The game stops being fun and starts being frustrating for non-PK player after T5.

    • The game stops being fun and starts being frustrating for non-PK player after T5.

      At the beginning, I would like to say that I am not against PK, if I think someone is up to something or is attacking me, I will fight back as best as possible. The problem is that of all the RPG classes, this game disproportionately favours evil ones. Actions should have consequences, there is absolutely no penalty for killing people, especially those who have no means of defence because they are in gathering setup (that includes fishers). They aren't concerned with reputation, they can enter cities by /suicide commands, and roam freely there, and use the facilities because there are no guards to kill them off. When someone is proud that they killed 350 people, I think we all know 80% of them were newbies, gatherers, and couriers. If the IP difference is too great, this kill shouldn't even count in any statistics; otherwise these stats can be pumped up artificially and therefore they mean nothing. To make a reputation system mean something, a great reputation should considerably increase resistance to attacks, it can be implemented in several ways, to prevent abuse. Or maybe you could just drop what you have on you, so your tools and ore are safe. These are just some loose suggestions, I am aware it requires deeper consideration before being implemented.

      If I am what I wear - then in gathering setup I am a gatherer, I shouldn't be forced by the game to compete with PKers because I have no means to win. I am speaking from the perspective of a normal fairly new player. I have been playing RPG games for 30 years, I even wrote RPG economy systems for some. By my observation, a disproportion of PK and non-PK is a common occurrence in MMORPG, but it is usually PK game play which becomes a niche, which also isn't good. I think developers a bit overdid it, and it is not even economically feasible for them in the long run - gankers can pay premium easily with in game money they got from looting people. Looking at Steam awards percentages - most people who try this game are not interested in PK at all.

      But okay, let's assume you, devs, want to change nothing in the PK system itself, still high-risk and high reward is not a case when it comes to harvesting on Red Zones, currently it is high risk, low rewards. As I mentioned in my previous posts - resources are too scarce, especially if you consider the enormous influx of players. I do not go to RZ to harvest granite or travertine, why it is even there? I get there for T6 and T7 resources, and I can spend an hour or two there and harvest 50 stone pieces in 30 ore pieces. I need 4 stones to make one block, not counting lower tier resources, to upgrade one building to T6 I need to harvest on the RZ 12 hours non-stop at this rate (600/50=12). This is, of course, an optimal number because most of the slate I ever collected I lost along with low-level clothing and tools. I could buy slate from some big guilds aka cartels (by the way, why is nothing being done with them?) that control the market in the game, but I am a gatherer, I have skill, my game play is to gather resources, not buy them, and if you consider the output rate and the cost of tools - one is simply forced to buy these resources.

      I know there will people who come under this thread and tell me the cliché that "it is a PK game". It is not a PK-only game, it has crafting, gathering, farming, and those skills should also allow, by themselves the end game achievements within their scope. Also, someone has to craft the items PKers used to kill each other. However, the current system disproportionately favours the big old players, with big guilds and vast connections, because of how it is set up, there appears to be no point of entry for new players.

      Another problem with gathering are gathering and ganking bots, when I was a game admin or a game mod, I was not bad at hunting bots, as I pay great attention to details. I am pretty sure several chars I met e.g. in Gutras Hill are bots, but unfortunately, I don't have any material evidence, it is basically unobtainable for a normal player, you can only observe the bot-like behaviour patterns.

      It is not like I am the only person who is concerned with these issues, I did a review of Steam and Reddit comments before posting this. I tried to keep this post constructive and helpful.

      The post was edited 3 times, last by Platynowa ().

    • ganking solo, which mainly regulated the price of resources is almost non-existent.

      the other thing is HO, accessibility is super high by which prices are low.

      you can not have both things easy access and high prices, one or the other
      Do it for instance content only!

