Ok, just to give you another point of view and to leave my 2 cents. Claws are the most frustrating thing ever as light user atleast in open world pvp. My 2. character currently is a full movement orientated Frost Mage with medium helmet (defensiveless rush), light chest (blink), medium boots (rush), which I wouldnt consider an easy target because of max movement especially when already sitting on a hose. None the less if I happen to see a claw user on my screen who didnt already blew up all his cd's I am most certain dead. It also doesnt matter if its a medium or light chest claw user he can keep up with horses or whatever movement abilitys and as soon as he got you with his channel you are dead for sure. Its even worse if your sitting on a horse because then you cant even hope to lose him by hiding in the short amount of time you might manage to get off screen, which really feels wrong. Things definatly might be different with force field or iceblock but those again are too bad in too many open world scenarios and still woudlnt help if your caught on a horse because your getting thrown off too late or have cd's after demounting. That whole Claw thing really made me think about a medium chest frost mage with invis.
Dont get me wrong I totaly can see claws being useless in other cases but just because you cant use an ability straight away every time doesnt mean its bad. From the point of view of my frost mage claws totaly needs to be nerfed because your dead on sight and cant do anything about it (unless your willing to bring skills that screw you against everything else in open world pvp). If you dont have a stun that channeling ability really feels too strong. your rooted for ever and on top of that lose like 60-70% of your hp by just one skill.
Sure, Claws should be good against light chests but I also dont think it should mean certain death on sight. The main reason for me going for full mobility was to somehow have a chance to get away while gathering and at the same time having a chance to catch people running away and yeah its already light years better at that than my first char who used heavy armor but I am telling you Claws are frustrating.
Dont get me wrong I totaly can see claws being useless in other cases but just because you cant use an ability straight away every time doesnt mean its bad. From the point of view of my frost mage claws totaly needs to be nerfed because your dead on sight and cant do anything about it (unless your willing to bring skills that screw you against everything else in open world pvp). If you dont have a stun that channeling ability really feels too strong. your rooted for ever and on top of that lose like 60-70% of your hp by just one skill.
Sure, Claws should be good against light chests but I also dont think it should mean certain death on sight. The main reason for me going for full mobility was to somehow have a chance to get away while gathering and at the same time having a chance to catch people running away and yeah its already light years better at that than my first char who used heavy armor but I am telling you Claws are frustrating.
The post was edited 1 time, last by bLub ().