Fast Facts - What did you Learn during the November Stress Test?

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  • Fast Facts - What did you Learn during the November Stress Test?

    Fast Facts – What did you Learn during the November Stress Test?

    Most of the changes below favor teamwork, organization, trading and trust. However, to some extent they also reward larger groups that can do this as well, though trust and teamwork don’t often go hand in hand with zergs, so we're okay with this!

    Please feel free to add anything you or your guild is up for sharing too!

    Important & Fun things to Note:
    • You can now Duel and Wager on it. (Just don’t get knocked out of the ring by that tricky guy in cloth or you’ll lose your wager!)
    • Focusfire buff means that more people focusing a target will do a % less damage. This is going to make for some great fights where you always have a chance to live!
    • Follow the TUTORIAL to make your beginner items (skinning knife, Beginner’s Leather Chest etc.) or you WILL NOT get fame in anything!!!!


    Armor
    • Armor is completely different and way better imo!
    • All Armor types at the same power level provide the same health and energy.
    • The Plate or heavy line of armor leads to – you guessed it – tanky characters with cool pulls, roots and cleanse/shield.
    • The Cloth or light line of armor leads to – you guessed it – berserker, glass cannon, healer types with bonuses to damage, CC, and heals. Spells include throwing people back and teleporting out of trouble!
    • The Leather or medium line of armor leads to… well a mix of the two, jack of all trades, master of none. Spells include invisibility, slows and weakening auras.
    • The differences in armor and weapons seem much narrower – closer to a nice 5%. It matters but isn’t instant death if you meet a person geared a bit higher.


    Accounts
    • Can make 3 characters per account! So useful for marketeers, scouts, etc!!!
    • Upgrades to premium status for 1 month = 2500 gold of the 12,000 you currently start with on your founder’s account (plus your first character already has 3 months of this premium status).
    • Legendary 3 months 12000g. Epic 2 months 4500g. Veteran 1 month 2000g. (Thanks to Hairless_Bear)


    Learning Points
    • Learning points can be spent to cut fame grind down to 1/3 of the full fame cost! Love it!
    • Each character starts with 300 learning points.
    • Each premium account that has 1 month or more subscription starts with 600 learning points.
    • Each premium account earns 20 learning points per day.
    • See below for a breakdown of how many learning points it would cost to upgrade your crafting skills.


    Crafting Focus
    • Crafting Focus provides a return on crafting – about 10% of resources used.
    • No crafting return provided on guild islands (confirm?)
    • Premium accounts get +150 crafting focus per day (confirm?)
    • Premium accounts start with a LOT of crafting focus, however you could use this up within a few hours of crafting.


    Learning Points Scale:

    Crafting and being able to use gathering equipment currently requires more learning points than learning how to use weapons or armor. Here’s the table for basic refining for example (and it’s the same for all crafting/gathering I believe).

    Learning Points to cut fame grind down by 2/3 in crafting (might try to pretty this up into a table later...)

    Novice (T2) – free
    Journeyman (T3)– free
    Adept (T4)– 40
    (Step) – 100
    Expert (T5)– 180
    (Step) – 324
    Master (T6) – 584
    (Step) – 1050
    Grandmaster (T7) – 1890
    (Step) – 3402
    Elder (T8) – 6123

    Total: - 13,373

    At 13,373 divided by 20 points per day it will take you 2 years to become the best bag maker in all of Albion!

    Who knows how things will be adjusted, but truthfully, it does kind of make specialization special. If you pick a role, you really might be the best person at it because you can’t do everything well by yourself!

    Salvaging your Crafting:

    ¼ materials back in every zone (green, yellow, red, ...) (Thanks to Korn, Administrator)

    Economy
    • How would you rate the relative value of the 5 main resources? Ore>Hide>Wood>Cloth>Stone ? Is stone greater than everything at first due to making building or would you value it somewhere far lower? Could you put a guess at a number on these? (I can’t recall the market numbers from the last beta but I’ll check into our guild notes. If Ore=1, Hide=.8, Wood=.7, Cloth=.6, Stone=.5 maybe?


    Miscellaneous:
    • Auto dismount at crafting stations is great!
    • Premium Status - extra bonus fame, extra resources
    • New Curse Staff - stacking dmg, explosion!
    • Tier 2 armor is more brown in color Tier 3 green Tier 4 blue Tier 5 red (see ViniciusVSG's image below for more - thanks Vin!)
    • Tablet - just for grinding - doesn’t look good - Developers are moving more to PC and upgraded graphics (still working on source, sorry)
    • Horses are like the old ox
    • Ox can hold a full city!!!
    • Silver is spent on travelling; rerolling gear; personal island (but no crafting costs); market; repairs.
    • Personal islands need to be upgraded for farm land now (1 farm spot and 2 building spots per upgrade). 5k to purchase, 15k for upgrade to include farm (might be 25k, 75k, 250k, 500k after that if we remember correctly)
    • Guild Island was 10k and 50k upgrade after that provided your own Guild Market! 250k to get to level 3. (Ty ISVRaDa!)
    • Guild Island 1.5kk for tier 4 and 5kk to tier 5.
    • Seeds and animals are inexpensive. Plants drop new seeds so you only have to buy them once (confirm?)
    • Everything takes longer to grow..Carrots 22 Hours. So get your food on early for the vendors!
    • Unless you really like to grind then I feel like learning points are a must use. Armor and Weapons for T4 only cost 10 each and you start with close to 600
    • Gathering quests still give 300 silver but your rep goes up by a whole 12 which means you have to complete 417 gathering quests at T2 to get to the T3 ones and considering how easy it is to grind silver in a dungeon.....whats the point? (Just the sigils for Royal Gear maybe…)
    • Using crafting points gives you a 10% return on raw materials in safe zones when refining and not sure exactly what when crafting gear. You will run out very quickly but you can still craft just with a 0% return.
    (RAN PAST THE 10K limit on Characters. Outline below to more info from the community)