      Each tick of a DoT now puts the original caster into combat again (currently they only get into combat on the first application of the DoT)
    • Thanks for the nice read

      so back to your thread
      you should understand the concept of risk vs reward and
      why higher tiers of resources should be fought over correct?

      this leads to Like minded people to band together as a form of protection
      you know build a guild, make a HO, secure land, Gank your land and ect ect
      just saying that this game its very hard to progress Alone

      Secondly about red zone, its not about the gankers and Small resource pool
      its about population per zone. there are too many players in the royal hence why gathering there feels non rewarding enough
      even though its proposed as technically safer. but i assure you its not


      the world of albion is very huge. like very very huge
      you are not forced into red zones or stay yellow forever
      with some added risk to travel black zones and your trusty return home button
      you can travel the wide outlands where there are many zones free for the taking
      i can tell you now that even large guilds Sleep so their zones are ripe for gathering


      also about gankers.
      the black zone is so wide that if you encounter gankers i would just consider it bad luck
      like i swear if you just constantly move around multiple zones you can go on seeing no gankers for hours on end at times

      the issue where gankers have no risk and all reward
      thats on you buddy. you decide to go alone to eat all the honey ALONE. thats the RISK you take for your Reward
      gankers now need like parties of 10 or more to even catch you and what fight over your 500 k body spread among 10 ppl?

      if you are saying that you earn very little when you are SOLO gathering and that gankers earn way more by killing
      then you are doing something wrong somewhere. High end gatherers make at least 2 million silver per hour gathering all the high tier Juiced resources
      or even millions in just several minutes with 7.3 , 8.2 and 8.3 and the converted X.4 resources
      The Tank Who Bonks
    • Platynowa wrote:

      At the beginning, I would like to say that I am not against PK, if I think someone is up to something or is attacking me, I will fight back as best as possible. The problem is that of all the RPG classes, this game disproportionately favours evil ones. Actions should have consequences, there is absolutely no penalty for killing people, especially those who have no means of defence because they are in gathering setup (that includes fishers). They aren't concerned with reputation, they can enter cities by /suicide commands, and roam freely there, and use the facilities because there are no guards to kill them off. When someone is proud that they killed 350 people, I think we all know 80% of them were newbies, gatherers, and couriers. If the IP difference is too great, this kill shouldn't even count in any statistics; otherwise these stats can be pumped up artificially and therefore they mean nothing. To make a reputation system mean something, a great reputation should considerably increase resistance to attacks, it can be implemented in several ways, to prevent abuse. Or maybe you could just drop what you have on you, so your tools and ore are safe. These are just some loose suggestions, I am aware it requires deeper consideration before being implemented.

      If I am what I wear - then in gathering setup I am a gatherer, I shouldn't be forced by the game to compete with PKers because I have no means to win. I am speaking from the perspective of a normal fairly new player. I have been playing RPG games for 30 years, I even wrote RPG economy systems for some. By my observation, a disproportion of PK and non-PK is a common occurrence in MMORPG, but it is usually PK game play which becomes a niche, which also isn't good. I think developers a bit overdid it, and it is not even economically feasible for them in the long run - gankers can pay premium easily with in game money they got from looting people. Looking at Steam awards percentages - most people who try this game are not interested in PK at all.

      But okay, let's assume you, devs, want to change nothing in the PK system itself, still high-risk and high reward is not a case when it comes to harvesting on Red Zones, currently it is high risk, low rewards. As I mentioned in my previous posts - resources are too scarce, especially if you consider the enormous influx of players. I do not go to RZ to harvest granite or travertine, why it is even there? I get there for T6 and T7 resources, and I can spend an hour or two there and harvest 50 stone pieces in 30 ore pieces. I need 4 stones to make one block, not counting lower tier resources, to upgrade one building to T6 I need to harvest on the RZ 12 hours non-stop at this rate (600/50=12). This is, of course, an optimal number because most of the slate I ever collected I lost along with low-level clothing and tools. I could buy slate from some big guilds aka cartels (by the way, why is nothing being done with them?) that control the market in the game, but I am a gatherer, I have skill, my game play is to gather resources, not buy them, and if you consider the output rate and the cost of tools - one is simply forced to buy these resources.

      I know there will people who come under this thread and tell me the cliché that "it is a PK game". It is not a PK-only game, it has crafting, gathering, farming, and those skills should also allow, by themselves the end game achievements within their scope. Also, someone has to craft the items PKers used to kill each other. However, the current system disproportionately favours the big old players, with big guilds and vast connections, because of how it is set up, there appears to be no point of entry for new players.

      Another problem with gathering are gathering and ganking bots, when I was a game admin or a game mod, I was not bad at hunting bots, as I pay great attention to details. I am pretty sure several chars I met e.g. in Gutras Hill are bots, but unfortunately, I don't have any material evidence, it is basically unobtainable for a normal player, you can only observe the bot-like behaviour patterns.

