During a 5v5 siege/raid there should be an invulnerable shield to the people that died

  • Graveldog wrote:

    Would be better if rather than a bubble, the space within the field made them invuln.


    No, only do it for people who respawn. IF you make it an invulnerable field defenders will abuse the fuck out of it.

    During sieges when Facepunch was defending we would usually resort to guerrilla tactics using the tent since we were usually fighting on par or below par because of no defender bonus or because we lacked the gear. If we were invulnerable we would be undefeatable because mostly when we died it was because the enemy would brave the tent for that kill. Since we know the area, and we know where all the points are and the ways out we would simply stay close to the tent and keep tabs on the enemies. If they captured a point we would have one person go over to retake it while the rest of the group kept the enemy busy. We usually did pretty good using this tactic as well because the enemy couldn't wait us out, we held the advantage and we would take advantage of it. For attackers though it might be worth it.
  • darkrei9n wrote:

    Graveldog wrote:

    Would be better if rather than a bubble, the space within the field made them invuln.


    No, only do it for people who respawn. IF you make it an invulnerable field defenders will abuse the fuck out of it.

    During sieges when Facepunch was defending we would usually resort to guerrilla tactics using the tent since we were usually fighting on par or below par because of no defender bonus or because we lacked the gear. If we were invulnerable we would be undefeatable because mostly when we died it was because the enemy would brave the tent for that kill. Since we know the area, and we know where all the points are and the ways out we would simply stay close to the tent and keep tabs on the enemies. If they captured a point we would have one person go over to retake it while the rest of the group kept the enemy busy. We usually did pretty good using this tactic as well because the enemy couldn't wait us out, we held the advantage and we would take advantage of it. For attackers though it might be worth it.


    Well that's a completely noob tactic (no offense) that would never work out once people learn how to play point control maps.
  • Graveldog wrote:

    darkrei9n wrote:

    Graveldog wrote:

    Would be better if rather than a bubble, the space within the field made them invuln.


    No, only do it for people who respawn. IF you make it an invulnerable field defenders will abuse the fuck out of it.

    During sieges when Facepunch was defending we would usually resort to guerrilla tactics using the tent since we were usually fighting on par or below par because of no defender bonus or because we lacked the gear. If we were invulnerable we would be undefeatable because mostly when we died it was because the enemy would brave the tent for that kill. Since we know the area, and we know where all the points are and the ways out we would simply stay close to the tent and keep tabs on the enemies. If they captured a point we would have one person go over to retake it while the rest of the group kept the enemy busy. We usually did pretty good using this tactic as well because the enemy couldn't wait us out, we held the advantage and we would take advantage of it. For attackers though it might be worth it.


    Well that's a completely noob tactic (no offense) that would never work out once people learn how to play point control maps.


    Except it won't. It worked against two separate guilds. You call it a noob tactic I call it using every advantage given to us. And it works because if you split up, we'll see you split up and we'll hit those who split. Even when we got into a straight up fight we still also won them because of our organization. Its minimizing risk to ourselves, playing it safe rather than fighting them to the last man and hoping we'll take someone out. People will probably get better at playing control point maps, we'll also get better at fighting and we'll get better at playing point control maps too.