seems like they fixed a bug. Is there a good reason why item swapping on a mount wouldn’t trigger a cd when swapping them anywhere else does?
just because there is a game mechanic that is unintended, a "bug", doesn't necessarily mean it should be "fixed". there are countless examples of games being improved by having unintended mechanics discovered and used and subsequently being left in. everything has to be looked at from a gameplay/user experience perspective.
im just really curious who's gameplay is being improved by this change, because i assure you there are those that it is diminishing
The post was edited 2 times, last by Revvn ().
it's like going back to the time when every dismount had a CD on Q,W,E why do it ?
edit.Ohh, maybe they want to solve the invis pot ganking 1shot problem? It would be great if the devs explained to us why they changed it....
but if that's really what they want to fix, it would be better to do prox area for gathering treasures exactly the same way we have spiders in the mist.
or maybe some loadouts tricks..Do it for instance content only!
Each tick of a DoT now puts the original caster into combat again (currently they only get into combat on the first application of the DoT)
The post was edited 3 times, last by Quagga ().
Too bad I have to repeat it that often but...
This is a sandbox game.
(Everything you do outside of the box/meta will be nerfed.)
Nice change in Wild nature (sarcastic).....You play this game or no?
Do you at least think about when you make these changes or do you wake up and do it randomly?