      It is not like I am the only person who is concerned with these issues, I did a review of Steam and Reddit comments before posting this. I tried to keep this post constructive and helpful.
      There is 10000000 non full loot mmorpg's. you pick the full loot mmorpg and complain you cant role play animal crossing in this game. What a dumb post. Here is my tip: install animal crossing. you can now farm, fish and do most things you can do in this game.
    • Platynowa wrote:

      At the beginning, I would like to say that I am not against PK, if I think someone is up to something or is attacking me, I will fight back as best as possible. The problem is that of all the RPG classes, this game disproportionately favours evil ones. Actions should have consequences, there is absolutely no penalty for killing people, especially those who have no means of defence because they are in gathering setup (that includes fishers). They aren't concerned with reputation, they can enter cities by /suicide commands, and roam freely there, and use the facilities because there are no guards to kill them off. When someone is proud that they killed 350 people, I think we all know 80% of them were newbies, gatherers, and couriers. If the IP difference is too great, this kill shouldn't even count in any statistics; otherwise these stats can be pumped up artificially and therefore they mean nothing. To make a reputation system mean something, a great reputation should considerably increase resistance to attacks, it can be implemented in several ways, to prevent abuse. Or maybe you could just drop what you have on you, so your tools and ore are safe. These are just some loose suggestions, I am aware it requires deeper consideration before being implemented.

      If I am what I wear - then in gathering setup I am a gatherer, I shouldn't be forced by the game to compete with PKers because I have no means to win. I am speaking from the perspective of a normal fairly new player. I have been playing RPG games for 30 years, I even wrote RPG economy systems for some. By my observation, a disproportion of PK and non-PK is a common occurrence in MMORPG, but it is usually PK game play which becomes a niche, which also isn't good. I think developers a bit overdid it, and it is not even economically feasible for them in the long run - gankers can pay premium easily with in game money they got from looting people. Looking at Steam awards percentages - most people who try this game are not interested in PK at all.

      But okay, let's assume you, devs, want to change nothing in the PK system itself, still high-risk and high reward is not a case when it comes to harvesting on Red Zones, currently it is high risk, low rewards. As I mentioned in my previous posts - resources are too scarce, especially if you consider the enormous influx of players. I do not go to RZ to harvest granite or travertine, why it is even there? I get there for T6 and T7 resources, and I can spend an hour or two there and harvest 50 stone pieces in 30 ore pieces. I need 4 stones to make one block, not counting lower tier resources, to upgrade one building to T6 I need to harvest on the RZ 12 hours non-stop at this rate (600/50=12). This is, of course, an optimal number because most of the slate I ever collected I lost along with low-level clothing and tools. I could buy slate from some big guilds aka cartels (by the way, why is nothing being done with them?) that control the market in the game, but I am a gatherer, I have skill, my game play is to gather resources, not buy them, and if you consider the output rate and the cost of tools - one is simply forced to buy these resources.

      I know there will people who come under this thread and tell me the cliché that "it is a PK game". It is not a PK-only game, it has crafting, gathering, farming, and those skills should also allow, by themselves the end game achievements within their scope. Also, someone has to craft the items PKers used to kill each other. However, the current system disproportionately favours the big old players, with big guilds and vast connections, because of how it is set up, there appears to be no point of entry for new players.

      Another problem with gathering are gathering and ganking bots, when I was a game admin or a game mod, I was not bad at hunting bots, as I pay great attention to details. I am pretty sure several chars I met e.g. in Gutras Hill are bots, but unfortunately, I don't have any material evidence, it is basically unobtainable for a normal player, you can only observe the bot-like behaviour patterns.

      It is not like I am the only person who is concerned with these issues, I did a review of Steam and Reddit comments before posting this. I tried to keep this post constructive and helpful.
      ganking and gatherers is a game of cat and mouse. as a gatherer, you are the mouse. you should change your pfp :P
    • This is the feedback section and I provided my feedback, that can be summarized as following (which I feel, these points were ignored by interlocutors):

      1. Red Zone harvesting is high-risk low reward due to scarcity of resources that are the point of interest in these zones. Developers did not adjust them according to the influx of players, and they should. Maybe even it would be worth to do it automatically - set a minimum count of resources and then let the server adjust them according to last hour online count. Maths does not lie.

