Mist feedback (again) - Reward

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    • Mist feedback (again) - Reward

      Look guys, I'm gonna be simple and clear.
      You guys are killing PVE content and the game altogether.
      SBI have amazing ideas, Mists are great, New Knighfall Abbey is good (in theory), and the state of open world, if we exclude rewards, is in an amazing shape.

      Look, I know that you are a company and you need real money to run the business. But this is getting out of hand.
      I've been for like, 3h running around the T6-T7 mists, killing camps, opening caches, entering Knightfall.
      I've made 180k in these 3h, not died once and never stopped trying to find content.

      Why are you guys so afraid of buffing non-pvp rewards?
      It's patch after patch since Call to Arms that non-pvp rewards are being constantly lowered and also nerfing ganking both directly and indirectly (harder to gank and also no rewards to gank).

      More than anything, your game is starting to become boring. You are 90% of the time running around and trying to find content, when you do find (finally) you try to do it and need to fight for it, then if you actually manage to do it, there is no reward.
      Look, there is NOTHING sadder than do something and not be rewarded for it, you are in a blackzone, fighting for your gear to get rewarded, you finally find an Abbey, you kill 20 (TWENTY!!!!) rooms filled with mobs and there is NO REWARD, you finally find 2 caches and there is LITERALLY 1 T4 bag and a few runes and souls (not 200 stack no, 2 or 3 T4 runes).

      I'm saying it again, this is getting out of hand, your game is boring and there is no amount of content you add patch after patch that will fix this if there is nothing for players to gain, only lose.

      The post was edited 1 time, last by hFly ().

    • I believe the developers are looking at the small majority, being the top percenters, instead of the large majority. They probably want to reduce the amount of silver flow in the economy. Well they have managed, and the direct result is that the game is like you said, getting duller and duller. You can do almost nothing to guarantee success.
    • Even as a guy who only cares about PvP I agree. Rewards in all content keep declining which is very bad for those looking for PvP as well. It is feeling like a pure money grab at this point to force premium via real currency. It keeps getting increasingly difficult (desire wise) to play the game with any sort of consistency due to lack of content/rewards. They have all the possibilities in place just need more of it much more often.
    • Inside knightfall is just another bullshit solo player proposal, got ganked by a group of 4 players in 8.3 whit an healer helping .
      This game still broken for solo players ,not a single 1x1 fair fight. So back to boring corrupted dungeons.
    • hFly wrote:

      I've been for like, 3h running around the T6-T7 mists, killing camps, opening caches, entering Knightfall.
      I've made 180k in these 3h, not died once and never stopped trying to find content.

      hFly wrote:

      Look, there is NOTHING sadder than do something and not be rewarded for it, you are in a blackzone, fighting for your gear to get rewarded, you finally find an Abbey, you kill 20 (TWENTY!!!!) rooms filled with mobs and there is NO REWARD, you finally find 2 caches and there is LITERALLY 1 T4 bag and a few runes and souls (not 200 stack no, 2 or 3 T4 runes).
      Dude, I feel your pain, but let me tell you something. The way grinding works in this game is that most of the time your returns are dogshit, but then the highs are really high and that what drives the averages up. E.g. bz solo t8's net you ~2mil/hr on paper, but that rarely translates into getting 2 mil after an hour - you'd need quite a few dungeons before you finally get a jackpot that pays off the time invested. This game is GRINDY, that's the way Albion works.
      You ran mists for 3 hours? Did one abbey? It sucks to not get anything, but you didn't cover a lot of distance, exactly. Do 50h and get back to us.
    • Judging by fresh static dumps spider spawn rates were decreased as well :(

      So in mists we have following objectives now:
      1. Chest, up to 1, 0.37 chance (down from 0.46)
      2. Coffers, up to 3, 0.33 chance per one
      3. Wisps, up to 1, 0.8 chance (unchanged)
      4. Spider, up to 1, 0.6 chance (down from 0.85)
      5. Mythical mob, up to 1, 0.68 chance (unchanged)
      6. Resource treasures (spawn rates unchanged)
      7. Resources
      8. Mob site chests (caches)

      In abbey:
      1. Chest, 1 guaranteed
      2. Coffers, 3 guaranteed

      Abbey portal itself seems to be guaranteed in every zone (chance 1), but then its tier is random (6,7,8) with t6 having the highest weight

      ddmlk wrote:

      You ran mists for 3 hours? Did one abbey? It sucks to not get anything, but you didn't cover a lot of distance, exactly. Do 50h and get back to us.
      Mists are probably OK still, considering t8 zones should still be worth a ton by resources purely (which ironically was not the intent - BZ was supposed to be more rewarding, but t8 bz zones are super contested and farmed out almost 100% of the time).
      But abbey is kinda worthless waste of time. Objective disparity is huge (see above), not much to do there unless you specifically hunt for people, and that may just not work out for everyone
    • Tabor wrote:

      Even as a guy who only cares about PvP I agree. Rewards in all content keep declining which is very bad for those looking for PvP as well. It is feeling like a pure money grab at this point to force premium via real currency. It keeps getting increasingly difficult (desire wise) to play the game with any sort of consistency due to lack of content/rewards. They have all the possibilities in place just need more of it much more often.
      SBI's had a taste of forcing 3rd world countries into in-game slavery (timewise), or forcing them to dish out a premium through their low international currencies.