    November 16th (see post 29)

    Laborer's

    November 17th (see post 45)

    Fast Facts - Part 2B (A is the part above about the Laborers, or maybe A should be the great contributions from others!)

    Important: - Founder’s Gear...

    Learning Points for weapons and armor (lower than crafting)

    Weapons - Misc Notes:

    Armor - Misc Notes

    PVP: From ISVRaDa (Furia Gaming)

    RESOURCE RETURN rate and some of the rewards for risk: Thanks to Lead Game Designer Eltharyon


    Thanks again for all the bumps and likes. Looking forward to closed beta. What we're really excited about with Albion Online is that it's creating a persistent world where community will matter. Where small scale groups can be fun and effective. Where people will form lasting bonds and memories as they struggle, persevere and create their own memorable moments - because you won't forget that first time you lose your horse, or the next time when you take someone's, lol.

    *Adding more information in the posts below when we can.*

    Thanks to Dodgin, Silver, Egdod, Valr, Pride, Vanity, Dridden, Kamie, Johan and the rest of the gang for their help in game gathering this great information. Thanks to the helpful developers and great community members like Devious, Whip and many others who are making this thread more informative.

    Respectfully,

    Rook
    mhguild.com

    AO ForumYoutube ♦ Sponsored by MrBeer & Dapper Hide

    The post was edited 9 times, last by MHRook ().

  • Nice summary @MHRook ! :)


    MHRook wrote:

    You can now Duel and Wager on it. (Just don’t get knocked out of the ring by that tricky guy in cloth or you’ll lose your wager!)

    This is one of the best features for now. I would broaden the circle of duel. It's too small.



    MHRook wrote:

    How would you rate the relative value of the 5 main resources?

    It depends of strategy in your guild and your conception but ore will be one of the most desired resources in albion for sure.
  • Zarf wrote:

    I think the main thing that many of you failed to learn during the Stress Test, it was a NDA test. You're not suppose to discuss it on the open forum.

    I'm afraid I might have misunderstood things then. Our guild has bought 30+ founder's packs (almost all at the highest tier) - we're very invested in the success of this game and trying to keep things mature, positive and constructive. Let us know if it's causing a problem but we truly hope that helping others through information will provide a more positive game experience and create better feedback for the development team.

    Respectfully,
    Rook

    For example, we created 11 videos during the Summer Alpha to try to help out, such as the one below plus we're holding a meeting this week on teamspeak to hopefully help newer testers get the most out of this closed beta experience.


    AO ForumYoutube ♦ Sponsored by MrBeer & Dapper Hide
  • Ok so here is some interesting news on how the new resource rebates, cities and islands work. In the starter town you will notice you have something called crafting focus which is a limited pool of points you gain over time. When refining or crafting gear, if you use CF then you will gain 10% of the resources back.

    Well in cities the building has a default rebate of 10%. This means that even if you use no CF you will gain roughly 1 resource back for every 10 you process. If however you choose to use CF then it boosts it to 19% which will give you close to 2 resources for every 10 you process. Islands are just like starter towns in that they have a starting rebate of 0%. So this means owning a building inside of the city is a bit more beneficial then putting one up on your island.

    Its also extremely nice since you can use the city buildings to gain bonus resources even if you are out of CF. So let the city plot rush begin! I did not have a chance to test yellow and red zones but they should actually give you an even higher default rebate bonus.
  • Devious wrote:

    Ok so here is some interesting news on how the new resource rebates, cities and islands work. In the starter town you will notice you have something called crafting focus which is a limited pool of points you gain over time. When refining or crafting gear, if you use CF then you will gain 10% of the resources back.

    Well in cities the building has a default rebate of 10%. This means that even if you use no CF you will gain roughly 1 resource back for every 10 you process. If however you choose to use CF then it boosts it to 19% which will give you close to 2 resources for every 10 you process. Islands are just like starter towns in that they have a starting rebate of 0%. So this means owning a building inside of the city is a bit more beneficial then putting one up on your island.

    Its also extremely nice since you can use the city buildings to gain bonus resources even if you are out of CF. So let the city plot rush begin! I did not have a chance to test yellow and red zones but they should actually give you an even higher default rebate bonus.

    That's great Devious! This is separate from the salvaging bonuses too right?

    PS - At work, but just read your armor guide. If you're up for it please link it here as well - it's a good read.

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  • Gathering quests are probably bugged. I found some quests that gave you ~300 (if I can recall correctly) reputation and some others that rewarded you with 12 rep, same "Tier" of reputation, same type of quests. It's already been reported, hope this gets either fixed or some clarification is provided.
    Grow a beard, they said. Become a man, they said. Don't burn my family and pillage my village, they said.