      2. Exceptional favour to evil classes while ignoring all others. In an RPG/MMORPG all nine classes should be able to progress and achieve end game content. To make a long story short - as a lawful good character, I should be able to achieve the aforementioned game goals without ruthlessly murdering competition, stealing, ganking etc. This is one of the most commonly raised issues in negative Steam reviews; therefore the game is loosing players/customers. I know that due to the current influx, this is not a problem, but it may be in the future.

      3. Botting, a second most commonly raised issue, it is a problem, it ruins the game play, needs urgent and firm action.

      4. Which is closely related to the second point: we should stop the narrative that this is a PK-only game because PK cannot exist here without crafting and gathering and those should be equally important professions.

      5. About solo ganking etc. I think you guys should make a new char, join a small guild or have no guild and see how it works for you. Because last time I was in a RZ all exits were camped by massive groups of gankers, who were roaming the zone, there was no way to sneak behind them, and then there weren't even peak hours. There are simply too little red zones and too many people. Even Mists are camped and often exhausted. Of course, old players with big money, big guilds and big number of hideouts will do fine in the game as it is, this is out of question, but how much of the total player population are they? One percent?

      As any good nerd, I did my homework before posting this, so I think it is worth at least a read and a thought from developers.

      The post was edited 1 time, last by Platynowa ().

    • Platynowa wrote:

      5. About solo ganking etc. I think you guys should make a new char, join a small guild or have no guild and see how it works for you. Because last time I was in a RZ all exits were camped by massive groups of gankers, who were roaming the zone, there was no way to sneak behind them, and then there weren't even peak hours. There are simply too little red zones and too many people. Even Mists are camped and often exhausted. Of course, old players with big money, big guilds and big number of hideouts will do fine in the game as it is, this is out of question, but how much of the total player population are they? One percent?

      This is just not true though. I have played solo content almost my entirety of Albion play and have t8 gathering. I play RZ and BZ (gather/PVE) and it is never to a point where "all entrances are camped". You shouldn't lean into hyperbole like this to make your point.

      As you make your way further into the red zone (closer to Caerleon), resources are plentiful and gathering is very good. There are also very rarely organized gank groups looking for gatherers. They are coordinated insiders looking for transporters more often than not and carefully selecting their targets.
    • Platynowa wrote:

      This is the feedback section and I provided my feedback, that can be summarized as following (which I feel, these points were ignored by interlocutors):

      1. Red Zone harvesting is high-risk low reward due to scarcity of resources that are the point of interest in these zones. Developers did not adjust them according to the influx of players, and they should. Maybe even it would be worth to do it automatically - set a minimum count of resources and then let the server adjust them according to last hour online count. Maths does not lie.

      2. Exceptional favour to evil classes while ignoring all others. In an RPG/MMORPG all nine classes should be able to progress and achieve end game content. To make a long story short - as a lawful good character, I should be able to achieve the aforementioned game goals without ruthlessly murdering competition, stealing, ganking etc. This is one of the most commonly raised issues in negative Steam reviews; therefore the game is loosing players/customers. I know that due to the current influx, this is not a problem, but it may be in the future.

      3. Botting, a second most commonly raised issue, it is a problem, it ruins the game play, needs urgent and firm action.

      4. Which is closely related to the second point: we should stop the narrative that this is a PK-only game because PK cannot exist here without crafting and gathering and those should be equally important professions.

      5. About solo ganking etc. I think you guys should make a new char, join a small guild or have no guild and see how it works for you. Because last time I was in a RZ all exits were camped by massive groups of gankers, who were roaming the zone, there was no way to sneak behind them, and then there weren't even peak hours. There are simply too little red zones and too many people. Even Mists are camped and often exhausted. Of course, old players with big money, big guilds and big number of hideouts will do fine in the game as it is, this is out of question, but how much of the total player population are they? One percent?

      As any good nerd, I did my homework before posting this, so I think it is worth at least a read and a thought from developers.
      I appreciated your well constructed and well thought out post. I think you make some very valuable points, and a couple of points that actually deserve some attention.

