Guild Season Schedules: Albion West Season 20 / Albion East Season 2

    • Guild Season Schedules: Albion West Season 20 / Albion East Season 2

      Guild Season Schedules: Albion West Season 20 / Albion East Season 2

      Beginning with these Guild Seasons, the seasons on the two servers (Albion West in Washington, DC and Albion East in Singapore) now start and end on the same dates. The times UTC for start, end, and prime times are optimized for each server.

      Schedule: Albion West Season 20 - Starts 17 June at 11:00 UTC

      DateWeekdayEventPortal Binding RemovalDay of Season
      17.06.2023SaturdaySeason start: reset, invasion, all the trimmingsDisabled (11 UTC)1
      18.06.2023SundayScoring starts (by time zone)2
      19.06.2023MondayTerritory Battles StartEnabled (11 UTC)3
      15.07.2023SaturdayResets and invader spawnsDisabled (11 UTC)29
      17.07.2023Monday-Enabled (11 UTC)31
      12.08.2023SaturdayResets and invader spawns, 2x scoreDisabled (11 UTC)57
      14.08.2023Monday-Enabled (11 UTC)59
      09.09.2023SaturdayFinal Territory Battles85
      10.09.2023SundayCrystal League Final Matches86
      11.09.2023MondaySeason end87



      Schedule: Albion East Season 2 - Starts 17 June at 00:00 UTC

      DateWeekdayEventPortal Binding RemovalDay of Season
      17.06.2023SaturdaySeason start: reset, invasion, all the trimmingsDisabled (0 UTC)1
      18.06.2023SundayScoring starts (by time zone)2
      19.06.2023MondayTerritory Battles StartEnabled (0 UTC)3
      15.07.2023SaturdayResets and invader spawnsDisabled (0 UTC)29
      17.07.2023Monday-Enabled (0 UTC)31
      12.08.2023SaturdayResets and invader spawns, 2x scoreDisabled (0 UTC)57
      14.08.2023Monday-Enabled (0 UTC)59
      09.09.2023SaturdayFinal Territory Battles85
      10.09.2023SundayCrystal League Final Matches86
      11.09.2023MondaySeason end87



      As with last season, the Crystal League is split into different time slots for Albion West and Albion East. However, the dates for the two seasons are now in sync.

      Crystal League Schedules


      Conqueror's Challenge Rewards




      Season Changes
      NOTE: These changes will all go live in a patch deployed soon after the season begins, and so some may not be immediately effective at the season start.

      Hideout Energy Changes

      • Hideouts Level 4 or higher now drain more Energy (including HQ Hideouts)
      • However, if the guild owns the territory in the zone, the additional Energy drain is offset. (i.e. owning a territory will have the same energy drain rate as before)
      • Energy Gain from Power Cores for normal Hideouts is reduced by 25%
      • Energy Gain from Power Cores for HQ Hideouts stays unchanged
      Hideout / HQ Hideout LevelAdditional Energy Drain (without Territory)
      417%
      520%
      625%
      733%
      850%
      9100%

      Crystal League & Crystal Arena
      • 5v5 Crystal League & Crystal Arena:
        • Changed the map to Cross Map
      Crystal Arena Rank Point Changes
      • Adjusted Rank Point formula to make it less likely that players suddenly hit a wall.
      • Previously, players would easily hit a wall where a win gave less RP than the RP they would lose on a loss. This would lead to players getting stuck even with a win rate over 50% in their bracket.
      • Crystal and Iron brackets are not greatly affected, but players are far less likely to get stuck in Silver and early Gold brackets now if they have good win rates.
      Castle & Castle Outpost Treasure Spawn Times on Albion East
      • All Castle & Castle Outpost Treasure Spawn Times have been moved 30 minutes earlier, to make it more manageable to contest a Territory Fight and go for the Castle Chest afterwards in most cases.
      • This change affects Albion East only.
      Guild Season Avatars

      The following new Avatars are awarded to ranking guilds:
      • Crystal Conqueror Avatar
      • Gold Conqueror Avatar
      • Silver Conqueror Avatar
      • Bronze Conqueror Avatar
      Guild Season Winner - Vanity Mount Skin

      As with last season, the first three guilds in the Guild Rankings will no longer receive a furniture item of their season statue. Instead, they will receive special Season Winner Direwolf Skins.

      Direwolf Skin: Guild Season Winner
      Direwolf Skin: Guild Season 2nd Place
      Direwolf Skin: Guild Season 3rd Place
    • then there should be some compensation for HO in roads

      maybe an increase spawn rate for core?

      i know there are pros and cons to this
      but long story short.
      HOs in roads should not be that much affected by balance changes targeting Outlands

      because these is a double set of nerfs
      to HOs in the roads via core power nerf and the missing territory bonus
      The Tank Who Bonks
    • The_Support_God wrote:

      then there should be some compensation for HO in roads

      maybe an increase spawn rate for core?

      i know there are pros and cons to this
      but long story short.
      HOs in roads should not be that much affected by balance changes targeting Outlands

      because these is a double set of nerfs
      to HOs in the roads via core power nerf and the missing territory bonus
      Long story short, maybe or maybe not but as long as the main issue with avalonian hideout zone is still here, this change is irrelevant.

      Long story long :
      Did you go to some T7 or T8 avalonian hideout zone recently ?
      In the 4 on 4 I explored lately, it was full of hideouts, most around level 2-3, and 1 or 2 at level 5+.
      It clearly doesn't miss power core in ava road, to the point that newcomers have no spots to put an hideout in.

      Moreover, in the patch note it is well stated that only hideout level 4+ are affected. That's means only the one or two hideouts of each zone above level 4 will be affected and lose maybe some part of level. However, it won't affect the capacity to block all spots, which is the main issue.

      For T6- zones, where there is around 3 hideouts by maps, I do agree with you that it will be more difficult for them to keep their hideout at high level. Tbf, I did not check hideout level on those zone.

      However, raising the power core spawn rate while there is the first issue will only aggravate it, as they are currently mostly put into level 3- blocking hideouts.

      Thats my opinion.

      The post was edited 1 time, last by grul ().

    • Would you mind refreshing my mind : what does x2 score means?
      1) Is it all activity give x2 might?
      2) Is it all activity give same might, but x2 season points by pallier? (since some activity take an increasing amount of might by palier, it would seems a bit strange)
      3) Is it only for not might relative activity ( so only Crystal League and Territory point?)

      Besides : does it also concern guild challenge?

      Thanks by advance.