I already said, prices can't drop below certain point, because then you get more silver by scrapping them.
We will end up at a point where everything will be just a scrap piece and every drop will have a fixed silver value. What an interesting economy design you are advocating for.
I wrote "-without crafters/gatherers PVPers have no targets. So it means all those players that play for free have nothing to do and can't get rich." , you took second part out of context and accused me of lying and other things.
And this is right now after all the pvp nerfs. Now you want more nerfs to pvp. When the new players won't be able to pvp without losing tons of silver, they will leave the game because it is boring.