancing issues and other
      bugs. Thanks for your hard work! :thumbsup:
    • omg thank you guys so much!

      • Duration of Rend (Damage over Time ability) on Wolves halved to reduce the amount of time you have to wait after fighting one before you can do anything useful.
      • Reckless Charge (Spear spell) properly deals damage based on number of stacks.


      These two alone make me happy.
      Keep up the great work!!
    • Bercilak schrieb:

      Duration of Rend (Damage over Time ability) on Wolves halved to reduce the amount of time you have to wait after fighting one before you can do anything useful.
      Thanks god for this!

      Just one more suggestion,
      If you are too heavy gathering things, and a Wolf attacks you,
      1)you will need to get down from the ox,
      2)kill the wolf
      3) get up in the ox
      4)move a tick
      5)get down from the ox
      6) take the skin from the wolf
      7) get back on the ox again.

      Points 3 4 and 5 could be removed if you can take the skin from a Melee mob just a tick more away from your char.

      Can we make this happen? Thanks!
    • Bercilak schrieb:



      • Duration of Rend (Damage over Time ability) on Wolves halved to reduce the amount of time you have to wait after fighting one before you can do anything useful.

      this nerf axe skill too, rending strike, has already no activate damage, and now reduce bleed damage duration for half, and did not increase damage for tick...
      rend stack 3 charges to use vampirc strike, but damage dont stack, remais the same at 1 stack and 3 stack.
      and reduce time for use vampiric strike sucessfull.
    • As far as I have seen there were no changes to the rending strike from the axe.
      And the damage vampiric strike does was never dependent on the the number of rending strikes stacks. What changes is the amount you heal yourself for.

      No rending strike debuff = no healing with vampiric strike
      One rending strike debuff = a little healing
      Two and more debuffs = even more healing

      and nothing more.
    • the 300% its ok now, since its Closed Beta, but on launch dont do this, figure an variable, that makes the gathering a little bit challenging, since if they spawn so fast, everybody crafts quick, and economy will crash, and the tier I-IV lands will be empty, in theory.

      Also boost now in Closed Beta, the amount of reputation you receive on quests, to test the other tiers. Now you to get to Tier III reputation 5000? its too much, because u only receive 250 per quest, i am already Tier V with my character (with Tier III equip), try to farm in Tier II lands, spoiling others quests, mobs and other things.

      Also careful with the gold market, or it will crash on launch by bots and what not. A good idea would be to prevent bots and other people break the silver/gold market is to prevent anybody to use the exchange unless they payed once premium? or they have to be Tier "X", it wont completely fix it, but it will make it much harder.

      Just a few ideas, hope they help.

      Overall i am pleased about how fast you release patches and your communication skills. Good job!
    • Thane schrieb:

      Ryoxis schrieb:

      Love this game and glad we get to leave feedback! Hope the downtime isnt too long, i was ready for an all nighter!

      Does anyone know if the CLosed beta will have rollbacks? If it wont - im about to drop a few bills down on some gold.
      Wipe at the end of the 3 months is the official word.
      Thank you ! Now i know, to save my monies till then.
      "It's a 100% chance to fail, if you don't even try!"
    • Thane schrieb:

      the 300% its ok now, since its Closed Beta, but on launch dont do this, figure an variable, that makes the gathering a little bit challenging, since if they spawn so fast, everybody crafts quick, and economy will crash, and the tier I-IV lands will be empty, in theory.

      Also boost now in Closed Beta, the amount of reputation you receive on quests, to test the other tiers. Now you to get to Tier III reputation 5000? its too much, because u only receive 250 per quest, i am already Tier V with my character (with Tier III equip), try to farm in Tier II lands, spoiling others quests, mobs and other things.

      Also careful with the gold market, or it will crash on launch by bots and what not. A good idea would be to prevent bots and other people break the silver/gold market is to prevent anybody to use the exchange unless they payed once premium? or they have to be Tier "X", it wont completely fix it, but it will make it much harder.

      Just a few ideas, hope they help.

      Overall i am pleased about how fast you release patches and your communication skills. Good job!
      It's not a feedback section, go there.
      Twitch.tv/kamui_88

      https://www.youtube.com/c/kamuix