Hi all,
The alpha test has been running for a week now, and we've had a great deal of helpful, constructive feedback from testers, so thank you all for the help you've given us so far. The developers have a load of information to wade through, so in order to consolidate the feedback a little better, we’d like to ask you who’ve tested the game this time round for the three things that you’d most like to see changed from this test; things that you really didn’t like or felt were out of place. Comments can be as detailed as you like, but there must only be three items. Any suggestions for improvement or alternatives would be greatly appreciated, too, for example:
Thanks all,
The Albion Online Team
The alpha test has been running for a week now, and we've had a great deal of helpful, constructive feedback from testers, so thank you all for the help you've given us so far. The developers have a load of information to wade through, so in order to consolidate the feedback a little better, we’d like to ask you who’ve tested the game this time round for the three things that you’d most like to see changed from this test; things that you really didn’t like or felt were out of place. Comments can be as detailed as you like, but there must only be three items. Any suggestions for improvement or alternatives would be greatly appreciated, too, for example:
- Having to manually open the inventory to equip the appropriate tool for a resource node during gathering is annoying and makes it difficult to gather while semi-AFK. A solution might be to detect the appropriate tool (of the appropriate tier) in the inventory and automatically equip it when interacting with a resource node.
Thanks all,
The Albion Online Team
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