      The Botting issue is deceptively crucial. It has become an issue, as this is a player driven economy. It diminishes enjoyment for folks such as yourself and causes scarcity, whilst skewing the economy. Botting has been a deeply pernicious problem for many RPG MMO's, and the death of a few. It is certainly an issue that needs to be earnestly addressed.

      I also happen to agree with your assessment of the skewed advantageous nature of certain types of players. It rewards some of the most ruthless and pernicious characteristics of the human character, of that there can be no doubt. It disproportionately prefers chaotic evil characteristics over and above lawful good, and in act steadfastly rewards such behavior. Organized Evil finds even greater favour. In this regard this game must be understood to represent a disproportionate weighting of the RPG spectrum. I have played long enough to know that behavior that might incorporate some of the finer aspects of the human character are actually actively dissuaded here. Mercy loses you loot, greed and covetousness are the natural order of things, and are rewarded comprehensively.

      That said, from time to time you will meet some great or good souls, who are also good fighters, who will simply give good service, goods, gifts, and rewards without any demand. Some may bend their own characters to rise above the morass of the excessive greed that triumphs unrelentingly in this game, and offer good favour to unsuspecting new players or those that are obviously unable to defend themselves against incalculable odds. It happens, and in those moments of generosity and mercy, in those moments of interpersonal gift, even in the face of the most overwhelming odds, that are diabolically stacked in favour of selfish behavior, the spirit of both players are elevated. Yes it is rare, but it happens.

      The old saying, a little kindness goes a long way, is one that is quite precious in a game such as this, a jewel that has a richness and reward far beyond the confines of the pixilated environs in which we find ourselves together.

      Stay strong, and don't let the bastards get you down! ;) <3
      50%-1sec SLOW to 'BURNING FIELD' on hit.

      50% MOVEMENT SPEED Boost-2sec to 'FLAME BLAST'.
    • Thank you Astheraxia for your input, yes I noticed it too. What is even more astonishing - people are surprised or even ridicule me for the acts of kindness. For example, at mists chest, I suggested to a person we share, we did, and he was like: "Why you wished to share? You could easily kill me." I also happened to be ridiculed or called names when I bailed out of a chest when I saw some player who was obviously poor and new. This makes me sad because this game could benefit greatly from if he had here some space for good, not only evil.

      We wouldn't even need any revolutionary changes, some loose ideas I have ATM are like: make the ban of bad reputation players from the Royal Continent a real thing. Killing people in gathering garb shouldn't increase any stats, and tools, gathering garb and raw materials shouldn't be dropped at death (most of PKers have no means of transporting them anyway, so it is nothing but a loss to a hard-working gatherer). Such a player could be respawned in a random location on the same map to prevent abuse (like using this mechanism to haul goods home). That would be big progress.
    • One thing i can tell you Platyowa, if the game is fucking you in some specific way. Stop doing what you are doing. Try to figure out how you can strategically be better. And even good strategy are known and used by everyone. If you think you can out smart your opponent work around pkers or whatever, it is not true. The skill sealing in albion is super low and you will not be rewarded for trying to be skillful.

      Best thing you can do is give in to the meta, give in to group game play and when the game fuck you for trying to play in a specific way, learn and do not keep trying because it is not going to work.

      Skill is not rewarded in albion. Dont fight it, you will lose.
    • albion is not like other mmorpgs. its a ruthless opportunistic colonial simulator where only the strong survive. Just look at the royal capital city - a dark fortress of thieves and bandits. Its a subtle hint, but over time you will realise you are the bad guy. the people that understood that stayed, adapted, survived and make millions. its one of a kind and there are few places to find this experience. I'm not saying you cant roleplay as a defender, lawful good, only attacks when attacked type player, but first you have to realize that you are not as helpless as you say you are, and then you have to learn. check out this guy that learned

    • Today I had 220 slate which took me over an hour to harvest and I got killed again. I just had a T3 ox and T5 clothes and T5 stone hammer on me. I did not manage to collect enough slate to even upgrade one building to T6, I have watched all the YT videos etc. how to behave in full loot zone, but this is useless. I am getting more and more frustrated with this game. I don't want to be confined to T5 zones for the rest of my game play.

      @fip How I am supposed to advance to these skills and be able to make such items if I work for half a month to haul 450 slate home?

      It looks like my input on the forums is also useless because it appears that the staff seldom read and reply to suggestion/feedback section.