      As someone who exclusively pays for a grandfathered premium rate via IRL (CDN $)
      And as someone who ONLY logs in to Zerg vs Zerg during CTA timers.

      SBI is acting no different than every RMT'ing GM plaguing the Black Zone.
    • Look guys, I know exactly how Albion works. Ive been playing this game for 3 to 4 years now.
      That being said, I've seen many changes. The current state of loot, specially on solo content is abysmal.
      You cant be serious when you say that loot is ok, you opening a chest and there is NOTHING there, look, im not saying to go into the mists and then have 5 t6 items in every chest, I'm just saying that the current state is way too bad, and you dont get anything for 10 chests (and i mean literally anything, not even t4 and t5 item) and then get a 8.3 cape out o nowhere. This needs to be balanced, else the game feels waaaaay too boring and not rewarding.

      The post was edited 1 time, last by hFly ().

    • Another patch, another thread, another lack of response by SBI.

      Loot drops and Silver are completely screwed if you dont swipe, SBI has no incentive to change this, so they will just ignore the threads like always.
    • Having played abbey for a bit more, i think i actually take my words back. Loot from shrine chests is actually pretty good and consistent, as long as you get blue or higher (green is crap).
      It's not something jaw dropping like opening 50 mil chest in static, but for amount of work even consistent 200k from blues stacks up over time.
    • Schmellow wrote:

      Having played abbey for a bit more, i think i actually take my words back. Loot from shrine chests is actually pretty good and consistent, as long as you get blue or higher (green is crap).
      It's not something jaw dropping like opening 50 mil chest in static, but for amount of work even consistent 200k from blues stacks up over time.
      although I agree with you that the loot isn't completely garbage at the SHRINES, the amount of times you get a loot is way too bad to consider it consistent.
      At Abbey, my loot experience after a few days:
      Shrine loot - ok but way too rare, should be 1 chest every 3 shrines, not 10.
      Chest loot (the ones guarded by a boss, pretty rare) - this is completely garbage, is the same chest from SRDs, got 2k in a blue one, need a proper rework.
      Small caches - completely garbage, need a +200% buff (in the abbey) and +100% (in the mists).
      Small and Medium cache from camps - need a +100% buff.
    • Schmellow wrote:

      Having played abbey for a bit more, i think i actually take my words back. Loot from shrine chests is actually pretty good and consistent, as long as you get blue or higher (green is crap).
      It's not something jaw dropping like opening 50 mil chest in static, but for amount of work even consistent 200k from blues stacks up over time.
      I have opened nearly 50 chests, and they all average about roughly 40K silver. That's 2 million silver, which is enough to cover my set once. In that duration, I lost my set 4 times due to pvp. The time it took was nearly 8 hours. It's absurd, and unreasonable.
    • MythicalError wrote:

      Schmellow wrote:

      Having played abbey for a bit more, i think i actually take my words back. Loot from shrine chests is actually pretty good and consistent, as long as you get blue or higher (green is crap).
      It's not something jaw dropping like opening 50 mil chest in static, but for amount of work even consistent 200k from blues stacks up over time.
      I have opened nearly 50 chests, and they all average about roughly 40K silver. That's 2 million silver, which is enough to cover my set once. In that duration, I lost my set 4 times due to pvp. The time it took was nearly 8 hours. It's absurd, and unreasonable.
      I don't know man, 50 chests for a 2 mil total? I did 3 abbeys this morning: 2 t6, with pretty bad lack with chest rarity, each netted 1 mil; 1 t7 - netted 2 mil, and that's without any fights pretty much (two 8.1 guys ran away from me).
      4 mil in roughly 30 minutes seems like a good deal to me. As i see it the loot is at least on par with old CDs, or even better, while abbey is significantly safer.
      Clickable nameplates were a game changer - i thought abbey will be dominated by 8.3 hyper mobile builds you can't get away from, but in reality offscreen inspect + layout with lots of exists allow you to evade any unwanted fight.

      What concerns me is how much heartbreak it's going to cause when they eventually nerf it...
    • @Schmellow
      I think you are the only one dude, I've been runing around mists/abbey since the release, running a fairly aggresive mob clear build (6.1 greataxe 100specs) and most of my loot NW is from mobs dropping T4 tomes.
      Although the loot itself from shrines is not as bad as I though at first, the amount of times you get those is, as I stated, still pretty bad.
      I've been getting chests about once per run, thats about 8-12 rooms, those chests give me about 30 to 100k, coffers I can find once or twice in the dg, they give another 20 to 30k. And I get about 5-7 T4 tomes per run which is about 100k.
      Thats the usual run, you can't say its 1m, its not even close, of course we have jackpots but jackpots are NOT to be considered the norm, its the exception.
    • Am I the only one making Non-PvP money in Mists? I get nice drops all the time. The chests usually (but not always) give crap. But I get good drops off mobs all the time. A few weeks ago I got the Shadowcaller Artifact (forget the actual name) in Tier 8, and was able to sell it on the Market for about 14 million.

      This was from a Spider, but let's skip that for a moment, because I admit it is an anomaly. I get nice 6.3 and 7.2 like drops a lot in Mists. The Spiders consistently drop 400k-500k worth of loot for me (not counting the one who dropped the artifact) and when I clear the camps, I get nice drops a lot from the normal mobs. I end up going home with 700k in loot after a fairly quick run.

      Is it just me? I don't get the notion that the Non-PvP loot is bad.

      The post was edited 4 times, last by Blenfjorn ().