      I regret increasingly spending money on this game, and I grow more and more frustrated, especially that I liked the game so far, and I thought there was a way to prevail here. In all my trips for slate I gained 60 slates and lost items worth 250k. I am an adult person and online games should affect me like that but this one does.

      I see no way to progress in this game as a lawful good aligned character (which I play in any game because it fits my personality best), crafter and gatherer.

      The post was edited 3 times, last by Platynowa ().

    • I have to say i feel the same i used to pk alot but then i felt like doing something els and there really is not much out side of player killing the game is made for that,

      I there are no save points for gathering after blue zones if you get attacked your gear just does not last there should be places to gather T5 -T8 wood or ore or any other,

      this is sad i really wish they could get the solo part right i have been in clans all over and everything boils down to killing other players this is no fun if you are tired of it or just wane chill

      blue dungeons dont really give alit in turms of good silver and yellow red and black is no no go zones if you are lazy

      please ALBION i would like to from some T8 wood or T8 hides with out being killed and losing a T7 skining knife i am bad at running away most of the time so i end up 9 out of 10 times losing my gear

      then i have to replace it all over a few time a sitting

      I love this game but i cant take new people into red or black zones to lose gear and replace it all if i make 3 mil silver a week sometimes i lose 9 mil silver i went bankraped a few time over in this game
    • Yellow zones are not a problem, they, and the red zones, would be even fun to play if reputation really meant something in this game, and repair cost is an appropriate penalty proportional to the risk (and I am writing that as an 8.4 user). Of course, there are still a-holes who will try to attack you, but even if they kill you, you still have your tools and resources. It is not about silver lost, it wouldn't be an issue if it was worth the risk, and it isn't, the risk is much too big. I see no way to proceed in this game as a lawful good gatherer/crafter - because I can't even gather T6 resources. I have a guild and tried to come with my guildies, but we can't handle 10 people zergs, mostly old players in ganking sets, we are all fairly new. The influx of players makes all these problems worse - RZ, Mists etc. are camped even at fairly graveyard shift hours. According to this chart: steamcharts.com/app/761890#1y the game population more than doubled in the last month and developers seem to ignore this issue.

      The post was edited 1 time, last by Platynowa ().

    • At least its not a Dead game
      healthy player population to the point where it feels almost over crowded

      as for economy
      that issue is one SBI will have to fix

      according to them Everything is working fine
      no problem with systems

      so the only problem is the players selling at higher prices then ever before to the black market
      to get most profit per item
      The Tank Who Bonks
    • It does feel overcrowded, it is overcrowded, a few days ago there was a queue to enter Eldon Hills. I think most players would prefer a smaller game that does not enforce toxic game play and encourages the most heinous flaws of human character. It would be even more profitable for SBI, as people are more willing to throw money on to something that does not irritate them or makes them sad. Honestly, if I had the experience I have now I wouldn't spend money on premium and skins.
    • Platynowa wrote:

      Today I had 220 slate which took me over an hour to harvest and I got killed again. I just had a T3 ox and T5 clothes and T5 stone hammer on me. I did not manage to collect enough slate to even upgrade one building to T6, I have watched all the YT videos etc. how to behave in full loot zone, but this is useless. I am getting more and more frustrated with this game. I don't want to be confined to T5 zones for the rest of my game play.

      @fip How I am supposed to advance to these skills and be able to make such items if I work for half a month to haul 450 slate home?

      It looks like my input on the forums is also useless because it appears that the staff seldom read and reply to suggestion/feedback section.

      I regret increasingly spending money on this game, and I grow more and more frustrated, especially that I liked the game so far, and I thought there was a way to prevail here. In all my trips for slate I gained 60 slates and lost items worth 250k. I am an adult person and online games should affect me like that but this one does.

      I see no way to progress in this game as a lawful good aligned character (which I play in any game because it fits my personality best), crafter and gatherer.
      i honestly have no idea how you're managing to get get killed every time. i grinded stone mining on the new server during peak hours and never got killed. in red zones t6 was scarce like you say, but in terms of safety i just ran to the nearest outpost whenever there was more than one red in zone and i just kept an eye on the edge of my screen when i couldnt be bothered. eventually i went to black and managed to finish t6 mining in about 6 trips. i used a riding horse for speed and spear for mobility (which isnt even the best weapon for this role). you never want to be caught with more than your weight limit in your inventory so i never use ox because if you go over limit you'll be unable to get away when you get dismounted. my other main tip is to bind the "recording mode" toggle to the H key which will hide the hud but not player names, so you can more easily see names without them being hidden by the UI. overall i only had to quickly mount up and dodge an invis gank attempt a couple of times. remember that in order to see you, they need to see your name first so you will have a chance to see them as well. that is not true for sound effects however, so if you fight mobs and get unlucky someone might hear you before the name appears. very unlikely though as a gatherer. all in all just stay away from people and be thankful that invis potions are still 20k a pop.

      my second piece of advice would be to join an established guild. this game is always asking you to adapt to overcome your hurdles in whatever way possible. the sooner you embrace that instead of trying to smash your head into the wall the better the time you will have. i did my grind solo (and i dont even gather anymore because i just cant be assed) but if you really cant manage to live, join a guild with a BZ hideout and gather in relative safety thanks to more players being allied to you and your hideout being within easy reach. I'll admit i probably have a lot more experience dodging gank groups while mounted than you but its not a skill i really had to use much, and you'll do just fine learning.

      another thing you can do is farm in mists where people cant party up and everyone's name is hidden, so there are no gank groups. its more deadly in some ways since you'll find higher geared players here but less in others

      another tip is that the deeper into the BZ you go the less gankers you'll find. they tend to stick to the zones just beyond the neighboring portal zones and can easily be bypassed with the well of invisibility. the player density will depend on the ownership dynamics however so pay attention to the size of the guilds that own your target zone and the alliances they are in.

      5th tip here: play during off peak hours. less players, less gankers.

      So there you go, 5-ish ways to improvise, adapt, overcome. the last thing i can think of is for you to record your gameplay and post it on youtube then link it here next time so we can see exactly how you keep getting killed. and post at least 10 mins before your death. the game is as much about strategy as it is tactics.
    • then i feel sorry that this is not the game for you

      there is nothing else much i can say when this game emphasizes on high risk high reward group combat
      for highest of the high endgame loot


      there are plenty other MMO that has permanent gear power progression that may be more suited to your liking out there
      or even world builder survival games if you like the peaceful nature of game progression more

      you can try minecraft its more peaceful
      The Tank Who Bonks
    • @Tip As I said, I applied all the precautions I could. The problem is not with me. I have been playing MMORPGs for a quarter of a century and I never had any major issues hitting rocks in them, and I am also not the only person raising these concerns, so pushing it on the player not the game mechanics is not a good thing. Anyway, my threads in this forum section were directed to the game staff. Then I found numerous other threads with the same problems and I understood that they seem not to be interested in direct communication with players and reply even a handful of them. So, my time and effort to write them is moot, and therefore there is no point for me to participate any more. Have a nice day all.

      Today I got killed and looted again - I was in the Greater Mist, I was changing mists frequently, I had unappealing gear on me, it was early morning hours CEST, which seems the deadest hours etc. etc. etc. therefore ended my almost three weeks long struggle to gather 450 granite pieces. My goal is to relax, not to be someone else's crafter and prey animal.

      The post was edited 1 time, last by Platynowa ().

    • Platynowa wrote:

      @Tip As I said, I applied all the precautions I could. The problem is not with me. I have been playing MMORPGs for a quarter of a century and I never had any major issues hitting rocks in them, and I am also not the only person raising these concerns, so pushing it on the player not the game mechanics is not a good thing. Anyway, my threads in this forum section were directed to the game staff. Then I found numerous other threads with the same problems and I understood that they seem not to be interested in direct communication with players and reply even a handful of them. So, my time and effort to write them is moot, and therefore there is no point for me to participate any more. Have a nice day all.

      Today I got killed and looted again - I was in the Greater Mist, I was changing mists frequently, I had unappealing gear on me, it was early morning hours CEST, which seems the deadest hours etc. etc. etc. therefore ended my almost three weeks long struggle to gather 450 granite pieces. My goal is to relax, not to be someone else's crafter and prey animal.
      greater mists is 2 man parties? look all im saying is that 1000s of players have figured out how to reach t6 stone mining and not you, so i really dont think its a problem with the game mechanics